This change fixes false-positive cache hits for run steps that get run
with different sets of environment variables due the the environment map
being excluded from the cache hash.
Add a test for std.fs.File's `setEndPos` (which is a simple wrapper around
`std.posix.ftruncate`) to exercise some success and failure paths.
Explicitly check that the `ftruncate` length isn't negative when
interpreted as a signed value. This avoids having to decode overloaded
`EINVAL` errors.
Add errno handling to Windows path to map INVALID_PARAMETER to FileTooBig.
Fixes#22960
Adds a CreateProcessFlags packed struct for all the possible flags to
CreateProcessW on windows. In addition, propagates the existing
`start_suspended` option in std.process.Child which was previously only
used on Darwin. Also adds a `create_no_window` option to std.process.Child
which is a commonly used flag for launching console executables on
windows without causing a new console window to "pop up".
This PR consistently maps .ACCES into AccessDenied and .PERM into
PermissionDenied. AccessDenied is returned if the file mode bit
(user/group/other rwx bits) disallow access (errno was `EACCES`).
PermissionDenied is returned if something else denies access (errno was
`EPERM`) (immutable bit, SELinux, capabilities, etc). This somewhat
subtle distinction is a POSIX thing.
Most of the change is updating std.posix Error Sets to contain both
errors, and then propagating the pair up through caller Error Sets.
Fixes#16782
Use error.AccessDenied for permissions (rights) failures on Wasi
(`EACCES`) and error.PermissionDenied (`EPERM`) for systemic failures.
And pass-through underlying Wasi errors (PermissionDenied or AccessDenied)
without mapping.
Windows defines an `ACCESS_DENIED` error code. There is no
PERMISSION_DENIED (or its equivalent) which seems to only exist on POSIX
systems. Fix a couple Windows calls code to return `error.AccessDenied`
for `ACCESS_DENIED` and to stop mapping AccessDenied into
PermissionDenied.
Emscripten currently implements `emscripten_return_address()` by calling
out into JavaScript and parsing a stack trace, which introduces
significant overhead that we would prefer to avoid in release builds.
This is especially problematic for allocators because the generic parts
of `std.mem.Allocator` make frequent use of `@returnAddress`, even
though very few allocator implementations even observe the return
address, which makes allocators nigh unusable for performance-critical
applications like games if the compiler is unable to devirtualize the
allocator calls.
Both sliceTo and indexOfScalarPos use SIMD when available to speed up the search. On my x86_64 machine, this leads to getenvW being around 2-3x faster overall.
Additionally, any future improvements to sliceTo/indexOfScalarPos will benefit getenvW.
Too many bugs have been found with `truncate` at this point, so it was
rewritten from scratch.
Based on the doc comment, the utility of `convertToTwosComplement` over
`r.truncate(a, .unsigned, bit_count)` is unclear and it has a subtle
behavior difference that is almost certainly a bug, so it was deleted.
This code previously added 4 NUL code units, but that was likely due to a misinterpretation of this part of the CreateProcess documentation:
> A Unicode environment block is terminated by four zero bytes: two for the last string, two more to terminate the block.
(four zero *bytes* means *two* zero code units)
Additionally, the second zero code unit is only actually needed when the environment is empty due to a quirk of the CreateProcess implementation. In the case of a non-empty environment, there always ends up being two trailing NUL code units since one will come after the last environment variable in the block.
The code did one useless thing and two wrong things:
- ref counting was basically a noop
- last_dir_fd was chosen from the wrong index and also under the wrong
condition
This caused regular crashes on macOS which are now gone.