* make test names contain the fully qualified name
* make test filters match the fully qualified name
* allow multiple test filters, where a test is skipped if it does not
match any of the specified filters
Build manifest files support `lazy: true` for dependency sections.
This causes the auto-generated dependencies.zig to have 2 more
possibilities:
1. It communicates whether a dependency is lazy or not.
2. The dependency might be acknowledged, but missing due to being lazy
and not fetched.
Lazy dependencies are not fetched by default, but if they are already
fetched then they are provided to the build script.
The build runner reports the set of missing lazy dependenices that are
required to the parent process via stdout and indicates the situation
with exit code 3.
std.Build now has a `lazyDependency` function. I'll let the doc comments
speak for themselves:
When this function is called, it means that the current build does, in
fact, require this dependency. If the dependency is already fetched, it
proceeds in the same manner as `dependency`. However if the dependency
was not fetched, then when the build script is finished running, the
build will not proceed to the make phase. Instead, the parent process
will additionally fetch all the lazy dependencies that were actually
required by running the build script, rebuild the build script, and then
run it again.
In other words, if this function returns `null` it means that the only
purpose of completing the configure phase is to find out all the other
lazy dependencies that are also required.
It is allowed to use this function for non-lazy dependencies, in which
case it will never return `null`. This allows toggling laziness via
build.zig.zon without changing build.zig logic.
The CLI for `zig build` detects this situation, but the logic for then
redoing the build process with these extra dependencies fetched is not
yet implemented.
This allows a `zig build` command to specify intention to create a
release build, regardless of what per-project options exist. It also
allows the command to specify a "preferred optimization mode", which is
chosen if the project itself does not choose one (in other words, the
project gets first choice). If neither the build command nor the project
specify a preferred release mode, an error occurs.
Before it was named "library" inconsistently.
Now the CLI args are -fsys=[name] and -fno-sys=[name] and it is a more
general-purpose "system integration" which could be a library name or
perhaps a project name such as "ffmpeg" or a binary such as "nasm".
This also makes a long-overdue change of extracting common state from
Build into a shared Graph object.
Getting the semantics right for these flags turned out to be quite
tricky. In the end it works like this:
* The override only happens when the target is fully native, with no
additional query parameters, such as versions or CPU features added.
* The override affects the resolved Target but leaves the original Query
unmodified.
* The "is native?" detection logic operates on the original, unmodified
query. This makes it possible to provide invalid host target
information, causing confusing errors to occur. Don't do that.
There are some minor breaking changes to std.Build API such as the fact
that `b.zig_exe` is now moved to `b.graph.zig_exe`, as well as a handful
of other similar flags.
Adds a variant to the LazyPath union representing a parent directory
of a generated path.
```zig
const LazyPath = union(enum) {
generated_dirname: struct {
generated: *const GeneratedFile,
up: usize,
},
// ...
}
```
These can be constructed with the new method:
```zig
pub fn dirname(self: LazyPath) LazyPath
```
For the cases where the LazyPath is already known
(`.path`, `.cwd_relative`, and `dependency`)
this is evaluated right away.
For dirnames of generated files and their dirnames,
this is evaluated at getPath time.
dirname calls can be chained, but for safety,
they are not allowed to escape outside a root
defined for each case:
- path: This is relative to the build root,
so dirname can't escape outside the build root.
- generated: Can't escape the zig-cache.
- cwd_relative: This can be a relative or absolute path.
If relative, can't escape the current directory,
and if absolute, can't go beyond root (/).
- dependency: Can't escape the dependency's root directory.
Testing:
I've included a standalone case for many of the happy cases.
I couldn't find an easy way to test the negatives, though,
because tests cannot yet expect panics.
This change is seemingly insignificant but I actually agonized over this
for three days. Some other things I considered:
* (status quo in master branch) make Compile step creation functions
accept a Target.Query and delete the ResolvedTarget struct.
- downside: redundantly resolve target queries many times
* same as before but additionally add a hash map to cache target query
resolutions.
- downside: now there is a hash map that doesn't actually need to
exist, just to make the API more ergonomic.
* add is_native_os and is_native_abi fields to std.Target and use it
directly as the result of resolving a target query.
- downside: they really don't belong there. They would be available
as comptime booleans via `@import("builtin")` but they should not
be exposed that way.
With this change the downsides are:
* the option name of addExecutable and friends is `target` instead of
`resolved_target` matching the type name.
- upside: this does not break compatibility with existing build
scripts
* you likely end up seeing `target.result.cpu.arch` rather than
`target.cpu.arch`.
- upside: this is an improvement over `target.target.cpu.arch` which
it was before this commit.
- downside: `b.host.target` is now `b.host.result`.
Introduce the concept of "target query" and "resolved target". A target
query is what the user specifies, with some things left to default. A
resolved target has the default things discovered and populated.
In the future, std.zig.CrossTarget will be rename to std.Target.Query.
Introduces `std.Build.resolveTargetQuery` to get from one to the other.
The concept of `main_mod_path` is gone, no longer supported. You have to
put the root source file at the module root now.
* remove deprecated API
* update build.zig for the breaking API changes in this branch
* move std.Build.Step.Compile.BuildId to std.zig.BuildId
* add more options to std.Build.ExecutableOptions, std.Build.ObjectOptions,
std.Build.SharedLibraryOptions, std.Build.StaticLibraryOptions, and
std.Build.TestOptions.
* remove `std.Build.constructCMacro`. There is no use for this API.
* deprecate `std.Build.Step.Compile.defineCMacro`. Instead,
`std.Build.Module.addCMacro` is provided.
- remove `std.Build.Step.Compile.defineCMacroRaw`.
* deprecate `std.Build.Step.Compile.linkFrameworkNeeded`
- use `std.Build.Module.linkFramework`
* deprecate `std.Build.Step.Compile.linkFrameworkWeak`
- use `std.Build.Module.linkFramework`
* move more logic into `std.Build.Module`
* allow `target` and `optimize` to be `null` when creating a Module.
Along with other fields, those unspecified options will be inherited
from parent `Module` when inserted into an import table.
* the `target` field of `addExecutable` is now required. pass `b.host`
to get the host target.
This moves many settings from `std.Build.Step.Compile` and into
`std.Build.Module`, and then makes them transitive.
In other words, it adds support for exposing Zig modules in packages,
which are configured in various ways, such as depending on other link
objects, include paths, or even a different optimization mode.
Now, transitive dependencies will be included in the compilation, so you
can, for example, make a Zig module depend on some C source code, and
expose that Zig module in a package.
Currently, the compiler frontend autogenerates only one
`@import("builtin")` module for the entire compilation, however, a
future enhancement will be to make it honor the differences in modules,
so that modules can be compiled with different optimization modes, code
model, valgrind integration, or even target CPU feature set.
closes#14719
This duplicates the source file string (as is done in other places such
as `addAssemblyFile()`) in order to prevent a segfault when the supplied
string is freed by the caller. This is still seen when the caller makes
use of a defer statement.
Justification: exec, execv etc are unix concepts and portable version
should be called differently.
Do no touch non-Zig code. Adjust error names as well, if associated.
Closes#5853.
An embedded manifest file is really just XML data embedded as a RT_MANIFEST resource (ID = 24). Typically, the Windows-only 'Manifest Tool' (`mt.exe`) is used to embed manifest files, and `mt.exe` also seems to perform some transformation of the manifest data before embedding, but in testing it doesn't seem like the transformations are necessary to get the intended result.
So, to handle embedding manifest files, Zig now takes the following approach:
- Generate a .rc file with the contents `1 24 "path-to-manifest.manifest"`
- Compile that generated .rc file into a .res file
- Link the .res file into the final binary
This effectively achieves the same thing as `mt.exe` minus the validation/transformations of the XML data that it performs.
How this is used:
On the command line:
```
zig build-exe main.zig main.manifest
```
(on the command line, specifying a .manifest file when the target object format is not COFF is an error)
or in build.zig:
```
const exe = b.addExecutable(.{
.name = "manifest-test",
.root_source_file = .{ .path = "main.zig" },
.target = target,
.optimize = optimize,
.win32_manifest = .{ .path = "main.manifest" },
});
```
(in build.zig, the manifest file is ignored if the target object format is not COFF)
Note: Currently, only one manifest file can be specified per compilation. This is because the ID of the manifest resource is currently always 1. Specifying multiple manifests could be supported if a way for the user to specify an ID for each manifest is added (manifest IDs must be a u16).
Closes#17406
options
* start renaming "package" to "module" (see #14307)
- build system gains `main_mod_path` and `main_pkg_path` is still
there but it is deprecated.
* eliminate the object-oriented memory management style of what was
previously `*Package`. Now it is `*Package.Module` and all pointers
point to externally managed memory.
* fixes to get the new Fetch.zig code working. The previous commit was
work-in-progress. There are still two commented out code paths, the
one that leads to `Compilation.create` and the one for `zig build`
that fetches the entire dependency tree and creates the required
modules for the build runner.
The new `@depedencies` module contains generated code like the
following (where strings like "abc123" represent hashes):
```zig
pub const root_deps = [_]struct { []const u8, []const u8 }{
.{ "foo", "abc123" },
};
pub const packages = struct {
pub const abc123 = struct {
pub const build_root = "/home/mlugg/.cache/zig/blah/abc123";
pub const build_zig = @import("abc123");
pub const deps = [_]struct { []const u8, []const u8 }{
.{ "bar", "abc123" },
.{ "name", "ghi789" },
};
};
};
```
Each package contains a build root string, the build.zig import, and a
mapping from dependency names to package hashes. There is also such a
mapping for the root package dependencies.
In theory, we could now remove the `dep_prefix` field from `std.Build`,
since its main purpose is now handled differently. I believe this is a
desirable goal, as it doesn't really make sense to assign a single FQN
to any package (because it may appear in many different places in the
package hierarchy). This commit does not remove that field, as it's used
non-trivially in a few places in the build runner and compiler tests:
this will be a future enhancement.
Resolves: #16354Resolves: #17135
When using `std.Build.dependency` with target options, dependencies
would sometimes get targets which are equivalent but have distinct
names, e.g. `native` vs `native-native`. This is a somewhat broad issue,
and it's unclear how to fix it more generally - perhaps we should
special-case CrossTarget in options passing, or maybe targets should
have a canonical name which we guarantee to use everywhere aside from
raw user input.
However, this commit fixes the most egregious issue, which was an active
blocker to using the package manager for some users. This was caused by
the CPU changing from `native` to a specific descriptor (e.g.
`skylake+sgx`), which then changed the behavior of `zigTriple`.
Resolves: #16856
* introduce LazyPath.cwd_relative variant and use it for --zig-lib-dir. closes#12685
* move overrideZigLibDir and setMainPkgPath to options fields set once
and then never mutated.
* avoid introducing Build/util.zig
* use doc comments for deprecation notices so that they show up in
generated documentation.
* introduce InstallArtifact.Options, accept it as a parameter to
addInstallArtifact, and move override_dest_dir into it. Instead of
configuring the installation via Compile step, configure the
installation via the InstallArtifact step. In retrospect this is
obvious.
* remove calls to pushInstalledFile in InstallArtifact. See #14943
* rewrite InstallArtifact to not incorrectly observe whether a Compile
step has any generated outputs. InstallArtifact is meant to trigger
output generation.
* fix child process evaluation code handling of `-fno-emit-bin`.
* don't store out_h_filename, out_ll_filename, etc., pointlessly. these
are all just simple extensions appended to the root name.
* make emit_directory optional. It's possible to have nothing outputted,
for example, if you're just type-checking.
* avoid passing -femit-foo/-fno-emit-foo when it is the default
* rename ConfigHeader.getTemplate to getOutput
* deprecate addOptionArtifact
* update the random number seed of Options step caching.
* avoid using `inline for` pointlessly
* avoid using `override_Dest_dir` pointlessly
* avoid emitting an executable pointlessly in test cases
Removes forceBuild and forceEmit. Let's consider these additions separately.
Nearly all of the usage sites were suspicious.