BratishkaErik 941677e083
std.Build: add addLibrary function (#22554)
Acts as a replacement for `addSharedLibrary` and `addStaticLibrary`, but
linking mode can be changed more easily in build.zig, for example:

In library:
```zig
const linkage = b.option(std.builtin.LinkMode, "linkage", "Link mode for a foo_bar library") orelse .static; // or other default

const lib = b.addLibrary(.{
    .linkage = linkage,
    .name = "foo_bar",
    .root_module = mod,
});
```

In consumer:
```zig
const dep_foo_bar = b.dependency("foo_bar", .{
    .target = target,
    .optimize = optimize,
    .linkage = .static // or dynamic
});

mod.linkLibrary(dep_foor_bar.artifact("foo_bar"));
```

It also matches nicely with `linkLibrary` name.

Signed-off-by: Eric Joldasov <bratishkaerik@landless-city.net>
2025-01-22 02:29:21 +00:00

41 lines
987 B
Zig

const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const shared_mod = b.createModule(.{
.root_source_file = b.path("mod.zig"),
.target = target,
.optimize = optimize,
});
const lib_mod = b.createModule(.{
.root_source_file = b.path("lib.zig"),
.target = target,
.optimize = optimize,
});
const exe_mod = b.createModule(.{
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
});
lib_mod.addImport("mod", shared_mod);
exe_mod.addImport("mod", shared_mod);
const lib = b.addLibrary(.{
.linkage = .static,
.name = "lib",
.root_module = lib_mod,
});
exe_mod.linkLibrary(lib);
const exe = b.addExecutable(.{
.name = "app",
.root_module = exe_mod,
});
b.installArtifact(exe);
}