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Most of this migration was performed automatically with `zig fmt`. There were a few exceptions which I had to manually fix: * `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten * `@truncate`'s fixup is incorrect for vectors * Test cases are not formatted, and their error locations change
29 lines
878 B
Zig
29 lines
878 B
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const udivmod = @import("udivmod.zig").udivmod;
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const common = @import("common.zig");
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pub const panic = common.panic;
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comptime {
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if (common.want_windows_v2u64_abi) {
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@export(__umodti3_windows_x86_64, .{ .name = "__umodti3", .linkage = common.linkage, .visibility = common.visibility });
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} else {
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@export(__umodti3, .{ .name = "__umodti3", .linkage = common.linkage, .visibility = common.visibility });
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}
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}
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pub fn __umodti3(a: u128, b: u128) callconv(.C) u128 {
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var r: u128 = undefined;
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_ = udivmod(u128, a, b, &r);
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return r;
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}
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const v2u64 = @Vector(2, u64);
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fn __umodti3_windows_x86_64(a: v2u64, b: v2u64) callconv(.C) v2u64 {
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var r: u128 = undefined;
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_ = udivmod(u128, @as(u128, @bitCast(a)), @as(u128, @bitCast(b)), &r);
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return @as(v2u64, @bitCast(r));
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}
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