zig/lib/std/once.zig
LemonBoy 566adc2510 std: Swap arguments in Thread.spawn
Beside the new order being consistent with the ThreadPool API and making
more sense, this shuffling allows to write the context argument type in
terms of the startFn arguments, reducing the use of anytype (eg. less
explicit casts when using comptime_int parameters, yay).

Sorry for the breakage.

Closes #8082
2021-02-28 14:03:19 +01:00

72 lines
2.0 KiB
Zig

// SPDX-License-Identifier: MIT
// Copyright (c) 2015-2021 Zig Contributors
// This file is part of [zig](https://ziglang.org/), which is MIT licensed.
// The MIT license requires this copyright notice to be included in all copies
// and substantial portions of the software.
const std = @import("std.zig");
const builtin = std.builtin;
const testing = std.testing;
pub fn once(comptime f: fn () void) Once(f) {
return Once(f){};
}
/// An object that executes the function `f` just once.
pub fn Once(comptime f: fn () void) type {
return struct {
done: bool = false,
mutex: std.Thread.Mutex = std.Thread.Mutex{},
/// Call the function `f`.
/// If `call` is invoked multiple times `f` will be executed only the
/// first time.
/// The invocations are thread-safe.
pub fn call(self: *@This()) void {
if (@atomicLoad(bool, &self.done, .Acquire))
return;
return self.callSlow();
}
fn callSlow(self: *@This()) void {
@setCold(true);
const T = self.mutex.acquire();
defer T.release();
// The first thread to acquire the mutex gets to run the initializer
if (!self.done) {
f();
@atomicStore(bool, &self.done, true, .Release);
}
}
};
}
var global_number: i32 = 0;
var global_once = once(incr);
fn incr() void {
global_number += 1;
}
test "Once executes its function just once" {
if (builtin.single_threaded) {
global_once.call();
global_once.call();
} else {
var threads: [10]*std.Thread = undefined;
defer for (threads) |handle| handle.wait();
for (threads) |*handle| {
handle.* = try std.Thread.spawn(struct {
fn thread_fn(x: u8) void {
global_once.call();
}
}.thread_fn, 0);
}
}
testing.expectEqual(@as(i32, 1), global_number);
}