5 Commits

Author SHA1 Message Date
David Vanderson
b04e48566c std.build: support for generated c headers
Add ability to generate a c header file from scratch, and then both
compile with it and install it if needed.

Example:
```zig
    const avconfig_h = b.addConfigHeader(.{ .path = "libavutil/avconfig.h" }, .generated, .{
        .AV_HAVE_BIGENDIAN = 0, // TODO: detect based on target
        .AV_HAVE_FAST_UNALIGNED = 1, // TODO: detect based on target
    });

    lib.addConfigHeader(avconfig_h);

    lib.installConfigHeader(avconfig_h);
```
2023-02-05 06:26:30 -07:00
Andrew Kelley
693b12f8e1 std.Build: support exposing and depending on zig modules
New API introduced: std.Build.addModule

This function exposes a zig module with the given name, which can be
used by packages that depend on this one via std.Build.Dependency.module.

std.Build.Pkg and related functionality is deleted. Every use case has a
straightforward upgrade path using the new Module struct.

std.Build.OptionsStep.getPackage is replaced by
std.Build.OptionsStep.createModule.

std.Build.CompileStep.addPackagePath is replaced by
std.Build.CompileStep.addAnonymousModule.

This partially addresses #14307 by renaming some of the instances of
"package" to "module".

Closes #14278
2023-02-04 01:55:39 -05:00
Andrew Kelley
8d37c6f71c std.Build.CompileStep: fix API usage in unit test 2023-01-31 15:34:08 -07:00
Andrew Kelley
90e48d4b34 std.Build: avoid use of catch unreachable
Usage of `catch unreachable` in build scripts is completely harmless
because build scripts are always run in Debug mode, however, it sets a
poor example for beginners to learn from.
2023-01-31 15:09:35 -07:00
Andrew Kelley
16cdd1297e rename std.Build.LibExeObjStep to std.Build.CompileStep
This matches the nomenclature internally: a Compilation is the main type
that represents a single invokation of the compiler.
2023-01-31 15:09:35 -07:00