The default logging function used to have no buffer. So a single log
statement could result in many individual write syscalls each writing
only a couple of bytes.
After this change the logging function now has a 4kb buffer. Only log
statements longer than 4kb now do multiple write syscalls.
4kb is the default bufferedWriter size and was choosen arbitrarily.
The downside of this is that the log function now allocates 4kb more
stack space but I think that is an acceptable trade-off.
The old definitions had some problems:
- In `lowerBound`, the `lhs` (left hand side) argument was passed on the
right hand side.
- In `upperBound`, the `greaterThan` function needed to return
`greaterThanOrEqual` for the function work, so either the name or the
implementation is incorrect.
To fix both problems, define the functions in terms of a `lessThan` function that returns `lhs < rhs`.
The is more consistent with the rest of `sort.zig` and it's also how C++ implements lower/upperBound (1)(2).
(1) https://en.cppreference.com/w/cpp/algorithm/lower_bound
(2) https://en.cppreference.com/w/cpp/algorithm/upper_bound
- Rewrite doc comments.
- Add a couple of more test cases.
- Add docstring for std.sort.binarySearch
Authored by https://github.com/CraigglesO
Original Discussion: #9890
I already had to create these functions and test cases for my own
project so I decided to contribute to the main code base in hopes it
would simplify my own.
I realize this is still under discussion but this was a trivial amount
of work so I thought I could help nudge the discussion towards a
decision.
Why add these to the standard library
To better illustrate and solidify their value, the standard library's
"sort" module already contains several binary search queries on arrays
such as binarySearch and internal functions binaryFirst & binaryLast. A
final example of its use: the Zig code itself created and used a
bounding search in the linker.
There still lacks the ability to allow the programmer themselves to
search the array for a rough position and find an index to read &/
update.
Adding these functions would also help to complement dynamic structures
like ArrayList with it's insert function.
Example Case
I'm building a library in Zig for GIS geometry. To store points, lines,
and polygons each 3D point is first translated into what's called an
S2CellId. This is a fancy way of saying I reduce the Earth's spherical
data into a 1D Hilbert Curve with cm precision. This gives me 2
convenient truths:
Hilbert Curves have locality of reference.
All points can be stored inside a 1D array
Since lowerBound and upperBound to find data inside a radius for
instance. If I'm interested in a specific cell at a specific "level" and
want to iterate all duplicates, equalRange is a best fit.
Build manifest files support `lazy: true` for dependency sections.
This causes the auto-generated dependencies.zig to have 2 more
possibilities:
1. It communicates whether a dependency is lazy or not.
2. The dependency might be acknowledged, but missing due to being lazy
and not fetched.
Lazy dependencies are not fetched by default, but if they are already
fetched then they are provided to the build script.
The build runner reports the set of missing lazy dependenices that are
required to the parent process via stdout and indicates the situation
with exit code 3.
std.Build now has a `lazyDependency` function. I'll let the doc comments
speak for themselves:
When this function is called, it means that the current build does, in
fact, require this dependency. If the dependency is already fetched, it
proceeds in the same manner as `dependency`. However if the dependency
was not fetched, then when the build script is finished running, the
build will not proceed to the make phase. Instead, the parent process
will additionally fetch all the lazy dependencies that were actually
required by running the build script, rebuild the build script, and then
run it again.
In other words, if this function returns `null` it means that the only
purpose of completing the configure phase is to find out all the other
lazy dependencies that are also required.
It is allowed to use this function for non-lazy dependencies, in which
case it will never return `null`. This allows toggling laziness via
build.zig.zon without changing build.zig logic.
The CLI for `zig build` detects this situation, but the logic for then
redoing the build process with these extra dependencies fetched is not
yet implemented.
This allows a `zig build` command to specify intention to create a
release build, regardless of what per-project options exist. It also
allows the command to specify a "preferred optimization mode", which is
chosen if the project itself does not choose one (in other words, the
project gets first choice). If neither the build command nor the project
specify a preferred release mode, an error occurs.
Before it was named "library" inconsistently.
Now the CLI args are -fsys=[name] and -fno-sys=[name] and it is a more
general-purpose "system integration" which could be a library name or
perhaps a project name such as "ffmpeg" or a binary such as "nasm".
This also makes a long-overdue change of extracting common state from
Build into a shared Graph object.
Getting the semantics right for these flags turned out to be quite
tricky. In the end it works like this:
* The override only happens when the target is fully native, with no
additional query parameters, such as versions or CPU features added.
* The override affects the resolved Target but leaves the original Query
unmodified.
* The "is native?" detection logic operates on the original, unmodified
query. This makes it possible to provide invalid host target
information, causing confusing errors to occur. Don't do that.
There are some minor breaking changes to std.Build API such as the fact
that `b.zig_exe` is now moved to `b.graph.zig_exe`, as well as a handful
of other similar flags.
This eliminates some simple usages of `usingnamespace` in the standard
library. This construct may in future be removed from the language, and
is generally an inappropriate way to formulate code. It is also
problematic for incremental compilation, which may not initially support
projects using it.
I wasn't entirely sure what the appropriate namespacing for the types in
`std.os.uefi.tables` would be, so I ofted to preserve the current
namespacing, meaning this is not a breaking change. It's possible some
of the moved types should instead be namespaced under `BootServices`
etc, but this can be a future enhancement.