Remove `std.fs.deleteTree`. Callers instead should use
`std.fs.cwd().deleteTree`.
Add `std.fs.deleteTreeAbsolute` for when the caller has an absolute
path.
* remove deprecated `std.fs.Dir` APIs
* `std.fs.Dir.openDir` now takes a options struct with bool fields for
`access_sub_paths` and `iterate`. It's now much more clear how
opening directories works.
* fixed the std lib and various zig code calling the wrong openDir
function.
* the runtime safety check for dir flags is removed in favor of the
cheaper option of putting a comment on the same line as handling
EBADF / ACCESS_DENIED, since that will show up in stack traces.
closes#4682
The self-hosted compiler is still bit rotted and still not compiling
successfully yet. I have a more serious rework of the code in a
different branch.
This behaves the same as stdout and stderr behavior which also
default to .inherit. Also adds a field to RunStep to change the behavior.
Since this is a breaking change, previous behavior can be restored by doing:
`RunStep.stdin_behavior = .Ignore`.
* Underscores `_` may be placed between two digits in a int/float literal
* Consecutive underscores are not allowed
* Fixed parsing bug in exponents of hexadecimal float literals.
Exponents should always be base 10, but hex characters would be parsed
inside the exponent and everything after them would be ignored. eg:
`0x1.0p1ab1` would be parsed as `0x1.0p1`.
When building an object file from only one source file, instead of
having a two-stage cache system, we special case it and use the cache
directory that the .o file is output to as the final cache directory for
all the build artifacts.
When there are more than 1 source file, the linker has to merge objects
into one, and so the two stage approach makes sens. But in the case of
only one source file, this prevents needlessly copying the object file.
This commit fixes an issue with the previous one, where zig with cache
enabled would print a directory that actually did not have any build
artifacts in it.