So that people can start experimenting with compiling their projects
with the self-hosted compiler.
I expect this commit to be reverted after #89 is closed.
Currently transitive system library dependencies are always linked using
linkSystemLibrary() and therefore pkg-config even if they were
originally specified with linkSystemLibraryName() instead. This causes
problems in practice for projects needing total control over exactly
what library is linked, such as the mach game engine.
This is fixed by keeping track of whether libraries are to be linked
with pkg-config or not and holding off on actually running pkg-config
until after transitive dependency resolution in LibExeObjStep.make().
This also fixes a separate issue with the pkg-config handling that could
cause partial application of pkg-config flags if the first part of the
pkg-config output parses correctly but there is an error later on. This
error isn't always fatal as we fall back to a plain -lfoo in the case of
linkSystemLibrary().
With this change, we can now bake in entitlements into the binary.
Additionally, I see this as the first step towards full code signature
support which includes baking in Apple issued certificates for
redistribution, etc.
Also update std/build.zig to use stage2 function pointer semantics.
This gets us a little bit closer to `zig build` working, although it is
now hitting a new crash in the compiler.
Currently, the new API will only be available on macOS with
the intention of adding more POSIX systems to it incrementally
(such as Linux, etc.).
Changes:
* add `posix_spawn` wrappers in a separate container in
`os/posix_spawn.zig`
* rewrite `ChildProcess.spawnPosix` using `posix_spawn` targeting macOS
as `ChildProcess.spawnMacos`
* introduce a `posix_spawn` specific `std.c.waitpid` wrapper which
does return an error in case the child process failed to exec - this
is required for any process that was spawned using `posix_spawn`
mechanism as, by definition, the errors returned by `posix_spawn`
routine cover only the `fork`-equivalent; `pre-exec()` and `exec()`
steps are covered by a catch-all error `ECHILD` returned by `waitpid`
on unsuccessful execution, e.g., no such file error, etc.
This reverts commit 136a43934bc08dc3aee85f1182904b97456601d3, reversing
changes made to 9dd839b7ed15d1191f3303d069cffe0473e03e83.
This broke the behavior of `zig run`.
In Mach engine we're seeing command line arguments to `zig build-lib`
exceed the 32 KiB limit that Windows imposes, due to the number of
sources and compiler flags we must pass in order to build gpu-dawn.
This change fixes the issue by having `Builder` check if the arguments
to a `zig build-*` command are >30 KiB and, if so, writes the arguments
to a file `zig-cache/args/<SHA2 of args>`. Then the command invocation
merely becomes `zig build-lib @<that file>`.
Fixes#10693Fixeshexops/mach#167
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This reverts commit baead472d7641bdd96130354bafadc1fb1ed223b.
Let's go through the proposal process on this one. I want to push back
on this. My position is that, at the very least, a full trace of command
lines of sub-processes should be printed on failure, with the exception
of opt-in flags such as `--prominent-compile-errors`.
Address https://github.com/ziglang/zig/issues/3477
This provides a mechanism for builds to fully report an error to the user and prevent zig from piling on extra noise.
In accordance with the requesting issue (#10750):
- `zig test` skips any tests that it cannot spawn, returning success
- `zig run` and `zig build` exit with failure, reporting the command the cannot be run
- `zig clang`, `zig ar`, etc. already punt directly to the appropriate clang/lld main(), even before this change
- Native `libc` Detection is not supported
Additionally, `exec()` and related Builder functions error at run-time, reporting the command that cannot be run
These options were removed in 5e63baae8 (CLI: remove --verbose-ast and
--verbose-tokenize, 2021-06-09) but some remainders were left in.
Signed-off-by: Johannes Löthberg <johannes@kyriasis.com>
An attempt to normalize some of the function names in build.zig. Normalize add*Dir to add*Path. Also use "Library" instead of the "Lib" abbreviation.
The PR does not remove the old names, only adds the new normalized ones to faciliate a transition period.
* rename `entry` to `entry_symbol_name` for the zig build API
* integrate with `zig cc` command line options
* integrate with COFF linking with LLD
* integrate with self-hosted ELF linker
* don't put it in the hash for MachO since it is ignored
The status quo for the `build.zig` build system is preserved in
the sense that, if the user does not explicitly override
`dylib.setInstallName(...);` in their build script, the default
of `@rpath/libname.dylib` applies. However, should they want to
override the default behaviour, they can either:
1) unset it with
```dylib.setIntallName(null);```
2) set it to an explicit string with
```dylib.setInstallName("somename.dylib");```
When it comes to the command line however, the default is not to
use `@rpath` for the install name when creating a dylib. The user
will now be required to explicitly specify the `@rpath` as part
of the desired install name should they choose so like so:
1) with `build-lib`
```
zig build-lib -dynamic foo.zig -install_name @rpath/libfoo.dylib
```
2) with `cc`
```
zig cc -shared foo.c -o libfoo.dylib -Wl,"-install_name=@rpath/libfoo.dylib"
```
Notating a symbol to be exported in code will only tell the linker
where to find this symbol, so other object files can find it. However, this does not mean
said symbol will also be exported to the host environment. Currently, we 'fix' this by force
exporting every single symbol that is visible. This creates bigger binaries and means host environments
have access to symbols that they perhaps shouldn't have. Now, users can tell Zig which symbols
are to be exported, meaning all other symbols that are not specified will not be exported.
Another change is we now support `-rdynamic` in the wasm linker as well, meaning all symbols will
be put in the dynamic symbol table. This is the same behavior as with ELF. This means there's a 3rd strategy
users will have to build their wasm binary.
I'm working on a build.zig file where I'm leveraging InstallRawStep but I'd like to change the install dir. This allows the install dir to be changd and also enhances InstallRawStep to add more options in the future by putting them into a struct with default values. This also removes the need for an extra addInstallStepWithFormat function in build.zig.
`getExternalExecutor` is moved from `std.zig.CrossTarget` to
`std.zig.system.NativeTargetInfo.getExternalExecutor`.
The function also now communicates a bit more information about *why*
the host is unable to execute a binary. The CLI is updated to report
this information in a useful manner.
`getExternalExecutor` is also improved to detect such patterns as:
* x86_64 is able to execute x86 binaries
* aarch64 is able to execute arm binaries
* etc.
Added qemu-hexagon support to `getExternalExecutor`.
`std.Target.canExecBinaries` of is removed; callers should use the more
powerful `getExternalExecutor` instead.
Now that `zig test` tries to run the resulting binary no matter what,
this commit has a follow-up change to the build system and docgen to
utilize the `getExternalExecutor` function and pass `--test-no-exec`
in some cases to avoid getting the error.
Additionally:
* refactor: extract NativePaths and NativeTargetInfo into their own
files named after the structs.
* small improvement to langref to reduce the complexity of the `callconv`
expression in a couple examples.
Previously when using `zig run` or `zig test`, zig would try to guess
whether the host system was capable of running the target binaries. Now,
it will always try. If it fails, then Zig emits a helpful warning to
explain the probable cause.
from zig-specific options to generally recognized zig build options that
any project can take advantage of. See the updated usage text for more
details.
Previously there was only `--single-threaded`.
This flag now matches other boolean flags, instead of only being able to
opt in to single-threaded builds, you can now force multi-threaded
builds. Currently this only has the possibility to emit an error
message, but it is a better user experience to understand why one cannot
choose to enable threads in some cases.
This is breaking change to the CLI.
Related: #10143
--import-memory import memory from the environment
--initial-memory=[bytes] initial size of the linear memory
--max-memory=[bytes] maximum size of the linear memory
--global-base=[addr] where to start to place global data
See #8633