const builtin = @import("builtin"); const common = @import("./common.zig"); const intToFloat = @import("./int_to_float.zig").intToFloat; pub const panic = common.panic; comptime { const symbol_name = if (common.want_ppc_abi) "__floatuntikf" else "__floatuntitf"; if (common.want_windows_v2u64_abi) { @export(__floatuntitf_windows_x86_64, .{ .name = symbol_name, .linkage = common.linkage }); } else { @export(__floatuntitf, .{ .name = symbol_name, .linkage = common.linkage }); } } pub fn __floatuntitf(a: u128) callconv(.C) f128 { return intToFloat(f128, a); } fn __floatuntitf_windows_x86_64(a: @Vector(2, u64)) callconv(.C) f128 { return intToFloat(f128, @bitCast(u128, a)); }