This PR consistently maps .ACCES into AccessDenied and .PERM into
PermissionDenied. AccessDenied is returned if the file mode bit
(user/group/other rwx bits) disallow access (errno was `EACCES`).
PermissionDenied is returned if something else denies access (errno was
`EPERM`) (immutable bit, SELinux, capabilities, etc). This somewhat
subtle distinction is a POSIX thing.
Most of the change is updating std.posix Error Sets to contain both
errors, and then propagating the pair up through caller Error Sets.
Fixes#16782
Use error.AccessDenied for permissions (rights) failures on Wasi
(`EACCES`) and error.PermissionDenied (`EPERM`) for systemic failures.
And pass-through underlying Wasi errors (PermissionDenied or AccessDenied)
without mapping.
Windows defines an `ACCESS_DENIED` error code. There is no
PERMISSION_DENIED (or its equivalent) which seems to only exist on POSIX
systems. Fix a couple Windows calls code to return `error.AccessDenied`
for `ACCESS_DENIED` and to stop mapping AccessDenied into
PermissionDenied.
Emscripten currently implements `emscripten_return_address()` by calling
out into JavaScript and parsing a stack trace, which introduces
significant overhead that we would prefer to avoid in release builds.
This is especially problematic for allocators because the generic parts
of `std.mem.Allocator` make frequent use of `@returnAddress`, even
though very few allocator implementations even observe the return
address, which makes allocators nigh unusable for performance-critical
applications like games if the compiler is unable to devirtualize the
allocator calls.
Too many bugs have been found with `truncate` at this point, so it was
rewritten from scratch.
Based on the doc comment, the utility of `convertToTwosComplement` over
`r.truncate(a, .unsigned, bit_count)` is unclear and it has a subtle
behavior difference that is almost certainly a bug, so it was deleted.
The code did one useless thing and two wrong things:
- ref counting was basically a noop
- last_dir_fd was chosen from the wrong index and also under the wrong
condition
This caused regular crashes on macOS which are now gone.
* use `tmp.dir.realpathAlloc()` to get full path into tmpDir instances
* use `testing.allocator` where that simplifies things (vs. manual ArenaAllocator for 1 or 2 allocs)
* Trust `TmpDir.cleanup()` to clean up contained files and sub-trees
* Remove some unnecessary absolute paths (enabling WASI to run the tests)
* Drop some no-longer necessary `[_][]const u8` casts
* Add scopes to reduce `var` usage in favor of `const`
This commits adds the following distinct integer types to std.zig.Ast:
- OptionalTokenIndex
- TokenOffset
- OptionalTokenOffset
- Node.OptionalIndex
- Node.Offset
- Node.OptionalOffset
The `Node.Index` type has also been converted to a distinct type while
`TokenIndex` remains unchanged.
`Ast.Node.Data` has also been changed to a (untagged) union to provide
safety checks.
This function checks for various possibilities that are never produced
by the parser.
Given that lastToken is unsafe to call on an Ast with errors, I also
removed code paths that would be reachable on an Ast with errors.