Functions like isMinGW() and isGnuLibC() have a good reason to exist: They look
at multiple components of the target. But functions like isWasm(), isDarwin(),
isGnu(), etc only exist to save 4-8 characters. I don't think this is a good
enough reason to keep them, especially given that:
* It's not immediately obvious to a reader whether target.isDarwin() means the
same thing as target.os.tag.isDarwin() precisely because isMinGW() and similar
functions *do* look at multiple components.
* It's not clear where we would draw the line. The logical conclusion before
this commit would be to also wrap Arch.isX86(), Os.Tag.isSolarish(),
Abi.isOpenHarmony(), etc... this obviously quickly gets out of hand.
* It's nice to just have a single correct way of doing something.
* fix merge conflicts
* rename the declarations
* reword documentation
* extract FixedBufferAllocator to separate file
* take advantage of locals
* remove the assertion about max alignment in Allocator API, leaving it
Allocator implementation defined
* fix non-inline function call in start logic
The GeneralPurposeAllocator implementation is totally broken because it
uses global state but I didn't address that in this commit.
heap.zig: define new default page sizes
heap.zig: add min/max_page_size and their options
lib/std/c: add miscellaneous declarations
heap.zig: add pageSize() and its options
switch to new page sizes, especially in GPA/stdlib
mem.zig: remove page_size
- patch authored by Jacob Young
- tested on alpine-aarch64, 3.21.0, qemu-system 9.2.0
- issue manifested on Alpine Linux aarch64 under qemu-system where
zig2 fails during bootstrap: error.ProcessFdQuotaExceeded
* `std.builtin.Panic` -> `std.builtin.panic`, because it is a namespace.
* `root.Panic` -> `root.panic` for the same reason. There are type
checks so that we still allow the legacy `pub fn panic` strategy in
the 0.14.0 release.
* `std.debug.SimplePanic` -> `std.debug.simple_panic`, same reason.
* `std.debug.NoPanic` -> `std.debug.no_panic`, same reason.
* `std.debug.FormattedPanic` is now a function `std.debug.FullPanic`
which takes as input a `panicFn` and returns a namespace with all the
panic functions. This handles the incredibly common case of just
wanting to override how the message is printed, whilst keeping nice
formatted panics.
* Remove `std.builtin.panic.messages`; now, every safety panic has its
own function. This reduces binary bloat, as calls to these functions
no longer need to prepare any arguments (aside from the error return
trace).
* Remove some legacy declarations, since a zig1.wasm update has
happened. Most of these were related to the panic handler, but a quick
grep for "zig1" brought up a couple more results too.
Also, add some missing type checks to Sema.
Resolves: #22584
formatted -> full
When using the self-hosted backends, especially in incremental mode, the
.eh_frame_hdr section may be incomplete, so we can't treat it as authoritative.
Instead, if we started out intending to use .eh_frame_hdr but find that it's
incomplete, load .eh_frame/.debug_frame on demand and use that info going
forward.
The freestanding and other OS targets by default need to just @trap in the
default Panic implementation.
And `isValidMemory` won't work with freestanding or other targets.
Update the unwind_freestanding.zig test case to also run on the 'other' OS
target, too. This should keep the Zig's stacktrace generation from
regressing on the standalone targets.
Xcode requires target arm64_32 (aarch64-watchos-ilp32) in order to
build code for Apple Watches. This commit fixes compilation errors
that appear when compiling with that target.
although they would also pass simply reverted to master branch because
I made the deprecated API still work for now (to be removed after 0.14.0
is tagged)
Introduces `std.builtin.Panic` which is a complete interface for
panicking. Provide `std.debug.FormattedPanic` and
`std.debug.SimplePanic` and let the user choose, or make their own.
PR #20927 made some improvements to the `binarySearch` API, but one
change I found surprising was the relationship between the left-hand and
right-hand parameters of `compareFn` was inverted. This is different
from how comparison functions typically behave, both in other parts of
Zig (e.g. `std.math.order`) and in other languages (e.g. C's `bsearch`).
Unless a strong reason can be identified and documented for doing
otherwise, I think it'll be better to stick with convention.
While writing this patch and changing things back to the way they were,
the predicates of `lowerBound` and `upperBound` seemed to be the only
areas that benefited from the inversion. I don't think that benefit is
worth the cost, personally. Calling `Order.invert()` in the predicates
accomplishes the same goal.
These names aren't matching any formal specification; they're mostly
just ripped from LLVM code. Therefore, we should definitely follow Zig
naming conventions here.
Most of these changes seem like improvements. The PDB thing had a TODO
saying it used to crash; I anticipate it works now, we'll see what CI
does.
The `std.os.uefi` field renames are a notable breaking change.
The compiler actually doesn't need any functional changes for this: Sema
does reification based on the tag indices of `std.builtin.Type` already!
So, no zig1.wasm update is necessary.
This change is necessary to disallow name clashes between fields and
decls on a type, which is a prerequisite of #9938.
Closes#21132
According to the XDG Base Directory specification
(https://specifications.freedesktop.org/basedir-spec/latest/#variables),
empty values for these environment variables should be treated the same
as if they are unset. Specifically, for the instances changed in this
commit,
> $XDG_DATA_HOME defines the base directory relative to which
> user-specific data files should be stored. If $XDG_DATA_HOME is either
> not set **or empty**, a default equal to $HOME/.local/share should be
> used.
and
> $XDG_CACHE_HOME defines the base directory relative to which
> user-specific non-essential data files should be stored. If
> $XDG_CACHE_HOME is either not set **or empty**, a default equal to
> $HOME/.cache should be used.
(emphasis mine)
In addition to the case mentioned in the linked issue, all other uses of
XDG environment variables were corrected.
Two fixes here:
Sort by addresses after generating the line table. Debug information in
the wild is not sorted and the rest of the implementation requires this
data to be sorted.
Handle DW.LNE.end_sequence correctly. When I originally wrote this code,
I misunderstood what this opcode was supposed to do. Now I understand
that it marks the *end* of an address range, meaning the current address
does *not* map to the current line information.
This fixes source location information for a big chunk of ReleaseSafe
code.
The implementation assumed that compilation units did not overlap, which
is not the case. The new implementation uses .debug_ranges to iterate
over the requested PCs.
This partially resolves#20990. The dump-cov tool is fixed but the same
fix needs to be applied to `std.Build.Fuzz.WebServer` (sorting the PC
list before passing it to be resolved by debug info).
I am observing LLVM emit multiple 8-bit counters for the same PC
addresses when enabling `-fsanitize-coverage=inline-8bit-counters`. This
seems like a bug in LLVM. I can't fathom why that would be desireable.
The previous mecanism for linux distributions to delivers debug info into `/usr/lib/debug` no longer seems in use.
the current mecanism often is using `debuginfod` (https://sourceware.org/elfutils/Debuginfod.html)
This commit only tries to load already available debuginfo but does not try to make any download requests.
the user can manually run `debuginfod-find debuginfo PATH` to populate the cache.
- look up the debuglink file in the directory of the executable file (instead of the cwd)
- fix parsing of debuglink section (the 4-byte alignement is within the file, unrelated to the in-memory address)
* libfuzzer: close file after mmap
* fuzzer/main.js: connect with EventSource and debug dump the messages.
currently this prints how many fuzzer runs have been attempted to
console.log.
* extract some `std.debug.Info` logic into `std.debug.Coverage`.
Prepares for consolidation across multiple different executables which
share source files, and makes it possible to send all the
PC/SourceLocation mapping data with 4 memcpy'd arrays.
* std.Build.Fuzz:
- spawn a thread to watch the message queue and signal event
subscribers.
- track coverage map data
- respond to /events URL with EventSource messages on a timer
* std.debug.Dwarf: add `sortCompileUnits` along with a field to track
the state for the purpose of assertions and correct API usage.
This makes batch lookups faster.
- in the future, findCompileUnit should be enhanced to rely on sorted
compile units as well.
* implement `std.debug.Dwarf.resolveSourceLocations` as well as
`std.debug.Info.resolveSourceLocations`. It's still pretty slow, since
it calls getLineNumberInfo for each array element, repeating a lot of
work unnecessarily.
* integrate these APIs with `std.Progress` to understand what is taking
so long.
The output I'm seeing from this tool shows a lot of missing source
locations. In particular, the main area of interest is missing for my
tokenizer fuzzing example.
with debug info resolved.
begin efforts of providing `std.debug.Info`, a cross-platform
abstraction for loading debug information into an in-memory format that
supports queries such as "what is the source location of this virtual
memory address?"
Unlike `std.debug.SelfInfo`, this API does not assume the debug
information in question happens to match the host CPU architecture, OS,
or other target properties.
There are two concepts here: one for whether dwarf supports unwinding on
that target, and another for whether the Zig standard library
implements it yet.
...which have a ucontext_t but not a PC register. The current stack
unwinding implementation does not yet support this architecture.
Also fix name of `std.debug.SelfInfo.openSelf` to remove redundancy.
Also removed this hook into root providing an "openSelfDebugInfo"
function. Sorry, this debugging code is not of sufficient quality to
offer a plugin API right now.