zig/lib/std/event/lock.zig
Andrew Kelley d29871977f remove redundant license headers from zig standard library
We already have a LICENSE file that covers the Zig Standard Library. We
no longer need to remind everyone that the license is MIT in every single
file.

Previously this was introduced to clarify the situation for a fork of
Zig that made Zig's LICENSE file harder to find, and replaced it with
their own license that required annual payments to their company.
However that fork now appears to be dead. So there is no need to
reinforce the copyright notice in every single file.
2021-08-24 12:25:09 -07:00

163 lines
5.0 KiB
Zig

const std = @import("../std.zig");
const builtin = std.builtin;
const assert = std.debug.assert;
const testing = std.testing;
const mem = std.mem;
const Loop = std.event.Loop;
/// Thread-safe async/await lock.
/// Functions which are waiting for the lock are suspended, and
/// are resumed when the lock is released, in order.
/// Allows only one actor to hold the lock.
/// TODO: make this API also work in blocking I/O mode.
pub const Lock = struct {
mutex: std.Thread.Mutex = std.Thread.Mutex{},
head: usize = UNLOCKED,
const UNLOCKED = 0;
const LOCKED = 1;
const global_event_loop = Loop.instance orelse
@compileError("std.event.Lock currently only works with event-based I/O");
const Waiter = struct {
// forced Waiter alignment to ensure it doesn't clash with LOCKED
next: ?*Waiter align(2),
tail: *Waiter,
node: Loop.NextTickNode,
};
pub fn initLocked() Lock {
return Lock{ .head = LOCKED };
}
pub fn acquire(self: *Lock) Held {
const held = self.mutex.acquire();
// self.head transitions from multiple stages depending on the value:
// UNLOCKED -> LOCKED:
// acquire Lock ownership when theres no waiters
// LOCKED -> <Waiter head ptr>:
// Lock is already owned, enqueue first Waiter
// <head ptr> -> <head ptr>:
// Lock is owned with pending waiters. Push our waiter to the queue.
if (self.head == UNLOCKED) {
self.head = LOCKED;
held.release();
return Held{ .lock = self };
}
var waiter: Waiter = undefined;
waiter.next = null;
waiter.tail = &waiter;
const head = switch (self.head) {
UNLOCKED => unreachable,
LOCKED => null,
else => @intToPtr(*Waiter, self.head),
};
if (head) |h| {
h.tail.next = &waiter;
h.tail = &waiter;
} else {
self.head = @ptrToInt(&waiter);
}
suspend {
waiter.node = Loop.NextTickNode{
.prev = undefined,
.next = undefined,
.data = @frame(),
};
held.release();
}
return Held{ .lock = self };
}
pub const Held = struct {
lock: *Lock,
pub fn release(self: Held) void {
const waiter = blk: {
const held = self.lock.mutex.acquire();
defer held.release();
// self.head goes through the reverse transition from acquire():
// <head ptr> -> <new head ptr>:
// pop a waiter from the queue to give Lock ownership when theres still others pending
// <head ptr> -> LOCKED:
// pop the laster waiter from the queue, while also giving it lock ownership when awaken
// LOCKED -> UNLOCKED:
// last lock owner releases lock while no one else is waiting for it
switch (self.lock.head) {
UNLOCKED => {
unreachable; // Lock unlocked while unlocking
},
LOCKED => {
self.lock.head = UNLOCKED;
break :blk null;
},
else => {
const waiter = @intToPtr(*Waiter, self.lock.head);
self.lock.head = if (waiter.next == null) LOCKED else @ptrToInt(waiter.next);
if (waiter.next) |next|
next.tail = waiter.tail;
break :blk waiter;
},
}
};
if (waiter) |w| {
global_event_loop.onNextTick(&w.node);
}
}
};
};
test "std.event.Lock" {
if (!std.io.is_async) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/1908
if (builtin.single_threaded) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/3251
if (builtin.os.tag == .freebsd) return error.SkipZigTest;
var lock = Lock{};
testLock(&lock);
const expected_result = [1]i32{3 * @intCast(i32, shared_test_data.len)} ** shared_test_data.len;
try testing.expectEqualSlices(i32, &expected_result, &shared_test_data);
}
fn testLock(lock: *Lock) void {
var handle1 = async lockRunner(lock);
var handle2 = async lockRunner(lock);
var handle3 = async lockRunner(lock);
await handle1;
await handle2;
await handle3;
}
var shared_test_data = [1]i32{0} ** 10;
var shared_test_index: usize = 0;
fn lockRunner(lock: *Lock) void {
Lock.global_event_loop.yield();
var i: usize = 0;
while (i < shared_test_data.len) : (i += 1) {
const handle = lock.acquire();
defer handle.release();
shared_test_index = 0;
while (shared_test_index < shared_test_data.len) : (shared_test_index += 1) {
shared_test_data[shared_test_index] = shared_test_data[shared_test_index] + 1;
}
}
}