It doesn't matter if a pointer to a zero-bit (i.e. OPV) type is
undefined or runtime-known; we still know the result of the dereference
at comptime. Code may use this, for instance, when allocating zero-bit
types: `@as(*void, undefined)` is entirely reasonable to use at runtime,
since we know the pointer will never be accessed, thus it should be
valid at comptime too.
Previously, if you had a pointer to multiple array elements and tried to
write to it at comptime, it was incorrectly treated as a pointer to one
specific array value, leading to an assertion down the line. If we try
to mutate a value at an elem_ptr larger than the element type, we need
to perform a modification to multiple array elements.
This solution isn't ideal, since it will result in storePtrVal
serializing the whole array, modifying the relevant parts, and storing
it back. Ideally, it would only take the required elements. However,
this change would have been more complex, and this is a fairly rare
operation (nobody ever ran into the bug before after all), so it doesn't
matter all that much.
Previously this worked for array to vector where the element type
matched exactly (e.g `[4]u8` to `@Vector(4, u8)`) since that is
performed with a simple `.bitcast` operation, but now it also works for
types where the array is coercible to the vector type (e.g `[4]u8` to
`@Vector(4, u16)`).
This is consistent with how coercion for vectors work. So now you can do
this:
```
var a: @Vector(2, u16) = .{1, 2};
var b: @Vector(2, u8) = .{2, 1};
const c = @min(a, b);
```
where previously you had to cast explicitly:
```
var a: @Vector(2, u16) = .{1, 2};
var b: @Vector(2, u8) = .{2, 1};
var c: @Vector(2, u16) = b;
const c = @min(a, c);
```
Many `Type`s can correspond to the same `CType`, so this reduces the
number of used locals by 27760 when compiling only-c.
Also, disabled some tests that were only passing by accident and
shouldn't really be considered working.
* Implement @fieldParentPtr on a union
* Refactor field access to ensure that it is handled consistently
* Remove `renderTypecast` as it is now behaves the same as `renderType`