There were only a few dozen lines of common logic, and they frankly
introduced more complexity than they eliminated. Instead, let's accept
that the implementations of `SelfInfo` are all pretty different and want
to track different state. This probably fixes some synchronization and
memory bugs by simplifying a bunch of stuff. It also improves the DWARF
unwind cache, making it around twice as fast in a debug build with the
self-hosted x86_64 backend, because we no longer have to redundantly go
through the hashmap lookup logic to find the module. Unwinding on
Windows will also see a slight performance boost from this change,
because `RtlVirtualUnwind` does not need to know the module whatsoever,
so the old `SelfInfo` implementation was doing redundant work. Lastly,
this makes it even easier to implement `SelfInfo` on freestanding
targets; there is no longer a need to emulate a real module system,
since the user controls the whole implementation!
There are various other small refactors here in the `SelfInfo`
implementations as well as in the DWARF unwinding logic. This change
turned out to make a lot of stuff simpler!
...and just deal with signal handlers by adding 1 to create a fake
"return address". The system I tried out where the addresses returned by
`StackIterator` were pre-subtracted didn't play nicely with error
traces, which in hindsight, makes perfect sense. This definition also
removes some ugly off-by-one issues in matching `first_address`, so I do
think this is a better approach.
The input path could be cwd-relative, in which case it must be modified
before it is written into the batch script.
Also, remove usage of deprecated `GeneralPurposeAllocator` alias, rename
`allocator` to `gpa`, use unmanaged `ArrayList`.
This PR significantly improves the capabilities of the fuzzer.
The changes made to the fuzzer to accomplish this feat mostly include
tracking memory reads from .rodata to determine fresh inputs, new
mutations (especially the ones that insert const values from .rodata
reads and __sanitizer_conv_const_cmp), and minimizing found inputs.
Additionally, the runs per second has greatly been increased due to
generating smaller inputs and avoiding clearing the 8-bit pc counters.
An additional feature added is that the length of the input file is now
stored and the old input file is rerun upon start.
Other changes made to the fuzzer include more logical initialization,
using one shared file `in` for inputs, creating corpus files with
proper sizes, and using hexadecimal-numbered corpus files for
simplicity.
Furthermore, I added several new fuzz tests to gauge the fuzzer's
efficiency. I also tried to add a test for zstandard decompression,
which it crashed within 60,000 runs (less than a second.)
Bug fixes include:
* Fixed a race conditions when multiple fuzzer processes needed to use
the same coverage file.
* Web interface stats now update even when unique runs is not changing.
* Fixed tokenizer.testPropertiesUpheld to allow stray carriage returns
since they are valid whitespace.
* Make cat in test/standalone/simple working again
- Fixes:
zig/0.15.1/lib/zig/std/Io/Writer.zig:939:11: 0x1049aef63 in sendFileAll (nclip)
assert(w.buffer.len > 0);
- because we are no using non zero buffers for stdout - "do not forget to flush"
* replace std.fs with fs because we are already importing it
We can't call `@frameAddress()` and then immediately `return`! That
invalidates the frame. This *usually* isn't a problem, because the stack
walk `next` call will *probably* have a stack frame and it will
*probably* be at the exact same address, but neither of those is a
guarantee. On powerpc, presumably some unfortunate inlining was going
on, so this frame was indeed invalidated when we started walking frames.
We need to explicitly pass `@frameAddress` into any function which will
return before we actually walk the stack. Pretty simple patch.
Resolves: #24970
This reverts commit b461d07a5464aec86c533434dab0b58edfffb331.
After some discussion in the team, we've decided that this is too disruptive,
especially because the linker errors are less than helpful. That's a fixable
problem, so we might reconsider this in the future, but revert it for now.
Also check that FileNotFound is consistently returned when the path is missing.
The new `run_relative` step will test spawning paths like:
child_path: ../84385e7e669db0967d7a42765011dbe0/child
missing_child_path: ../84385e7e669db0967d7a42765011dbe0/child_intentionally_missing
besides simply being redundant work, the now removed normalize call would cause
spawn to errantly fail (BadPath) when passing a relative path which traversed
'above' the current working directory. This case is already handled by leaving
normalization to the windows.wToPrefixedFileW call in
windowsCreateProcessPathExt