const builtin = @import("builtin"); const std = @import("../../std.zig"); const SYS = std.os.linux.SYS; pub fn syscall0(number: SYS) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), : .{ .memory = true }); } pub fn syscall1(number: SYS, arg1: u32) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), [arg1] "{ebx}" (arg1), : .{ .memory = true }); } pub fn syscall2(number: SYS, arg1: u32, arg2: u32) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), [arg1] "{ebx}" (arg1), [arg2] "{ecx}" (arg2), : .{ .memory = true }); } pub fn syscall3(number: SYS, arg1: u32, arg2: u32, arg3: u32) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), [arg1] "{ebx}" (arg1), [arg2] "{ecx}" (arg2), [arg3] "{edx}" (arg3), : .{ .memory = true }); } pub fn syscall4(number: SYS, arg1: u32, arg2: u32, arg3: u32, arg4: u32) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), [arg1] "{ebx}" (arg1), [arg2] "{ecx}" (arg2), [arg3] "{edx}" (arg3), [arg4] "{esi}" (arg4), : .{ .memory = true }); } pub fn syscall5(number: SYS, arg1: u32, arg2: u32, arg3: u32, arg4: u32, arg5: u32) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), [arg1] "{ebx}" (arg1), [arg2] "{ecx}" (arg2), [arg3] "{edx}" (arg3), [arg4] "{esi}" (arg4), [arg5] "{edi}" (arg5), : .{ .memory = true }); } pub fn syscall6( number: SYS, arg1: u32, arg2: u32, arg3: u32, arg4: u32, arg5: u32, arg6: u32, ) u32 { // arg6 can't be passed to asm in a register because ebp might be reserved as the frame pointer // and there are no more GPRs available; so we'll need a memory operand for it. Adding that // memory operand means that on PIC we might need a reference to the GOT, which in turn needs // *its* own GPR, so we need to pass another arg in memory too! This is surprisingly hard to get // right, because we can't touch esp or ebp until we're done with the memory input (as that // input could be relative to esp or ebp). const args56: [2]u32 = .{ arg5, arg6 }; return asm volatile ( \\ push %[args56] \\ push %%ebp \\ mov 4(%%esp), %%ebp \\ mov %%edi, 4(%%esp) \\ // The saved %edi and %ebp are on the stack, and %ebp points to `args56`. \\ // Prepare the last two args, syscall, then pop the saved %ebp and %edi. \\ mov (%%ebp), %%edi \\ mov 4(%%ebp), %%ebp \\ int $0x80 \\ pop %%ebp \\ pop %%edi : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(number)), [arg1] "{ebx}" (arg1), [arg2] "{ecx}" (arg2), [arg3] "{edx}" (arg3), [arg4] "{esi}" (arg4), [args56] "rm" (&args56), : .{ .memory = true }); } pub fn socketcall(call: u32, args: [*]const u32) u32 { return asm volatile ("int $0x80" : [ret] "={eax}" (-> u32), : [number] "{eax}" (@intFromEnum(SYS.socketcall)), [arg1] "{ebx}" (call), [arg2] "{ecx}" (@intFromPtr(args)), : .{ .memory = true }); } pub fn clone() callconv(.naked) u32 { // __clone(func, stack, flags, arg, ptid, tls, ctid) // +8, +12, +16, +20, +24, +28, +32 // // syscall(SYS_clone, flags, stack, ptid, tls, ctid) // eax, ebx, ecx, edx, esi, edi asm volatile ( \\ pushl %%ebp \\ movl %%esp,%%ebp \\ pushl %%ebx \\ pushl %%esi \\ pushl %%edi \\ // Setup the arguments \\ movl 16(%%ebp),%%ebx \\ movl 12(%%ebp),%%ecx \\ andl $-16,%%ecx \\ subl $20,%%ecx \\ movl 20(%%ebp),%%eax \\ movl %%eax,4(%%ecx) \\ movl 8(%%ebp),%%eax \\ movl %%eax,0(%%ecx) \\ movl 24(%%ebp),%%edx \\ movl 28(%%ebp),%%esi \\ movl 32(%%ebp),%%edi \\ movl $120,%%eax // SYS_clone \\ int $128 \\ testl %%eax,%%eax \\ jz 1f \\ popl %%edi \\ popl %%esi \\ popl %%ebx \\ popl %%ebp \\ retl \\ \\1: ); if (builtin.unwind_tables != .none or !builtin.strip_debug_info) asm volatile ( \\ .cfi_undefined %%eip ); asm volatile ( \\ xorl %%ebp,%%ebp \\ \\ popl %%eax \\ calll *%%eax \\ movl %%eax,%%ebx \\ movl $1,%%eax // SYS_exit \\ int $128 ); } pub fn restore() callconv(.naked) noreturn { switch (builtin.zig_backend) { .stage2_c => asm volatile ( \\ movl %[number], %%eax \\ int $0x80 : : [number] "i" (@intFromEnum(SYS.sigreturn)), ), else => asm volatile ( \\ int $0x80 : : [number] "{eax}" (@intFromEnum(SYS.sigreturn)), ), } } pub fn restore_rt() callconv(.naked) noreturn { switch (builtin.zig_backend) { .stage2_c => asm volatile ( \\ movl %[number], %%eax \\ int $0x80 : : [number] "i" (@intFromEnum(SYS.rt_sigreturn)), ), else => asm volatile ( \\ int $0x80 : : [number] "{eax}" (@intFromEnum(SYS.rt_sigreturn)), ), } } pub const VDSO = struct { pub const CGT_SYM = "__vdso_clock_gettime"; pub const CGT_VER = "LINUX_2.6"; }; pub const blksize_t = i32; pub const nlink_t = u32; pub const time_t = i32; pub const mode_t = u32; pub const off_t = i64; pub const ino_t = u64; pub const dev_t = u64; pub const blkcnt_t = i64; // The `stat` definition used by the Linux kernel. pub const Stat = extern struct { dev: dev_t, __dev_padding: u32, __ino_truncated: u32, mode: mode_t, nlink: nlink_t, uid: std.os.linux.uid_t, gid: std.os.linux.gid_t, rdev: dev_t, __rdev_padding: u32, size: off_t, blksize: blksize_t, blocks: blkcnt_t, atim: std.os.linux.timespec, mtim: std.os.linux.timespec, ctim: std.os.linux.timespec, ino: ino_t, pub fn atime(self: @This()) std.os.linux.timespec { return self.atim; } pub fn mtime(self: @This()) std.os.linux.timespec { return self.mtim; } pub fn ctime(self: @This()) std.os.linux.timespec { return self.ctim; } }; pub const user_desc = extern struct { entry_number: u32, base_addr: u32, limit: u32, flags: packed struct(u32) { seg_32bit: u1, contents: u2, read_exec_only: u1, limit_in_pages: u1, seg_not_present: u1, useable: u1, _: u25 = undefined, }, }; /// socketcall() call numbers pub const SC = struct { pub const socket = 1; pub const bind = 2; pub const connect = 3; pub const listen = 4; pub const accept = 5; pub const getsockname = 6; pub const getpeername = 7; pub const socketpair = 8; pub const send = 9; pub const recv = 10; pub const sendto = 11; pub const recvfrom = 12; pub const shutdown = 13; pub const setsockopt = 14; pub const getsockopt = 15; pub const sendmsg = 16; pub const recvmsg = 17; pub const accept4 = 18; pub const recvmmsg = 19; pub const sendmmsg = 20; };