zig/test/behavior/bugs/5398.zig
Andrew Kelley 0bc9635490 stage2: add debug info for locals in the LLVM backend
Adds 2 new AIR instructions:
 * dbg_var_ptr
 * dbg_var_val

Sema no longer emits dbg_stmt AIR instructions when strip=true.

LLVM backend: fixed lowerPtrToVoid when calling ptrAlignment on
the element type is problematic.

LLVM backend: fixed alloca instructions improperly getting debug
location annotated, causing chaotic debug info behavior.

zig_llvm.cpp: fixed incorrect bindings for a function that should use
unsigned integers for line and column.

A bunch of C test cases regressed because the new dbg_var AIR
instructions caused their operands to be alive, exposing latent bugs.
Mostly it's just a problem that the C backend lowers mutable
and const slices to the same C type, so we need to represent that in the
C backend instead of printing two duplicate typedefs.
2022-03-13 03:41:31 -04:00

39 lines
1.2 KiB
Zig

const std = @import("std");
const testing = std.testing;
const builtin = @import("builtin");
pub const Mesh = struct {
id: u32,
};
pub const Material = struct {
transparent: bool = true,
emits_shadows: bool = true,
render_color: bool = true,
};
pub const Renderable = struct {
material: Material,
// The compiler inserts some padding here to ensure Mesh is correctly aligned.
mesh: Mesh,
};
var renderable: Renderable = undefined;
test "assignment of field with padding" {
if (builtin.zig_backend == .stage2_wasm) return error.SkipZigTest;
if (builtin.zig_backend == .stage2_arm) return error.SkipZigTest;
if (builtin.zig_backend == .stage2_aarch64) return error.SkipZigTest;
if (builtin.zig_backend == .stage2_x86_64) return error.SkipZigTest;
if (builtin.zig_backend == .stage2_c) return error.SkipZigTest;
renderable = Renderable{
.mesh = Mesh{ .id = 0 },
.material = Material{
.transparent = false,
.emits_shadows = false,
},
};
try testing.expect(false == renderable.material.transparent);
try testing.expect(false == renderable.material.emits_shadows);
try testing.expect(true == renderable.material.render_color);
}