This change fixes false-positive cache hits for run steps that get run
with different sets of environment variables due the the environment map
being excluded from the cache hash.
Add a test for std.fs.File's `setEndPos` (which is a simple wrapper around
`std.posix.ftruncate`) to exercise some success and failure paths.
Explicitly check that the `ftruncate` length isn't negative when
interpreted as a signed value. This avoids having to decode overloaded
`EINVAL` errors.
Add errno handling to Windows path to map INVALID_PARAMETER to FileTooBig.
Fixes#22960
Adds a CreateProcessFlags packed struct for all the possible flags to
CreateProcessW on windows. In addition, propagates the existing
`start_suspended` option in std.process.Child which was previously only
used on Darwin. Also adds a `create_no_window` option to std.process.Child
which is a commonly used flag for launching console executables on
windows without causing a new console window to "pop up".
This PR consistently maps .ACCES into AccessDenied and .PERM into
PermissionDenied. AccessDenied is returned if the file mode bit
(user/group/other rwx bits) disallow access (errno was `EACCES`).
PermissionDenied is returned if something else denies access (errno was
`EPERM`) (immutable bit, SELinux, capabilities, etc). This somewhat
subtle distinction is a POSIX thing.
Most of the change is updating std.posix Error Sets to contain both
errors, and then propagating the pair up through caller Error Sets.
Fixes#16782
Use error.AccessDenied for permissions (rights) failures on Wasi
(`EACCES`) and error.PermissionDenied (`EPERM`) for systemic failures.
And pass-through underlying Wasi errors (PermissionDenied or AccessDenied)
without mapping.
Windows defines an `ACCESS_DENIED` error code. There is no
PERMISSION_DENIED (or its equivalent) which seems to only exist on POSIX
systems. Fix a couple Windows calls code to return `error.AccessDenied`
for `ACCESS_DENIED` and to stop mapping AccessDenied into
PermissionDenied.
Emscripten currently implements `emscripten_return_address()` by calling
out into JavaScript and parsing a stack trace, which introduces
significant overhead that we would prefer to avoid in release builds.
This is especially problematic for allocators because the generic parts
of `std.mem.Allocator` make frequent use of `@returnAddress`, even
though very few allocator implementations even observe the return
address, which makes allocators nigh unusable for performance-critical
applications like games if the compiler is unable to devirtualize the
allocator calls.
Too many bugs have been found with `truncate` at this point, so it was
rewritten from scratch.
Based on the doc comment, the utility of `convertToTwosComplement` over
`r.truncate(a, .unsigned, bit_count)` is unclear and it has a subtle
behavior difference that is almost certainly a bug, so it was deleted.