zig/lib/std/auto_reset_event.zig
2020-10-11 14:17:51 -05:00

197 lines
6.7 KiB
Zig

// SPDX-License-Identifier: MIT
// Copyright (c) 2015-2020 Zig Contributors
// This file is part of [zig](https://ziglang.org/), which is MIT licensed.
// The MIT license requires this copyright notice to be included in all copies
// and substantial portions of the software.
const std = @import("std.zig");
const builtin = @import("builtin");
const testing = std.testing;
const assert = std.debug.assert;
/// Similar to std.ResetEvent but on `set()` it also (atomically) does `reset()`.
/// Unlike std.ResetEvent, `wait()` can only be called by one thread (MPSC-like).
pub const AutoResetEvent = struct {
// AutoResetEvent has 3 possible states:
// - UNSET: the AutoResetEvent is currently unset
// - SET: the AutoResetEvent was notified before a wait() was called
// - <std.ResetEvent pointer>: there is an active waiter waiting for a notification.
//
// When attempting to wait:
// if the event is unset, it registers a ResetEvent pointer to be notified when the event is set
// if the event is already set, then it consumes the notification and resets the event.
//
// When attempting to notify:
// if the event is unset, then we set the event
// if theres a waiting ResetEvent, then we unset the event and notify the ResetEvent
//
// This ensures that the event is automatically reset after a wait() has been issued
// and avoids the race condition when using std.ResetEvent in the following scenario:
// thread 1 | thread 2
// std.ResetEvent.wait() |
// | std.ResetEvent.set()
// | std.ResetEvent.set()
// std.ResetEvent.reset() |
// std.ResetEvent.wait() | (missed the second .set() notification above)
state: usize = UNSET,
const UNSET = 0;
const SET = 1;
// the minimum alignment for the `*std.ResetEvent` created by wait*()
const event_align = std.math.max(@alignOf(std.ResetEvent), 2);
pub fn wait(self: *AutoResetEvent) void {
self.waitInner(null) catch unreachable;
}
pub fn timedWait(self: *AutoResetEvent, timeout: u64) error{TimedOut}!void {
return self.waitInner(timeout);
}
fn waitInner(self: *AutoResetEvent, timeout: ?u64) error{TimedOut}!void {
// the local ResetEvent is lazily initialized
var has_reset_event = false;
var reset_event: std.ResetEvent align(event_align) = undefined;
defer if (has_reset_event) {
reset_event.deinit();
};
var state = @atomicLoad(usize, &self.state, .SeqCst);
while (true) {
switch (state) {
UNSET => {
if (!has_reset_event) {
has_reset_event = true;
reset_event = std.ResetEvent.init();
}
state = @cmpxchgWeak(
usize,
&self.state,
state,
@ptrToInt(&reset_event),
.SeqCst,
.SeqCst,
) orelse {
if (timeout) |timeout_ns| {
reset_event.timedWait(timeout_ns) catch {
state = @cmpxchgStrong(
usize,
&self.state,
@ptrToInt(&reset_event),
UNSET,
.SeqCst,
.SeqCst,
) orelse return error.TimedOut;
assert(state == SET);
reset_event.wait();
};
} else {
reset_event.wait();
}
return;
};
},
SET => {
@atomicStore(usize, &self.state, UNSET, .SeqCst);
return;
},
else => {
unreachable; // multiple waiters on the same Event
}
}
}
}
pub fn set(self: *AutoResetEvent) void {
var state = @atomicLoad(usize, &self.state, .SeqCst);
while (true) {
switch (state) {
UNSET => {
state = @cmpxchgWeak(
usize,
&self.state,
state,
SET,
.SeqCst,
.SeqCst,
) orelse return;
},
SET => {
return;
},
else => |reset_event_ptr| {
state = @cmpxchgWeak(
usize,
&self.state,
state,
UNSET,
.SeqCst,
.SeqCst,
) orelse {
const reset_event = @intToPtr(*align(event_align) std.ResetEvent, reset_event_ptr);
reset_event.set();
return;
};
}
}
}
}
};
test "std.AutoResetEvent" {
// test local code paths
{
var event = AutoResetEvent{};
testing.expectError(error.TimedOut, event.timedWait(1));
event.set();
event.wait();
}
// test cross-thread signaling
if (builtin.single_threaded)
return;
const Context = struct {
value: u128 = 0,
in: AutoResetEvent = AutoResetEvent{},
out: AutoResetEvent = AutoResetEvent{},
const Self = @This();
fn sender(self: *Self) void {
std.debug.print("\n", .{});
testing.expect(self.value == 0);
self.value = 1;
self.out.set();
self.in.wait();
testing.expect(self.value == 2);
self.value = 3;
self.out.set();
self.in.wait();
testing.expect(self.value == 4);
}
fn receiver(self: *Self) void {
self.out.wait();
testing.expect(self.value == 1);
self.value = 2;
self.in.set();
self.out.wait();
testing.expect(self.value == 3);
self.value = 4;
self.in.set();
}
};
var context = Context{};
const send_thread = try std.Thread.spawn(&context, Context.sender);
const recv_thread = try std.Thread.spawn(&context, Context.receiver);
send_thread.wait();
recv_thread.wait();
}