21 Commits

Author SHA1 Message Date
Felix Koppe
3ae0ba096d
test: Restore and fix deleted tests that relied on intern pool types (#24422) 2025-07-17 22:07:50 +00:00
Andrew Kelley
2e31544285 seriously don't put internpool indexes in test cases 2025-06-07 12:42:03 -07:00
Jacob Young
0bf8617d96 x86_64: add support for pie executables 2025-06-06 23:42:14 -07:00
Jacob Young
b483defc5a Legalize: implement scalarization of binary operations 2025-05-31 18:54:28 -04:00
Jacob Young
8bacf3e757 x86_64: implement integer @reduce(.Max) 2025-05-28 15:10:22 -04:00
Jacob Young
3fd3358f37 x86_64: implement integer @reduce(.Min) 2025-05-28 15:10:22 -04:00
Jacob Young
a4a1ebdeed x86_64: implement optimized float @reduce(.Mul) 2025-05-28 15:10:22 -04:00
Jacob Young
d69f4c48fc x86_64: rewrite bitwise @reduce 2025-05-28 15:10:22 -04:00
Ali Cheraghi
dacd70fbe4 spirv: super basic composite int support 2025-05-21 13:01:20 +03:30
Alex Rønne Petersen
999777e73a compiler: Scaffold stage2_powerpc backend.
Nothing interesting here; literally just the bare minimum so I can work on this
on and off in a branch without worrying about merge conflicts in the non-backend
code.
2025-05-20 10:23:16 +02:00
Jacob Young
a3b0c242b0 x86_64: rewrite @splat 2025-05-17 18:00:17 -04:00
Jacob Young
6d68a494c8 x86_64: rewrite vector +| 2025-05-17 02:08:41 -04:00
Alex Rønne Petersen
bf9b15ee67 std.Target: Add Cpu.Arch.or1k and basic target info. 2025-05-03 11:22:27 +02:00
Jacob Young
c5c1c8538d x86_64: rewrite wrapping multiplication 2025-03-21 21:51:08 -04:00
Alex Rønne Petersen
faccd79ca5
test: Update some compiler-internal type names in expected output. 2025-02-17 19:18:20 +01:00
Jacob Young
b9531f5de6 x86_64: rewrite float vector conversions 2025-01-31 23:00:34 -05:00
Jacob Young
c7433212d1 x86_64: rewrite scalar and vector int @min and @max 2025-01-24 21:02:32 -05:00
Jacob Young
ba82d6e83e x86_64: fix typo and lower optimized insts 2025-01-24 20:56:11 -05:00
Jacob Young
d4b6a53327 x86_64: implement error return traces 2025-01-22 03:44:13 -05:00
mlugg
0ec6b2dd88 compiler: simplify generic functions, fix issues with inline calls
The original motivation here was to fix regressions caused by #22414.
However, while working on this, I ended up discussing a language
simplification with Andrew, which changes things a little from how they
worked before #22414.

The main user-facing change here is that any reference to a prior
function parameter, even if potentially comptime-known at the usage
site or even not analyzed, now makes a function generic. This applies
even if the parameter being referenced is not a `comptime` parameter,
since it could still be populated when performing an inline call. This
is a breaking language change.

The detection of this is done in AstGen; when evaluating a parameter
type or return type, we track whether it referenced any prior parameter,
and if so, we mark this type as being "generic" in ZIR. This will cause
Sema to not evaluate it until the time of instantiation or inline call.

A lovely consequence of this from an implementation perspective is that
it eliminates the need for most of the "generic poison" system. In
particular, `error.GenericPoison` is now completely unnecessary, because
we identify generic expressions earlier in the pipeline; this simplifies
the compiler and avoids redundant work. This also entirely eliminates
the concept of the "generic poison value". The only remnant of this
system is the "generic poison type" (`Type.generic_poison` and
`InternPool.Index.generic_poison_type`). This type is used in two
places:

* During semantic analysis, to represent an unknown result type.
* When storing generic function types, to represent a generic parameter/return type.

It's possible that these use cases should instead use `.none`, but I
leave that investigation to a future adventurer.

One last thing. Prior to #22414, inline calls were a little inefficient,
because they re-evaluated even non-generic parameter types whenever they
were called. Changing this behavior is what ultimately led to #22538.
Well, because the new logic will mark a type expression as generic if
there is any change its resolved type could differ in an inline call,
this redundant work is unnecessary! So, this is another way in which the
new design reduces redundant work and complexity.

Resolves: #22494
Resolves: #22532
Resolves: #22538
2025-01-21 02:41:42 +00:00
mlugg
d11bbde5f9
compiler: remove anonymous struct types, unify all tuples
This commit reworks how anonymous struct literals and tuples work.

Previously, an untyped anonymous struct literal
(e.g. `const x = .{ .a = 123 }`) was given an "anonymous struct type",
which is a special kind of struct which coerces using structural
equivalence. This mechanism was a holdover from before we used
RLS / result types as the primary mechanism of type inference. This
commit changes the language so that the type assigned here is a "normal"
struct type. It uses a form of equivalence based on the AST node and the
type's structure, much like a reified (`@Type`) type.

Additionally, tuples have been simplified. The distinction between
"simple" and "complex" tuple types is eliminated. All tuples, even those
explicitly declared using `struct { ... }` syntax, use structural
equivalence, and do not undergo staged type resolution. Tuples are very
restricted: they cannot have non-`auto` layouts, cannot have aligned
fields, and cannot have default values with the exception of `comptime`
fields. Tuples currently do not have optimized layout, but this can be
changed in the future.

This change simplifies the language, and fixes some problematic
coercions through pointers which led to unintuitive behavior.

Resolves: #16865
2024-10-31 20:42:53 +00:00