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This is a breaking change. This commit applies the following rules to std.os.uefi: * avoid redundant names in the namespace such as "protocol.FooProtocol" * don't initialize struct field to undefined. do that at the initialization site if you want that, or create a named constant that sets all the fields to undefined. * avoid the word "data", "info", "context", "state", "details", or "config" in the type name, especially if a word from that category is already in the type name. * embrace tree structure After following these rules, `usingnamespace` disappeared naturally. This commit eliminates 26/53 (49%) instances of `usingnamespace` in the standard library. All these uses were due to not understanding how to properly use namespaces. I did not test this commit. The standard library UEFI code is experimental and pull requests have been accepted with minimal vetting. Users of std.os.uefi will need to submit follow-up pull requests to fix up whatever regressions this commit introduces, this time without abusing namespaces (pun intended).
63 lines
1.8 KiB
Zig
63 lines
1.8 KiB
Zig
const std = @import("std");
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const uefi = std.os.uefi;
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const Event = uefi.Event;
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const Guid = uefi.Guid;
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const Status = uefi.Status;
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const cc = uefi.cc;
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/// Protocol for touchscreens.
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pub const AbsolutePointer = extern struct {
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_reset: *const fn (*const AbsolutePointer, bool) callconv(cc) Status,
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_get_state: *const fn (*const AbsolutePointer, *State) callconv(cc) Status,
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wait_for_input: Event,
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mode: *Mode,
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/// Resets the pointer device hardware.
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pub fn reset(self: *const AbsolutePointer, verify: bool) Status {
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return self._reset(self, verify);
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}
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/// Retrieves the current state of a pointer device.
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pub fn getState(self: *const AbsolutePointer, state: *State) Status {
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return self._get_state(self, state);
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}
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pub const guid align(8) = Guid{
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.time_low = 0x8d59d32b,
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.time_mid = 0xc655,
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.time_high_and_version = 0x4ae9,
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.clock_seq_high_and_reserved = 0x9b,
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.clock_seq_low = 0x15,
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.node = [_]u8{ 0xf2, 0x59, 0x04, 0x99, 0x2a, 0x43 },
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};
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pub const Mode = extern struct {
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absolute_min_x: u64,
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absolute_min_y: u64,
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absolute_min_z: u64,
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absolute_max_x: u64,
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absolute_max_y: u64,
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absolute_max_z: u64,
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attributes: Attributes,
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pub const Attributes = packed struct(u32) {
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supports_alt_active: bool,
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supports_pressure_as_z: bool,
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_pad: u30 = 0,
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};
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};
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pub const State = extern struct {
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current_x: u64,
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current_y: u64,
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current_z: u64,
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active_buttons: ActiveButtons,
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pub const ActiveButtons = packed struct(u32) {
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touch_active: bool,
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alt_active: bool,
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_pad: u30 = 0,
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};
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};
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};
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