zig/src/ThreadPool.zig
LemonBoy 566adc2510 std: Swap arguments in Thread.spawn
Beside the new order being consistent with the ThreadPool API and making
more sense, this shuffling allows to write the context argument type in
terms of the startFn arguments, reducing the use of anytype (eg. less
explicit casts when using comptime_int parameters, yay).

Sorry for the breakage.

Closes #8082
2021-02-28 14:03:19 +01:00

139 lines
3.9 KiB
Zig

// SPDX-License-Identifier: MIT
// Copyright (c) 2015-2020 Zig Contributors
// This file is part of [zig](https://ziglang.org/), which is MIT licensed.
// The MIT license requires this copyright notice to be included in all copies
// and substantial portions of the software.
const std = @import("std");
const ThreadPool = @This();
lock: std.Thread.Mutex = .{},
is_running: bool = true,
allocator: *std.mem.Allocator,
workers: []Worker,
run_queue: RunQueue = .{},
idle_queue: IdleQueue = .{},
const IdleQueue = std.SinglyLinkedList(std.Thread.ResetEvent);
const RunQueue = std.SinglyLinkedList(Runnable);
const Runnable = struct {
runFn: fn (*Runnable) void,
};
const Worker = struct {
pool: *ThreadPool,
thread: *std.Thread,
/// The node is for this worker only and must have an already initialized event
/// when the thread is spawned.
idle_node: IdleQueue.Node,
fn run(worker: *Worker) void {
while (true) {
const held = worker.pool.lock.acquire();
if (worker.pool.run_queue.popFirst()) |run_node| {
held.release();
(run_node.data.runFn)(&run_node.data);
continue;
}
if (worker.pool.is_running) {
worker.idle_node.data.reset();
worker.pool.idle_queue.prepend(&worker.idle_node);
held.release();
worker.idle_node.data.wait();
continue;
}
held.release();
return;
}
}
};
pub fn init(self: *ThreadPool, allocator: *std.mem.Allocator) !void {
self.* = .{
.allocator = allocator,
.workers = &[_]Worker{},
};
if (std.builtin.single_threaded)
return;
const worker_count = std.math.max(1, std.Thread.cpuCount() catch 1);
self.workers = try allocator.alloc(Worker, worker_count);
errdefer allocator.free(self.workers);
var worker_index: usize = 0;
errdefer self.destroyWorkers(worker_index);
while (worker_index < worker_count) : (worker_index += 1) {
const worker = &self.workers[worker_index];
worker.pool = self;
// Each worker requires its ResetEvent to be pre-initialized.
try worker.idle_node.data.init();
errdefer worker.idle_node.data.deinit();
worker.thread = try std.Thread.spawn(Worker.run, worker);
}
}
fn destroyWorkers(self: *ThreadPool, spawned: usize) void {
for (self.workers[0..spawned]) |*worker| {
worker.thread.wait();
worker.idle_node.data.deinit();
}
}
pub fn deinit(self: *ThreadPool) void {
{
const held = self.lock.acquire();
defer held.release();
self.is_running = false;
while (self.idle_queue.popFirst()) |idle_node|
idle_node.data.set();
}
self.destroyWorkers(self.workers.len);
self.allocator.free(self.workers);
}
pub fn spawn(self: *ThreadPool, comptime func: anytype, args: anytype) !void {
if (std.builtin.single_threaded) {
const result = @call(.{}, func, args);
return;
}
const Args = @TypeOf(args);
const Closure = struct {
arguments: Args,
pool: *ThreadPool,
run_node: RunQueue.Node = .{ .data = .{ .runFn = runFn } },
fn runFn(runnable: *Runnable) void {
const run_node = @fieldParentPtr(RunQueue.Node, "data", runnable);
const closure = @fieldParentPtr(@This(), "run_node", run_node);
const result = @call(.{}, func, closure.arguments);
const held = closure.pool.lock.acquire();
defer held.release();
closure.pool.allocator.destroy(closure);
}
};
const held = self.lock.acquire();
defer held.release();
const closure = try self.allocator.create(Closure);
closure.* = .{
.arguments = args,
.pool = self,
};
self.run_queue.prepend(&closure.run_node);
if (self.idle_queue.popFirst()) |idle_node|
idle_node.data.set();
}