The support was already there but somebody forgot to allow to use the
calling conventions spirv_fragment and spirv_vertex when having opengl
as os tag.
This commit replaces the "fuzzer" UI, previously accessed with the
`--fuzz` and `--port` flags, with a more interesting web UI which allows
more interactions with the Zig build system. Most notably, it allows
accessing the data emitted by a new "time report" system, which allows
users to see which parts of Zig programs take the longest to compile.
The option to expose the web UI is `--webui`. By default, it will listen
on `[::1]` on a random port, but any IPv6 or IPv4 address can be
specified with e.g. `--webui=[::1]:8000` or `--webui=127.0.0.1:8000`.
The options `--fuzz` and `--time-report` both imply `--webui` if not
given. Currently, `--webui` is incompatible with `--watch`; specifying
both will cause `zig build` to exit with a fatal error.
When the web UI is enabled, the build runner spawns the web server as
soon as the configure phase completes. The frontend code consists of one
HTML file, one JavaScript file, two CSS files, and a few Zig source
files which are built into a WASM blob on-demand -- this is all very
similar to the old fuzzer UI. Also inherited from the fuzzer UI is that
the build system communicates with web clients over a WebSocket
connection.
When the build finishes, if `--webui` was passed (i.e. if the web server
is running), the build runner does not terminate; it continues running
to serve web requests, allowing interactive control of the build system.
In the web interface is an overall "status" indicating whether a build
is currently running, and also a list of all steps in this build. There
are visual indicators (colors and spinners) for in-progress, succeeded,
and failed steps. There is a "Rebuild" button which will cause the build
system to reset the state of every step (note that this does not affect
caching) and evaluate the step graph again.
If `--time-report` is passed to `zig build`, a new section of the
interface becomes visible, which associates every build step with a
"time report". For most steps, this is just a simple "time taken" value.
However, for `Compile` steps, the compiler communicates with the build
system to provide it with much more interesting information: time taken
for various pipeline phases, with a per-declaration and per-file
breakdown, sorted by slowest declarations/files first. This feature is
still in its early stages: the data can be a little tricky to
understand, and there is no way to, for instance, sort by different
properties, or filter to certain files. However, it has already given us
some interesting statistics, and can be useful for spotting, for
instance, particularly complex and slow compile-time logic.
Additionally, if a compilation uses LLVM, its time report includes the
"LLVM pass timing" information, which was previously accessible with the
(now removed) `-ftime-report` compiler flag.
To make time reports more useful, ZIR and compilation caches are ignored
by the Zig compiler when they are enabled -- in other words, `Compile`
steps *always* run, even if their result should be cached. This means
that the flag can be used to analyze a project's compile time without
having to repeatedly clear cache directory, for instance. However, when
using `-fincremental`, updates other than the first will only show you
the statistics for what changed on that particular update. Notably, this
gives us a fairly nice way to see exactly which declarations were
re-analyzed by an incremental update.
If `--fuzz` is passed to `zig build`, another section of the web
interface becomes visible, this time exposing the fuzzer. This is quite
similar to the fuzzer UI this commit replaces, with only a few cosmetic
tweaks. The interface is closer than before to supporting multiple fuzz
steps at a time (in line with the overall strategy for this build UI,
the goal will be for all of the fuzz steps to be accessible in the same
interface), but still doesn't actually support it. The fuzzer UI looks
quite different under the hood: as a result, various bugs are fixed,
although other bugs remain. For instance, viewing the source code of any
file other than the root of the main module is completely broken (as on
master) due to some bogus file-to-module assignment logic in the fuzzer
UI.
Implementation notes:
* The `lib/build-web/` directory holds the client side of the web UI.
* The general server logic is in `std.Build.WebServer`.
* Fuzzing-specific logic is in `std.Build.Fuzz`.
* `std.Build.abi` is the new home of `std.Build.Fuzz.abi`, since it now
relates to the build system web UI in general.
* The build runner now has an **actual** general-purpose allocator,
because thanks to `--watch` and `--webui`, the process can be
arbitrarily long-lived. The gpa is `std.heap.DebugAllocator`, but the
arena remains backed by `std.heap.page_allocator` for efficiency. I
fixed several crashes caused by conflation of `gpa` and `arena` in the
build runner and `std.Build`, but there may still be some I have
missed.
* The I/O logic in `std.Build.WebServer` is pretty gnarly; there are a
*lot* of threads involved. I anticipate this situation improving
significantly once the `std.Io` interface (with concurrency support)
is introduced.
fsync blocks until the contents have been actually written to disk,
which would be useful if we didn't want to report success until having
achieved durability. But the OS will ensure coherency; i.e. if one
process writes stuff without calling fsync, then another process reads
that stuff, the writes will be seen even if they didn't get flushed to
disk yet.
Since this code deals with ephemeral cache data, it's not worth trying
to achieve this kind of durability guarantee. This is consistent with
all the other tooling on the system.
Certainly, if we wanted to change our stance on this, it would not be
something that affects only the git fetching logic.
We're currently experimenting with backends which effectively do their
own liveness analysis, so this old trick of mine isn't necessarily valid
anymore. However, we can fix that trivially: just make the "nop"
instruction we jam into here have the right type. That way, the leftover
field/element pointer instructions are perfectly valid, but still
unused.
This is redundant because `storePtr2` will coerce to the return type
which (in `Sema.coerceInMemoryAllowedErrorSets`) will add errors to the
current function's IES if necessary.
This logic predates certain Sema enhancements whose behavior it
essentially tries to emulate in one specific case in a problematic way.
In particular, this logic handled initializing comptime-known `const`s
through RLS, which was reworked a few years back in 644041b to not rely
on this logic, and catching runtime fields in comptime-only
initializers, which has since been *correctly* fixed with better checks
in `Sema.storePtr2`. That made the highly complex logic in
`validateStructInit`, `validateUnionInit`, and `zirValidatePtrArrayInit`
entirely redundant. Worse, it was also causing some tracked bugs, as
well as a bug which I have identified and fixed in this PR (a
corresponding behavior test is added).
This commit simplifies union initialization by bringing the runtime
logic more in line with the comptime logic: the tag is now always
populated by `Sema.unionFieldPtr` based on `initializing`, where this
previously happened only in the comptime case (with `validateUnionInit`
instead handling it in the runtime case). Notably, this means that
backends are now able to consider getting a pointer to an inactive union
field as Illegal Behavior, because the `set_union_tag` instruction now
appears *before* the `struct_field_ptr` instruction as you would
probably expect it to.
Resolves: #24520Resolves: #24595
This passes tests but it doesn't provide as big a window size as is
required to decompress larger streams.
The next commit in this branch will work towards that, without
introducing an additional buffer.