mlugg 0e5335aaf5
compiler: rework type resolution, fully resolve all types
I'm so sorry.

This commit was just meant to be making all types fully resolve by
queueing resolution at the moment of their creation. Unfortunately, a
lot of dominoes ended up falling. Here's what happened:

* I added a work queue job to fully resolve a type.
* I realised that from here we could eliminate `Sema.types_to_resolve`
  if we made function codegen a separate job. This is desirable for
  simplicity of both spec and implementation.
* This led to a new AIR traversal to detect whether any required type is
  unresolved. If a type in the AIR failed to resolve, then we can't run
  codegen.
* Because full type resolution now occurs by the work queue job, a bug
  was exposed whereby error messages for type resolution were associated
  with the wrong `Decl`, resulting in duplicate error messages when the
  type was also resolved "by" its owner `Decl` (which really *all*
  resolution should be done on).
* A correct fix for this requires using a different `Sema` when
  performing type resolution: we need a `Sema` owned by the type. Also
  note that this fix is necessary for incremental compilation.
* This means a whole bunch of functions no longer need to take `Sema`s.
  * First-order effects: `resolveTypeFields`, `resolveTypeLayout`, etc
  * Second-order effects: `Type.abiAlignmentAdvanced`, `Value.orderAgainstZeroAdvanced`, etc

The end result of this is, in short, a more correct compiler and a
simpler language specification. This regressed a few error notes in the
test cases, but nothing that seems worth blocking this change.

Oh, also, I ripped out the old code in `test/src/Cases.zig` which
introduced a dependency on `Compilation`. This dependency was
problematic at best, and this code has been unused for a while. When we
re-enable incremental test cases, we must rewrite their executor to use
the compiler server protocol.
2024-07-04 21:01:42 +01:00
2024-07-02 02:04:10 -04:00
2024-06-27 19:37:44 +00:00
2024-06-21 00:12:13 -04:00
2024-03-06 14:17:41 -05:00
2024-04-19 13:16:09 -07:00
2024-03-23 18:11:32 +01:00
2024-07-04 21:01:42 +01:00

ZIG

A general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

https://ziglang.org/

Documentation

If you are looking at this README file in a source tree, please refer to the Release Notes, Language Reference, or Standard Library Documentation corresponding to the version of Zig that you are using by following the appropriate link on the download page.

Otherwise, you're looking at a release of Zig, and you can find documentation here:

  • doc/langref.html
  • doc/std/index.html

Installation

A Zig installation is composed of two things:

  1. The Zig executable
  2. The lib/ directory

At runtime, the executable searches up the file system for the lib/ directory, relative to itself:

  • lib/
  • lib/zig/
  • ../lib/
  • ../lib/zig/
  • (and so on)

In other words, you can unpack a release of Zig anywhere, and then begin using it immediately. There is no need to install it globally, although this mechanism supports that use case too (i.e. /usr/bin/zig and /usr/lib/zig/).

Building from Source

Ensure you have the required dependencies:

  • CMake >= 3.15
  • System C/C++ Toolchain
  • LLVM, Clang, LLD development libraries == 18.x

Then it is the standard CMake build process:

mkdir build
cd build
cmake ..
make install

For more options, tips, and troubleshooting, please see the Building Zig From Source page on the wiki.

Building from Source without LLVM

In this case, the only system dependency is a C compiler.

cc -o bootstrap bootstrap.c
./bootstrap

This produces a zig2 executable in the current working directory. This is a "stage2" build of the compiler, without LLVM extensions, and is therefore lacking these features:

However, a compiler built this way does provide a C backend, which may be useful for creating system packages of Zig projects using the system C toolchain. In such case, LLVM is not needed!

Contributing

Donate monthly.

Zig is Free and Open Source Software. We welcome bug reports and patches from everyone. However, keep in mind that Zig governance is BDFN (Benevolent Dictator For Now) which means that Andrew Kelley has final say on the design and implementation of everything.

One of the best ways you can contribute to Zig is to start using it for an open-source personal project.

This leads to discovering bugs and helps flesh out use cases, which lead to further design iterations of Zig. Importantly, each issue found this way comes with real world motivations, making it straightforward to explain the reasoning behind proposals and feature requests.

You will be taken much more seriously on the issue tracker if you have a personal project that uses Zig.

The issue label Contributor Friendly exists to help you find issues that are limited in scope and/or knowledge of Zig internals.

Please note that issues labeled Proposal but do not also have the Accepted label are still under consideration, and efforts to implement such a proposal have a high risk of being wasted. If you are interested in a proposal which is still under consideration, please express your interest in the issue tracker, providing extra insights and considerations that others have not yet expressed. The most highly regarded argument in such a discussion is a real world use case.

For more tips, please see the Contributing page on the wiki.

Community

The Zig community is decentralized. Anyone is free to start and maintain their own space for Zig users to gather. There is no concept of "official" or "unofficial". Each gathering place has its own moderators and rules. Users are encouraged to be aware of the social structures of the spaces they inhabit, and work purposefully to facilitate spaces that align with their values.

Please see the Community wiki page for a public listing of social spaces.

Description
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Readme MIT 691 MiB
Languages
Zig 98.3%
C 1.1%
C++ 0.2%
Python 0.1%