zig/lib/std/Build/WriteFileStep.zig
Andrew Kelley 90e48d4b34 std.Build: avoid use of catch unreachable
Usage of `catch unreachable` in build scripts is completely harmless
because build scripts are always run in Debug mode, however, it sets a
poor example for beginners to learn from.
2023-01-31 15:09:35 -07:00

116 lines
3.9 KiB
Zig

const std = @import("../std.zig");
const Step = std.Build.Step;
const fs = std.fs;
const ArrayList = std.ArrayList;
const WriteFileStep = @This();
pub const base_id = .write_file;
step: Step,
builder: *std.Build,
output_dir: []const u8,
files: std.TailQueue(File),
pub const File = struct {
source: std.Build.GeneratedFile,
basename: []const u8,
bytes: []const u8,
};
pub fn init(builder: *std.Build) WriteFileStep {
return WriteFileStep{
.builder = builder,
.step = Step.init(.write_file, "writefile", builder.allocator, make),
.files = .{},
.output_dir = undefined,
};
}
pub fn add(self: *WriteFileStep, basename: []const u8, bytes: []const u8) void {
const node = self.builder.allocator.create(std.TailQueue(File).Node) catch @panic("unhandled error");
node.* = .{
.data = .{
.source = std.Build.GeneratedFile{ .step = &self.step },
.basename = self.builder.dupePath(basename),
.bytes = self.builder.dupe(bytes),
},
};
self.files.append(node);
}
/// Gets a file source for the given basename. If the file does not exist, returns `null`.
pub fn getFileSource(step: *WriteFileStep, basename: []const u8) ?std.Build.FileSource {
var it = step.files.first;
while (it) |node| : (it = node.next) {
if (std.mem.eql(u8, node.data.basename, basename))
return std.Build.FileSource{ .generated = &node.data.source };
}
return null;
}
fn make(step: *Step) !void {
const self = @fieldParentPtr(WriteFileStep, "step", step);
// The cache is used here not really as a way to speed things up - because writing
// the data to a file would probably be very fast - but as a way to find a canonical
// location to put build artifacts.
// If, for example, a hard-coded path was used as the location to put WriteFileStep
// files, then two WriteFileSteps executing in parallel might clobber each other.
// TODO port the cache system from the compiler to zig std lib. Until then
// we directly construct the path, and no "cache hit" detection happens;
// the files are always written.
// Note there is similar code over in ConfigHeaderStep.
const Hasher = std.crypto.auth.siphash.SipHash128(1, 3);
// Random bytes to make WriteFileStep unique. Refresh this with
// new random bytes when WriteFileStep implementation is modified
// in a non-backwards-compatible way.
var hash = Hasher.init("eagVR1dYXoE7ARDP");
{
var it = self.files.first;
while (it) |node| : (it = node.next) {
hash.update(node.data.basename);
hash.update(node.data.bytes);
hash.update("|");
}
}
var digest: [16]u8 = undefined;
hash.final(&digest);
var hash_basename: [digest.len * 2]u8 = undefined;
_ = std.fmt.bufPrint(
&hash_basename,
"{s}",
.{std.fmt.fmtSliceHexLower(&digest)},
) catch unreachable;
self.output_dir = try fs.path.join(self.builder.allocator, &[_][]const u8{
self.builder.cache_root, "o", &hash_basename,
});
var dir = fs.cwd().makeOpenPath(self.output_dir, .{}) catch |err| {
std.debug.print("unable to make path {s}: {s}\n", .{ self.output_dir, @errorName(err) });
return err;
};
defer dir.close();
{
var it = self.files.first;
while (it) |node| : (it = node.next) {
dir.writeFile(node.data.basename, node.data.bytes) catch |err| {
std.debug.print("unable to write {s} into {s}: {s}\n", .{
node.data.basename,
self.output_dir,
@errorName(err),
});
return err;
};
node.data.source.path = try fs.path.join(
self.builder.allocator,
&[_][]const u8{ self.output_dir, node.data.basename },
);
}
}
}