const std = @import("std"); const expect = std.testing.expect; const math = std.math; const pi = std.math.pi; const e = std.math.e; const Vector = std.meta.Vector; const epsilon = 0.000001; test "floating point comparisons" { try testFloatComparisons(); comptime try testFloatComparisons(); } fn testFloatComparisons() !void { inline for ([_]type{ f16, f32, f64, f128 }) |ty| { // No decimal part { const x: ty = 1.0; try expect(x == 1); try expect(x != 0); try expect(x > 0); try expect(x < 2); try expect(x >= 1); try expect(x <= 1); } // Non-zero decimal part { const x: ty = 1.5; try expect(x != 1); try expect(x != 2); try expect(x > 1); try expect(x < 2); try expect(x >= 1); try expect(x <= 2); } } } test "different sized float comparisons" { try testDifferentSizedFloatComparisons(); comptime try testDifferentSizedFloatComparisons(); } fn testDifferentSizedFloatComparisons() !void { var a: f16 = 1; var b: f64 = 2; try expect(a < b); } // TODO This is waiting on library support for the Windows build (not sure why the other's don't need it) //test "@nearbyint" { // comptime testNearbyInt(); // testNearbyInt(); //} //fn testNearbyInt() void { // // TODO test f16, f128, and c_longdouble // // https://github.com/ziglang/zig/issues/4026 // { // var a: f32 = 2.1; // try expect(@nearbyint(a) == 2); // } // { // var a: f64 = -3.75; // try expect(@nearbyint(a) == -4); // } //} test "negative f128 floatToInt at compile-time" { const a: f128 = -2; var b = @floatToInt(i64, a); try expect(@as(i64, -2) == b); }