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This change is seemingly insignificant but I actually agonized over this
for three days. Some other things I considered:
* (status quo in master branch) make Compile step creation functions
accept a Target.Query and delete the ResolvedTarget struct.
- downside: redundantly resolve target queries many times
* same as before but additionally add a hash map to cache target query
resolutions.
- downside: now there is a hash map that doesn't actually need to
exist, just to make the API more ergonomic.
* add is_native_os and is_native_abi fields to std.Target and use it
directly as the result of resolving a target query.
- downside: they really don't belong there. They would be available
as comptime booleans via `@import("builtin")` but they should not
be exposed that way.
With this change the downsides are:
* the option name of addExecutable and friends is `target` instead of
`resolved_target` matching the type name.
- upside: this does not break compatibility with existing build
scripts
* you likely end up seeing `target.result.cpu.arch` rather than
`target.cpu.arch`.
- upside: this is an improvement over `target.target.cpu.arch` which
it was before this commit.
- downside: `b.host.target` is now `b.host.result`.
32 lines
906 B
Zig
32 lines
906 B
Zig
const std = @import("std");
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pub fn build(b: *std.Build) void {
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const test_step = b.step("test", "Test it");
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b.default_step = test_step;
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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if (target.result.ofmt != .elf or !(target.result.abi.isMusl() or target.result.abi.isGnu()))
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return;
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const exe = b.addExecutable(.{
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.name = "main",
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.optimize = optimize,
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.target = target,
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});
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exe.linkLibC();
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exe.addCSourceFile(.{
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.file = .{ .path = "main.c" },
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.flags = &.{},
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});
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exe.link_gc_sections = false;
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exe.bundle_compiler_rt = true;
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// Verify compiler_rt hasn't pulled in any debug handlers
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const check_exe = exe.checkObject();
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check_exe.checkInSymtab();
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check_exe.checkNotPresent("debug.readElfDebugInfo");
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test_step.dependOn(&check_exe.step);
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}
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