zig/lib/std/special/compiler_rt/floatXisf.zig
Andrew Kelley d29871977f remove redundant license headers from zig standard library
We already have a LICENSE file that covers the Zig Standard Library. We
no longer need to remind everyone that the license is MIT in every single
file.

Previously this was introduced to clarify the situation for a fork of
Zig that made Zig's LICENSE file harder to find, and replaced it with
their own license that required annual payments to their company.
However that fork now appears to be dead. So there is no need to
reinforce the copyright notice in every single file.
2021-08-24 12:25:09 -07:00

94 lines
3.1 KiB
Zig

const builtin = @import("builtin");
const std = @import("std");
const maxInt = std.math.maxInt;
const FLT_MANT_DIG = 24;
fn __floatXisf(comptime T: type, arg: T) f32 {
@setRuntimeSafety(builtin.is_test);
const bits = @typeInfo(T).Int.bits;
const Z = std.meta.Int(.unsigned, bits);
const S = std.meta.Int(.unsigned, bits - @clz(Z, @as(Z, bits) - 1));
if (arg == 0) {
return @as(f32, 0.0);
}
var ai = arg;
const N: u32 = bits;
const si = ai >> @intCast(S, (N - 1));
ai = ((ai ^ si) -% si);
var a = @bitCast(Z, ai);
const sd = @bitCast(i32, N - @clz(Z, a)); // number of significant digits
var e: i32 = sd - 1; // exponent
if (sd > FLT_MANT_DIG) {
// start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
// finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
// 12345678901234567890123456
// 1 = msb 1 bit
// P = bit FLT_MANT_DIG-1 bits to the right of 1
// Q = bit FLT_MANT_DIG bits to the right of 1
// R = "or" of all bits to the right of Q
switch (sd) {
FLT_MANT_DIG + 1 => {
a <<= 1;
},
FLT_MANT_DIG + 2 => {},
else => {
const shift1_amt = @intCast(i32, sd - (FLT_MANT_DIG + 2));
const shift1_amt_u7 = @intCast(S, shift1_amt);
const shift2_amt = @intCast(i32, N + (FLT_MANT_DIG + 2)) - sd;
const shift2_amt_u7 = @intCast(S, shift2_amt);
a = (a >> shift1_amt_u7) | @boolToInt((a & (@intCast(Z, maxInt(Z)) >> shift2_amt_u7)) != 0);
},
}
// finish
a |= @boolToInt((a & 4) != 0); // Or P into R
a += 1; // round - this step may add a significant bit
a >>= 2; // dump Q and R
// a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits
if ((a & (@as(Z, 1) << FLT_MANT_DIG)) != 0) {
a >>= 1;
e += 1;
}
// a is now rounded to FLT_MANT_DIG bits
} else {
a <<= @intCast(S, FLT_MANT_DIG - sd);
// a is now rounded to FLT_MANT_DIG bits
}
const s = @bitCast(Z, arg) >> (@typeInfo(T).Int.bits - 32);
const r = (@intCast(u32, s) & 0x80000000) | // sign
(@intCast(u32, (e + 127)) << 23) | // exponent
(@truncate(u32, a) & 0x007fffff); // mantissa-high
return @bitCast(f32, r);
}
pub fn __floatdisf(arg: i64) callconv(.C) f32 {
@setRuntimeSafety(builtin.is_test);
return @call(.{ .modifier = .always_inline }, __floatXisf, .{ i64, arg });
}
pub fn __floattisf(arg: i128) callconv(.C) f32 {
@setRuntimeSafety(builtin.is_test);
return @call(.{ .modifier = .always_inline }, __floatXisf, .{ i128, arg });
}
pub fn __aeabi_l2f(arg: i64) callconv(.AAPCS) f32 {
@setRuntimeSafety(false);
return @call(.{ .modifier = .always_inline }, __floatdisf, .{arg});
}
test "import floattisf" {
_ = @import("floattisf_test.zig");
}
test "import floatdisf" {
_ = @import("floattisf_test.zig");
}