/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef _APISETCONSOLEL2_ #define _APISETCONSOLEL2_ #include <_mingw_unicode.h> #include #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define FOREGROUND_BLUE 0x0001 #define FOREGROUND_GREEN 0x0002 #define FOREGROUND_RED 0x0004 #define FOREGROUND_INTENSITY 0x0008 #define BACKGROUND_BLUE 0x0010 #define BACKGROUND_GREEN 0x0020 #define BACKGROUND_RED 0x0040 #define BACKGROUND_INTENSITY 0x0080 #define COMMON_LVB_LEADING_BYTE 0x0100 #define COMMON_LVB_TRAILING_BYTE 0x0200 #define COMMON_LVB_GRID_HORIZONTAL 0x0400 #define COMMON_LVB_GRID_LVERTICAL 0x0800 #define COMMON_LVB_GRID_RVERTICAL 0x1000 #define COMMON_LVB_REVERSE_VIDEO 0x4000 #define COMMON_LVB_UNDERSCORE 0x8000 #define COMMON_LVB_SBCSDBCS 0x0300 WINBASEAPI WINBOOL WINAPI FillConsoleOutputCharacterA(HANDLE console_output, CHAR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written); WINBASEAPI WINBOOL WINAPI FillConsoleOutputCharacterW(HANDLE console_output, WCHAR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written); #define FillConsoleOutputCharacter __MINGW_NAME_AW(FillConsoleOutputCharacter) WINBASEAPI WINBOOL WINAPI FillConsoleOutputAttribute(HANDLE console_output, WORD attribute, DWORD length, COORD write_coord, LPDWORD number_of_attrs_written); WINBASEAPI WINBOOL WINAPI GenerateConsoleCtrlEvent(DWORD ctrl_event, DWORD process_group_id); WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD desired_access, DWORD share_mode, const SECURITY_ATTRIBUTES *security_attributes, DWORD flags, LPVOID screen_buffer_data); WINBASEAPI WINBOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE console_output); WINBASEAPI WINBOOL WINAPI FlushConsoleInputBuffer(HANDLE console_input); WINBASEAPI WINBOOL WINAPI SetConsoleCP(UINT code_page_id); WINBASEAPI WINBOOL WINAPI SetConsoleOutputCP(UINT code_page_id); typedef struct _CONSOLE_CURSOR_INFO { DWORD dwSize; WINBOOL bVisible; } CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO; WINBASEAPI WINBOOL WINAPI GetConsoleCursorInfo(HANDLE console_output, PCONSOLE_CURSOR_INFO console_cursor_info); WINBASEAPI WINBOOL WINAPI SetConsoleCursorInfo(HANDLE console_output, const CONSOLE_CURSOR_INFO *console_cursor_info); typedef struct _CONSOLE_SCREEN_BUFFER_INFO { COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; } CONSOLE_SCREEN_BUFFER_INFO, *PCONSOLE_SCREEN_BUFFER_INFO; WINBASEAPI WINBOOL WINAPI GetConsoleScreenBufferInfo(HANDLE console_output, PCONSOLE_SCREEN_BUFFER_INFO console_screen_buffer_info); typedef struct _CONSOLE_SCREEN_BUFFER_INFOEX { ULONG cbSize; COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; WORD wPopupAttributes; WINBOOL bFullscreenSupported; COLORREF ColorTable[16]; } CONSOLE_SCREEN_BUFFER_INFOEX, *PCONSOLE_SCREEN_BUFFER_INFOEX; WINBASEAPI WINBOOL WINAPI GetConsoleScreenBufferInfoEx(HANDLE console_output, PCONSOLE_SCREEN_BUFFER_INFOEX console_screen_buffer_info_ex); WINBASEAPI WINBOOL WINAPI SetConsoleScreenBufferInfoEx(HANDLE console_output, PCONSOLE_SCREEN_BUFFER_INFOEX console_screen_buffer_info_ex); WINBASEAPI WINBOOL WINAPI SetConsoleScreenBufferSize(HANDLE console_output, COORD size); WINBASEAPI WINBOOL WINAPI SetConsoleCursorPosition(HANDLE console_output, COORD cursor_position); WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE console_output); WINBASEAPI WINBOOL WINAPI SetConsoleTextAttribute(HANDLE console_output, WORD attributes); WINBASEAPI WINBOOL WINAPI SetConsoleWindowInfo(HANDLE console_output, WINBOOL absolute, const SMALL_RECT *console_window); WINBASEAPI WINBOOL WINAPI WriteConsoleOutputCharacterA(HANDLE console_output, LPCSTR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written); WINBASEAPI WINBOOL WINAPI WriteConsoleOutputCharacterW(HANDLE console_output, LPCWSTR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written); #define WriteConsoleOutputCharacter __MINGW_NAME_AW(WriteConsoleOutputCharacter) WINBASEAPI WINBOOL WINAPI WriteConsoleOutputAttribute(HANDLE console_output, const WORD *attribute, DWORD length, COORD write_coord, LPDWORD number_of_attrs_written); WINBASEAPI WINBOOL WINAPI ReadConsoleOutputCharacterA(HANDLE console_output, LPSTR character, DWORD length, COORD read_coord, LPDWORD number_of_chars_read); WINBASEAPI WINBOOL WINAPI ReadConsoleOutputCharacterW(HANDLE console_output, LPWSTR character, DWORD length, COORD read_coord, LPDWORD number_of_chars_read); #define ReadConsoleOutputCharacter __MINGW_NAME_AW(ReadConsoleOutputCharacter) WINBASEAPI WINBOOL WINAPI ReadConsoleOutputAttribute(HANDLE console_output, LPWORD attribute, DWORD length, COORD read_coord, LPDWORD number_of_attrs_read); WINBASEAPI WINBOOL WINAPI WriteConsoleInputA(HANDLE console_input, const INPUT_RECORD *buffer, DWORD length, LPDWORD number_of_events_written); WINBASEAPI WINBOOL WINAPI WriteConsoleInputW(HANDLE console_input, const INPUT_RECORD *buffer, DWORD length, LPDWORD number_of_events_written); #define WriteConsoleInput __MINGW_NAME_AW(WriteConsoleInput) WINBASEAPI WINBOOL WINAPI ScrollConsoleScreenBufferA(HANDLE console_output, const SMALL_RECT *scroll_rectangle, const SMALL_RECT *clip_rectangle, COORD destination_origin, const CHAR_INFO *fill); WINBASEAPI WINBOOL WINAPI ScrollConsoleScreenBufferW(HANDLE console_output, const SMALL_RECT *scroll_rectangle, const SMALL_RECT *clip_rectangle, COORD destination_origin, const CHAR_INFO *fill); #define ScrollConsoleScreenBuffer __MINGW_NAME_AW(ScrollConsoleScreenBuffer) WINBASEAPI WINBOOL WINAPI WriteConsoleOutputA(HANDLE console_output, const CHAR_INFO *buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT write_region); WINBASEAPI WINBOOL WINAPI WriteConsoleOutputW(HANDLE console_output, const CHAR_INFO *buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT write_region); #define WriteConsoleOutput __MINGW_NAME_AW(WriteConsoleOutput) WINBASEAPI WINBOOL WINAPI ReadConsoleOutputA(HANDLE console_output, PCHAR_INFO buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT read_region); WINBASEAPI WINBOOL WINAPI ReadConsoleOutputW(HANDLE console_output, PCHAR_INFO buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT read_region); #define ReadConsoleOutput __MINGW_NAME_AW(ReadConsoleOutput) WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR console_title, DWORD size); WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR console_title, DWORD size); #define GetConsoleTitle __MINGW_NAME_AW(GetConsoleTitle) #if (_WIN32_WINNT >= 0x0600) WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA(LPSTR console_title, DWORD size); WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW(LPWSTR console_title, DWORD size); #define GetConsoleOriginalTitle __MINGW_NAME_AW(GetConsoleOriginalTitle) #endif /* _WIN32_WINNT >= 0x0600 */ WINBASEAPI WINBOOL WINAPI SetConsoleTitleA(LPCSTR console_title); WINBASEAPI WINBOOL WINAPI SetConsoleTitleW(LPCWSTR console_title); #define SetConsoleTitle __MINGW_NAME_AW(SetConsoleTitle) #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #ifdef __cplusplus } #endif #endif /* _APISETCONSOLEL2_ */