const std = @import("std"); const assert = std.debug.assert; const WaitGroup = @This(); const is_waiting: usize = 1 << 0; const one_pending: usize = 1 << 1; state: std.atomic.Value(usize) = std.atomic.Value(usize).init(0), event: std.Thread.ResetEvent = .{}, pub fn start(self: *WaitGroup) void { const state = self.state.fetchAdd(one_pending, .Monotonic); assert((state / one_pending) < (std.math.maxInt(usize) / one_pending)); } pub fn finish(self: *WaitGroup) void { const state = self.state.fetchSub(one_pending, .Release); assert((state / one_pending) > 0); if (state == (one_pending | is_waiting)) { self.state.fence(.Acquire); self.event.set(); } } pub fn wait(self: *WaitGroup) void { const state = self.state.fetchAdd(is_waiting, .Acquire); assert(state & is_waiting == 0); if ((state / one_pending) > 0) { self.event.wait(); } } pub fn reset(self: *WaitGroup) void { self.state.store(0, .Monotonic); self.event.reset(); } pub fn isDone(wg: *WaitGroup) bool { const state = wg.state.load(.Acquire); assert(state & is_waiting == 0); return (state / one_pending) == 0; }