Andrew Kelley 4d401e6159 std.http: remove Headers API
I originally removed these in 402f967ed5339fa3d828b7fe1d57cdb5bf38dbf2.
I allowed them to be added back in #15299 because they were smuggled in
alongside a bug fix, however, I wasn't kidding when I said that I wanted
to take the design of std.http in a different direction than using this
data structure.

Instead, some headers are provided via explicit field names populated
while parsing the HTTP request/response, and some are provided via
new fields that support passing extra, arbitrary headers.

This resulted in simplification of logic in many places, as well as
elimination of the possibility of failure in many places. There is
less deinitialization code happening now.

Furthermore, it made it no longer necessary to clone the headers data
structure in order to handle redirects.

http_proxy and https_proxy fields are now pointers since it is common
for them to be unpopulated.

loadDefaultProxies is changed into initDefaultProxies to communicate
that it does not actually load anything from disk or from the network.
The function now is leaky; the API user must pass an already
instantiated arena allocator. Removes the need to deinitialize proxies.

Before, proxies stored arbitrary sets of headers. Now they only store
the authorization value.

Removed the duplicated code between https_proxy and http_proxy. Finally,
parsing failures of the environment variables result in errors being
emitted rather than silently ignoring the proxy.

error.CompressionNotSupported is renamed to
error.CompressionUnsupported, matching the naming convention from all
the other errors in the same set.

Removed documentation comments that were redundant with field and type
names.

Disabling zstd decompression in the server for now; see #18937.

I found some apparently dead code in src/Package/Fetch/git.zig. I want
to check with Ian about this.

I discovered that test/standalone/http.zig is dead code, it is only
being compiled but not being run. Furthermore it hangs at the end if you
run it manually. The previous commits in this branch were written under
the assumption that this test was being run with
`zig build test-standalone`.
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ZIG

A general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

https://ziglang.org/

Documentation

If you are looking at this README file in a source tree, please refer to the Release Notes, Language Reference, or Standard Library Documentation corresponding to the version of Zig that you are using by following the appropriate link on the download page.

Otherwise, you're looking at a release of Zig, and you can find documentation here:

  • doc/langref.html
  • doc/std/index.html

Installation

A Zig installation is composed of two things:

  1. The Zig executable
  2. The lib/ directory

At runtime, the executable searches up the file system for the lib/ directory, relative to itself:

  • lib/
  • lib/zig/
  • ../lib/
  • ../lib/zig/
  • (and so on)

In other words, you can unpack a release of Zig anywhere, and then begin using it immediately. There is no need to install it globally, although this mechanism supports that use case too (i.e. /usr/bin/zig and /usr/lib/zig/).

Building from Source

Ensure you have the required dependencies:

  • CMake >= 3.5
  • System C/C++ Toolchain
  • LLVM, Clang, LLD development libraries == 17.x

Then it is the standard CMake build process:

mkdir build
cd build
cmake ..
make install

For more options, tips, and troubleshooting, please see the Building Zig From Source page on the wiki.

Building from Source without LLVM

In this case, the only system dependency is a C compiler.

cc -o bootstrap bootstrap.c
./bootstrap

This produces a zig2 executable in the current working directory. This is a "stage2" build of the compiler, without LLVM extensions, and is therefore lacking these features:

However, a compiler built this way does provide a C backend, which may be useful for creating system packages of Zig projects using the system C toolchain. In such case, LLVM is not needed!

Contributing

Donate monthly.

Zig is Free and Open Source Software. We welcome bug reports and patches from everyone. However, keep in mind that Zig governance is BDFN (Benevolent Dictator For Now) which means that Andrew Kelley has final say on the design and implementation of everything.

One of the best ways you can contribute to Zig is to start using it for an open-source personal project.

This leads to discovering bugs and helps flesh out use cases, which lead to further design iterations of Zig. Importantly, each issue found this way comes with real world motivations, making it straightforward to explain the reasoning behind proposals and feature requests.

You will be taken much more seriously on the issue tracker if you have a personal project that uses Zig.

The issue label Contributor Friendly exists to help you find issues that are limited in scope and/or knowledge of Zig internals.

Please note that issues labeled Proposal but do not also have the Accepted label are still under consideration, and efforts to implement such a proposal have a high risk of being wasted. If you are interested in a proposal which is still under consideration, please express your interest in the issue tracker, providing extra insights and considerations that others have not yet expressed. The most highly regarded argument in such a discussion is a real world use case.

For more tips, please see the Contributing page on the wiki.

Community

The Zig community is decentralized. Anyone is free to start and maintain their own space for Zig users to gather. There is no concept of "official" or "unofficial". Each gathering place has its own moderators and rules. Users are encouraged to be aware of the social structures of the spaces they inhabit, and work purposefully to facilitate spaces that align with their values.

Please see the Community wiki page for a public listing of social spaces.

Description
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
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