mirror of
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Conflicts:
* doc/langref.html.in
* lib/std/enums.zig
* lib/std/fmt.zig
* lib/std/hash/auto_hash.zig
* lib/std/math.zig
* lib/std/mem.zig
* lib/std/meta.zig
* test/behavior/alignof.zig
* test/behavior/bitcast.zig
* test/behavior/bugs/1421.zig
* test/behavior/cast.zig
* test/behavior/ptrcast.zig
* test/behavior/type_info.zig
* test/behavior/vector.zig
Master branch added `try` to a bunch of testing function calls, and some
lines also had changed how to refer to the native architecture and other
`@import("builtin")` stuff.
32 lines
859 B
Zig
32 lines
859 B
Zig
const std = @import("std");
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const testing = std.testing;
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pub const Mesh = struct {
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id: u32,
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};
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pub const Material = struct {
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transparent: bool = true,
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emits_shadows: bool = true,
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render_color: bool = true,
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};
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pub const Renderable = struct {
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material: Material,
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// The compiler inserts some padding here to ensure Mesh is correctly aligned.
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mesh: Mesh,
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};
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var renderable: Renderable = undefined;
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test "assignment of field with padding" {
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renderable = Renderable{
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.mesh = Mesh{ .id = 0 },
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.material = Material{
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.transparent = false,
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.emits_shadows = false,
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},
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};
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try testing.expectEqual(false, renderable.material.transparent);
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try testing.expectEqual(false, renderable.material.emits_shadows);
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try testing.expectEqual(true, renderable.material.render_color);
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}
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