This library contains:
- The global constants as used by C code.
- An Insn struct that implements can generate all the BPF instructions.
- A simple BPF virtual machine implementation that can be used for
testing programs. This has complete code-coverage and has been
extensively fuzzed.
We already have a LICENSE file that covers the Zig Standard Library. We
no longer need to remind everyone that the license is MIT in every single
file.
Previously this was introduced to clarify the situation for a fork of
Zig that made Zig's LICENSE file harder to find, and replaced it with
their own license that required annual payments to their company.
However that fork now appears to be dead. So there is no need to
reinforce the copyright notice in every single file.
Cross-platform versions of msghdr, sendmsg, recvmsg, linger, and iovec
were provided based on findings from glibc, musl, and Microsoft's
documentation.
Implemented initial Reactor interface for epoll (linux) which wraps
around I/O reactor subsystems such as epoll, kqueue, select, etc. across
different platforms. The Reactor interface allows for driving async I/O
in Zig applications.
A test was added for the Reactor interface to drive a TCP
client/listener socket pair.
A greatest-common-subset of possible socket initialization flags (close
socket on exec syscalls, initialize socket to be non-blocking) were
implemented.
A test was added for using sendmsg/recvmsg syscalls across different
platforms for a TCP client/listener socket pair.
Socket I/O methods such as read, readv, write, writev, send, recv,
sendmsg, recvmsg have been generalized to read(buf, flags), write(buf,
flags), readVectorized(vectors, flags), and writeVectorized(vectors,
flags). There is still some work left to be done abstracting both
readVectorized and writeVectorized properly across platforms, which is
work to be done in a future PR.
Support for setting the linger timeout of a socket, querying the remote
address of a socket, setting whether or not keep-alive messages are to
be sent through a connection-oriented socket periodically depending on
host operating system settings has been added.
`std.io.Reader` and `std.io.Writer` wrappers around `Socket` has been
implemented, which wrap around Socket.read(buf, flags) and
Socket.write(buf, flags). Both wrappers may be provided flags which are
passed to Socket.read / Socket.write accordingly.
Cross-platform support for `getpeername()` has been implemented.
Windows support for the new `std.x.os.Socket` has been implemented. To
accomplish this, a full refactor of `std.os.windows.ws2_32` has been
done to supply any missing definitions and constants based on
auto-generated Windows syscall bindings by @marler8997.
`std.x.net.TCP.Listener.setQuickACK` has been moved to
`std.x.net.TCP.Client.setQuickACK`.
Windows support for resolving the scope ID of an interface name
specified in an IPv6 address has been provided.
`sockaddr_storage` definitions have been provided for Windows, Linux,
and Darwin. `sockaddr_storage` is used to allocate space before any
socket addresses are queried via. calls such as accept(), getsockname(),
and getpeername().
Zig-friendly wrappers for GetQueuedCompletionStatusEx(), getpeername(),
SetConsoleCtrlHandler(), SetFileCompletionNotificationModes() syscalls
on Windows have been provided.
Socket.setOption() was provided to set the value of a socket option in
place of os.setsockopt. Socket.getOption() will be provided in a future
PR.
There is still further work to be done regarding querying socket option
values on Windows, which is to be done in a subsequent PR.
Address comments from @ifreund and @MasterQ32 to address unsafeness and
ergonomics of the `Address` API.
Rename the `TCP` namespace to `tcp` as it does not contain any
top-level fields.
Fix missing reference to `sockaddr` which was identified by @kprotty in
os/bits/linux/arm64.zig.
The `Socket` abstraction was refactored to only comprise of methods that
can be generically used/applied to all socket domains and protocols.
A more comprehensive IPv4/IPv6 module derived from @LemonBoy's earlier
work was implemented under `std.x.os.IPv4` and `std.x.os.IPv6`. Using
this module, one can then combine them together into a union for example
in order to optimize memory usage when dealing with socket addresses.
A `TCP.Client` and `TCP.Listener` abstraction is introduced that is one
layer over the `Socket` abstraction, which isolates methods that can
only be applied to a "client socket" and a "listening socket". All prior
tests from the `Socket` abstraction, which all previously operated
assuming the socket is operating via. TCP/IP, were moved. All TCP socket
options were also moved into the `TCP.Client` and `TCP.Listener`
abstractions respectively away from the `Socket` abstraction.
Some additional socket options from @LemonBoy's prior PR for Darwin were
also moved in (i.e. SIGNOPIPE).
Kick-start initial work on new cross-platform abstraction for
sockets. Adds a test for read timeouts and a test for creating
a non-blocking socket pair on Linux.
The new Socket abstraction is barebones and is made to support both
blocking and non-blocking abstractions, alongside different socket
protocols and domains.
Support for platform-dependant socket options that handles unsupported
platforms gracefully via. comptime checks is provided for the new Socket
abstraction.
This also marks the first out of many commits for introducing breaking
changes to the standard library in a separate `x` folder, which was
pre-approved by @andrewrk.
The intent for the new `x` package is to introduce new async, event loop,
networking, and operating system abstractions that would require breaking
the standard library significantly. By having the `x` package, code in the
standard library and compiler may then slowly be refactored to use the `x`
package. Once modules in the `x` package are stabilized, they can be moved
out of the `x` package, and a global 'grep' can be done to update import
paths that resolve to the stabilized module in the `x` package.