Conflicts:
* lib/std/os/linux.zig
* lib/std/os/windows/bits.zig
* src/Module.zig
* src/Sema.zig
* test/stage2/test.zig
Mainly I wanted Jakub's new macOS code for respecting stack size, since
we now depend on it for debug builds able to pass one of the test cases
for recursive comptime function calls with `@setEvalBranchQuota`.
The conflicts were all trivial.
Implement loading Winsock extensions.
Add missing Winsock extension GUID's.
Implement readVectorized() for POSIX sockets and
readVectorized() / writeVectorized() for Windows
sockets.
Inverse how mixins are used to implement platform-independent syscalls
for the std.x.os.Socket abstraction. This cleans up the API as suggested
by @komuw.
Add missing constants to ws2_32 such as SIO_BASE_HANDLE.
Made all declared constants in ws2_32 comptime_int, and fixed a few
broken constants (i.e. GUID's).
Fixed a few syscalls not having callconv(WINAPI) in ws2_32.
Fixed a typo in std.x.net.tcp.Client.
Removed unnecessary @alignCast's for socket addresses in
std.x.net.Socket.
Added a warning on using timeout methods for std.x.net.Socket.
Fixed compilation error spotted by CI in std.os that references
std.os.windows.ws2_32.SD_RECEIVE.
Renamed std.x.os.Socket.setOption()'s parameter `name: u32` to `code:
u32`.
Socket I/O methods such as read, readv, write, writev, send, recv,
sendmsg, recvmsg have been generalized to read(buf, flags), write(buf,
flags), readVectorized(vectors, flags), and writeVectorized(vectors,
flags). There is still some work left to be done abstracting both
readVectorized and writeVectorized properly across platforms, which is
work to be done in a future PR.
Support for setting the linger timeout of a socket, querying the remote
address of a socket, setting whether or not keep-alive messages are to
be sent through a connection-oriented socket periodically depending on
host operating system settings has been added.
`std.io.Reader` and `std.io.Writer` wrappers around `Socket` has been
implemented, which wrap around Socket.read(buf, flags) and
Socket.write(buf, flags). Both wrappers may be provided flags which are
passed to Socket.read / Socket.write accordingly.
Cross-platform support for `getpeername()` has been implemented.
Windows support for the new `std.x.os.Socket` has been implemented. To
accomplish this, a full refactor of `std.os.windows.ws2_32` has been
done to supply any missing definitions and constants based on
auto-generated Windows syscall bindings by @marler8997.
`std.x.net.TCP.Listener.setQuickACK` has been moved to
`std.x.net.TCP.Client.setQuickACK`.
Windows support for resolving the scope ID of an interface name
specified in an IPv6 address has been provided.
`sockaddr_storage` definitions have been provided for Windows, Linux,
and Darwin. `sockaddr_storage` is used to allocate space before any
socket addresses are queried via. calls such as accept(), getsockname(),
and getpeername().
Zig-friendly wrappers for GetQueuedCompletionStatusEx(), getpeername(),
SetConsoleCtrlHandler(), SetFileCompletionNotificationModes() syscalls
on Windows have been provided.
Socket.setOption() was provided to set the value of a socket option in
place of os.setsockopt. Socket.getOption() will be provided in a future
PR.
There is still further work to be done regarding querying socket option
values on Windows, which is to be done in a subsequent PR.
* `comptime const` is redundant
* don't use `extern enum`; specify a tag type.
`extern enum` is only when you need tags to alias. But aliasing tags
is a smell. I will be making a proposal shortly to remove `extern enum`
from the language.
* there is no such thing as `packed enum`.
* instead of `catch |_|`, omit the capture entirely.
* unused function definition with missing parameter name
* using `try` outside of a function or test
* move concurrency primitives that always operate on kernel threads to
the std.Thread namespace
* remove std.SpinLock. Nobody should use this in a non-freestanding
environment; the other primitives are always preferable. In
freestanding, it will be necessary to put custom spin logic in there,
so there are no use cases for a std lib version.
* move some std lib files to the top level fields convention
* add std.Thread.spinLoopHint
* add std.Thread.Condition
* add std.Thread.Semaphore
* new implementation of std.Thread.Mutex for Windows and non-pthreads Linux
* add std.Thread.RwLock
Implementations provided by @kprotty
of https://github.com/BarabasGitHub/zig into
BarabasGitHub-improve-windows-networking
Conflicts:
lib/std/os.zig
This commit resolves conflicts with the changes to std.os which removed
the EAGAIN error handling interactions with the event loop. The solution
to the conflict was to apply EAGAIN => return error.WouldBlock into the
improved windows networking branch.
* remove GetModuleHandleA from kernel32.zig. use of A functions
considered harmful.
* make it a compile error to expose WinMain instead of wWinMain. same
thing.
* start code declares wWinMainCRTStartup instead of WinMainCRTStartup
when it has the choice.
This commit reimagines `std.os.windows.GetFinalPathNameByHandle`
using `DeviceIoControl` to query the OS mount manager for the DOS
(symlink) paths for the given NT volume name. In particular,
it uses `IOCTL_MOUNTMGR_QUERY_POINTS` ioctl opcode to query the
manager for the available moount points.
This commit proposes an initial draft of `GetPathNameByHandle` function
which wraps NT syscalls and strives to emulate (currently only
partially) the `kernel32.GetFinalPathNameByHandleW` function.