32 Commits

Author SHA1 Message Date
mlugg
f84a4953d2
Value: eliminate static recursion loop from value printing 2024-07-16 11:38:21 +01:00
mlugg
b1d3d48f68
Type,Value: mark ResolveStrat parameter of type queries as comptime
This eliminates the statically-reachable recursion loop between code
generation backends and Sema. This is beneficial for optimizers
(although I do not measure any performance improvement for this change),
and for profilers.
2024-07-16 11:38:20 +01:00
Wooster
888708ec8a
Sema: support pointer subtraction 2024-07-15 18:18:38 +00:00
Jacob Young
a1053e8e1d InternPool: add and use a mutate mutex for each list
This allows the mutate mutex to only be locked during actual grows,
which are rare. For the lists that didn't previously have a mutex, this
change has little effect since grows are rare and there is zero
contention on a mutex that is only ever locked by one thread.  This
change allows `extra` to be mutated without racing with a grow.
2024-07-13 04:47:38 -04:00
Jacob Young
c2316c5228 InternPool: make global_error_set thread-safe 2024-07-10 21:39:55 -04:00
Jacob Young
bdae01ab04 InternPool: implement and use thread-safe list for extra and limbs 2024-07-07 22:59:52 -04:00
Jacob Young
8293ff94cf InternPool: implement and use thread-safe list for strings 2024-07-07 22:59:52 -04:00
Jacob Young
ca02266157 Zcu: pass PerThread to intern pool string functions 2024-07-07 22:59:52 -04:00
Jacob Young
525f341f33 Zcu: introduce PerThread and pass to all the functions 2024-07-07 22:59:52 -04:00
mlugg
0e5335aaf5
compiler: rework type resolution, fully resolve all types
I'm so sorry.

This commit was just meant to be making all types fully resolve by
queueing resolution at the moment of their creation. Unfortunately, a
lot of dominoes ended up falling. Here's what happened:

* I added a work queue job to fully resolve a type.
* I realised that from here we could eliminate `Sema.types_to_resolve`
  if we made function codegen a separate job. This is desirable for
  simplicity of both spec and implementation.
* This led to a new AIR traversal to detect whether any required type is
  unresolved. If a type in the AIR failed to resolve, then we can't run
  codegen.
* Because full type resolution now occurs by the work queue job, a bug
  was exposed whereby error messages for type resolution were associated
  with the wrong `Decl`, resulting in duplicate error messages when the
  type was also resolved "by" its owner `Decl` (which really *all*
  resolution should be done on).
* A correct fix for this requires using a different `Sema` when
  performing type resolution: we need a `Sema` owned by the type. Also
  note that this fix is necessary for incremental compilation.
* This means a whole bunch of functions no longer need to take `Sema`s.
  * First-order effects: `resolveTypeFields`, `resolveTypeLayout`, etc
  * Second-order effects: `Type.abiAlignmentAdvanced`, `Value.orderAgainstZeroAdvanced`, etc

The end result of this is, in short, a more correct compiler and a
simpler language specification. This regressed a few error notes in the
test cases, but nothing that seems worth blocking this change.

Oh, also, I ripped out the old code in `test/src/Cases.zig` which
introduced a dependency on `Compilation`. This dependency was
problematic at best, and this code has been unused for a while. When we
re-enable incremental test cases, we must rewrite their executor to use
the compiler server protocol.
2024-07-04 21:01:42 +01:00
mlugg
2f0f1efa6f
compiler: type.zig -> Type.zig 2024-07-04 21:01:42 +01:00
Andrew Kelley
0fcd59eada rename src/Module.zig to src/Zcu.zig
This patch is a pure rename plus only changing the file path in
`@import` sites, so it is expected to not create version control
conflicts, even when rebasing.
2024-06-22 22:59:56 -04:00
mlugg
1eaeb4a0a8
Zcu: rework source locations
`LazySrcLoc` now stores a reference to the "base AST node" to which it
is relative. The previous tagged union is `LazySrcLoc.Offset`. To make
working with this structure convenient, `Sema.Block` contains a
convenience `src` method which takes an `Offset` and returns a
`LazySrcLoc`.

The "base node" of a source location is no longer given by a `Decl`, but
rather a `TrackedInst` representing either a `declaration`,
`struct_decl`, `union_decl`, `enum_decl`, or `opaque_decl`. This is a
more appropriate model, and removes an unnecessary responsibility from
`Decl` in preparation for the upcoming refactor which will split it into
`Nav` and `Cau`.

As a part of these `Decl` reworks, the `src_node` field is eliminated.
This change aids incremental compilation, and simplifies `Decl`. In some
cases -- particularly in backends -- the source location of a
declaration is desired. This was previously `Decl.srcLoc` and worked for
any `Decl`. Now, it is `Decl.navSrcLoc` in reference to the upcoming
refactor, since the set of `Decl`s this works for precisely corresponds
to what will in future become a `Nav` -- that is, source-level
declarations and generic function instantiations, but *not* type owner
Decls.

This commit introduces more tags to `LazySrcLoc.Offset` so as to
eliminate the concept of `error.NeededSourceLocation`. Now, `.unneeded`
should only be used to assert that an error path is unreachable. In the
future, uses of `.unneeded` can probably be replaced with `undefined`.

The `src_decl` field of `Sema.Block` no longer has a role in type
resolution. Its main remaining purpose is to handle namespacing of type
names. It will be eliminated entirely in a future commit to remove
another undue responsibility from `Decl`.

It is worth noting that in future, the `Zcu.SrcLoc` type should probably
be eliminated entirely in favour of storing `Zcu.LazySrcLoc` values.
This is because `Zcu.SrcLoc` is not valid across incremental updates,
and we want to be able to reuse error messages from previous updates
even if the source file in question changed. The error reporting logic
should instead simply resolve the location from the `LazySrcLoc` on the
fly.
2024-06-15 00:57:52 +01:00
mlugg
21a6a1b0f2 Sema: cap depth of value printing in type names
Certain types (notably, `std.ComptimeStringMap`) were resulting in excessively
long type names when instantiated, which in turn resulted in excessively long
symbol names. These are problematic for two reasons:

* Symbol names are sometimes read by humans -- they ought to be readable.
* Some other applications (looking at you, xcode) trip on very long symbol names.

To work around this for now, we cap the depth of value printing at 1, as opposed
to the normal 3. This doesn't guarantee anything -- there could still be, for
instance, an incredibly long aggregate -- but it works around the issue in
practice for the time being.
2024-04-17 22:47:54 -07:00
mlugg
23062a5bed
Value: convert undefined values to 0xAA for bitwise operations
The operation `undefined & 0` ought to result in the value `0`, and likewise for
zeroing only some bits. `std/packed_int_array.zig` tests were failing because
this behavior was not implemented -- this issue was previously masked by faulty
bitcast logic which turned `undefined` values into `0xAA` on pointer loads.

Ideally, we would like to be able to track the undefined bits at comptime.
This is related to #19634.
2024-04-17 13:41:26 +01:00
mlugg
3c45a94528
Value: fix out-of-bounds slice access writing zero-bit undef value
I have no idea why this wasn't being hit on master before.
2024-04-17 13:41:26 +01:00
mlugg
d0e74ffe52
compiler: rework comptime pointer representation and access
We've got a big one here! This commit reworks how we represent pointers
in the InternPool, and rewrites the logic for loading and storing from
them at comptime.

Firstly, the pointer representation. Previously, pointers were
represented in a highly structured manner: pointers to fields, array
elements, etc, were explicitly represented. This works well for simple
cases, but is quite difficult to handle in the cases of unusual
reinterpretations, pointer casts, offsets, etc. Therefore, pointers are
now represented in a more "flat" manner. For types without well-defined
layouts -- such as comptime-only types, automatic-layout aggregates, and
so on -- we still use this "hierarchical" structure. However, for types
with well-defined layouts, we use a byte offset associated with the
pointer. This allows the comptime pointer access logic to deal with
reinterpreted pointers far more gracefully, because the "base address"
of a pointer -- for instance a `field` -- is a single value which
pointer accesses cannot exceed since the parent has undefined layout.
This strategy is also more useful to most backends -- see the updated
logic in `codegen.zig` and `codegen/llvm.zig`. For backends which do
prefer a chain of field and elements accesses for lowering pointer
values, such as SPIR-V, there is a helpful function in `Value` which
creates a strategy to derive a pointer value using ideally only field
and element accesses. This is actually more correct than the previous
logic, since it correctly handles pointer casts which, after the dust
has settled, end up referring exactly to an aggregate field or array
element.

In terms of the pointer access code, it has been rewritten from the
ground up. The old logic had become rather a mess of special cases being
added whenever bugs were hit, and was still riddled with bugs. The new
logic was written to handle the "difficult" cases correctly, the most
notable of which is restructuring of a comptime-only array (for
instance, converting a `[3][2]comptime_int` to a `[2][3]comptime_int`.
Currently, the logic for loading and storing work somewhat differently,
but a future change will likely improve the loading logic to bring it
more in line with the store strategy. As far as I can tell, the rewrite
has fixed all bugs exposed by #19414.

As a part of this, the comptime bitcast logic has also been rewritten.
Previously, bitcasts simply worked by serializing the entire value into
an in-memory buffer, then deserializing it. This strategy has two key
weaknesses: pointers, and undefined values. Representations of these
values at comptime cannot be easily serialized/deserialized whilst
preserving data, which means many bitcasts would become runtime-known if
pointers were involved, or would turn `undefined` values into `0xAA`.
The new logic works by "flattening" the datastructure to be cast into a
sequence of bit-packed atomic values, and then "unflattening" it; using
serialization when necessary, but with special handling for `undefined`
values and for pointers which align in virtual memory. The resulting
code is definitely slower -- more on this later -- but it is correct.

The pointer access and bitcast logic required some helper functions and
types which are not generally useful elsewhere, so I opted to split them
into separate files `Sema/comptime_ptr_access.zig` and
`Sema/bitcast.zig`, with simple re-exports in `Sema.zig` for their small
public APIs.

Whilst working on this branch, I caught various unrelated bugs with
transitive Sema errors, and with the handling of `undefined` values.
These bugs have been fixed, and corresponding behavior test added.

In terms of performance, I do anticipate that this commit will regress
performance somewhat, because the new pointer access and bitcast logic
is necessarily more complex. I have not yet taken performance
measurements, but will do shortly, and post the results in this PR. If
the performance regression is severe, I will do work to to optimize the
new logic before merge.

Resolves: #19452
Resolves: #19460
2024-04-17 13:41:25 +01:00
Jacob Young
7611d90ba0 InternPool: remove slice from byte aggregate keys
This deletes a ton of lookups and avoids many UAF bugs.

Closes #19485
2024-04-08 13:24:08 -04:00
Jacob Young
5a41704f7e cbe: rewrite CType
Closes #14904
2024-03-30 20:50:48 -04:00
mlugg
bfc0c35689
Value: fix underflow reading large u64 values from packed memory 2024-03-26 17:06:14 +00:00
mlugg
2a245e3b78
compiler: eliminate TypedValue
The only logic which remained in this file was the Value printing logic.
This has been moved into a new `print_value.zig`.
2024-03-26 13:48:07 +00:00
mlugg
a61def10c6
compiler: eliminate most usages of TypedValue 2024-03-26 13:48:07 +00:00
mlugg
152a2ceaf7
compiler: audit uses of ptr.addr in the frontend
This commit also performs some refactors to `TypedValue.print` in
preparation for improved comptime pointer access logic. Once that logic
exists, `TypedValue.print` can use Sema to access pointers for more
helpful printing.

This commit also implements proposal #19435, because the existing logic
there relied on some blatantly incorrect code in `Value.sliceLen`.

Resolves: #19435
2024-03-26 13:48:06 +00:00
mlugg
884d957b6c
compiler: eliminate legacy Value representation
Good riddance!

Most of these changes are trivial. There's a fix for a minor bug this
exposed in `Value.readFromPackedMemory`, but aside from that, it's all
just things like changing `intern` calls to `toIntern`.
2024-03-26 13:48:06 +00:00
mlugg
5ec6e3036b
Sema: introduce separate MutableValue representation for comptime-mutable memory
Perhaps someday, we will make Sema operate on mutable values more
generally. For now, it makes sense to split out this representation,
since it is only used in comptime pointer accesses.

There are some currently unused methods on `MutableValue` which will
be used once I rewrite the comptime pointer access logic to be less
terrible.

The commit following this one will - at long last - delete the legacy
Value representation
2024-03-26 13:48:06 +00:00
mlugg
c6f3e9d79c
Zcu.Decl: remove ty field
`Decl` can no longer store un-interned values, so this field is now
unnecessary. The type can instead be fetched with the new `typeOf`
helper method, which just gets the type of the Decl's `Value`.
2024-03-26 13:48:06 +00:00
mlugg
9c3670fc93
compiler: implement analysis-local comptime-mutable memory
This commit changes how we represent comptime-mutable memory
(`comptime var`) in the compiler in order to implement the intended
behavior that references to such memory can only exist at comptime.

It does *not* clean up the representation of mutable values, improve the
representation of comptime-known pointers, or fix the many bugs in the
comptime pointer access code. These will be future enhancements.

Comptime memory lives for the duration of a single Sema, and is not
permitted to escape that one analysis, either by becoming runtime-known
or by becoming comptime-known to other analyses. These restrictions mean
that we can represent comptime allocations not via Decl, but with state
local to Sema - specifically, the new `Sema.comptime_allocs` field. All
comptime-mutable allocations, as well as any comptime-known const allocs
containing references to such memory, live in here. This allows for
relatively fast checking of whether a value references any
comptime-mtuable memory, since we need only traverse values up to
pointers: pointers to Decls can never reference comptime-mutable memory,
and pointers into `Sema.comptime_allocs` always do.

This change exposed some faulty pointer access logic in `Value.zig`.
I've fixed the important cases, but there are some TODOs I've put in
which are definitely possible to hit with sufficiently esoteric code. I
plan to resolve these by auditing all direct accesses to pointers (most
of them ought to use Sema to perform the pointer access!), but for now
this is sufficient for all realistic code and to get tests passing.

This change eliminates `Zcu.tmp_hack_arena`, instead using the Sema
arena for comptime memory mutations, which is possible since comptime
memory is now local to the current Sema.

This change should allow `Decl` to store only an `InternPool.Index`
rather than a full-blown `ty: Type, val: Value`. This commit does not
perform this refactor.
2024-03-25 14:49:41 +00:00
Tristan Ross
099f3c4039
std.builtin: make container layout fields lowercase 2024-03-11 07:09:07 -07:00
mlugg
975b859377
InternPool: create specialized functions for loading namespace types
Namespace types (`struct`, `enum`, `union`, `opaque`) do not use
structural equality - equivalence is based on their Decl index (and soon
will change to AST node + captures). However, we previously stored all
other information in the corresponding `InternPool.Key` anyway. For
logical consistency, it makes sense to have the key only be the true key
(that is, the Decl index) and to load all other data through another
function. This introduces those functions, by the name of
`loadStructType` etc. It's a big diff, but most of it is no-brainer
changes.

In future, it might be nice to eliminate a bunch of the loaded state in
favour of accessor functions on the `LoadedXyzType` types (like how we
have `LoadedUnionType.size()`), but that can be explored at a later
date.
2024-03-06 21:26:37 +00:00
Jacob Young
b60fc16b4f compiler: audit debug mode checks
* Introduce `-Ddebug-extensions` for enabling compiler debug helpers
 * Replace safety mode checks with `std.debug.runtime_safety`
 * Replace debugger helper checks with `!builtin.strip_debug_info`

Sometimes, you just have to debug optimized compilers...
2024-03-01 17:42:54 -08:00
Andrew Kelley
dd54804d86 compiler: make Value's self reference non pub
Done in this separate commit to make rebasing on this branch work
better.
2024-02-05 18:14:19 -07:00
Andrew Kelley
78f15bc714 compiler: rename value.zig to Value.zig
This commit only does the file rename to be friendlier to version
control conflicts.
2024-02-05 18:13:07 -07:00