see #383
there is a plan to unify most of the reflection into 2
builtin functions, as outlined in the above issue,
but this gives us needed features for now, and we can
iterate on the design in future commits
Disclaimer: Forgive me if my format sucks, I've never submitted a PR before!
Fixes: #517
I added a few things to allow zig to link with the CRT properly both statically and dynamically. In Visual Studio 2017, Microsoft changed how the c-runtime is factored again. With this change, they also added a COM interface to allow you to query the respective Visual Studio instance for two of them. This does that and also falls back on a registry query for 2015 support. If you're using a Visual Studio instance older than 2015, you'll have to use the existing options available with the zig compiler. Changes are listed below along with a general description of the changes.
all_types.cpp:
The separate variables for msvc/kern32 have been removed and all win32 libc directory paths have been combined into a ZigList since we're querying more than two directories and differentiating one from another doesn't matter to lld.
analyze.cpp:
The existing functions were extended to support querying libc libs & libc headers at runtime.
codegen.cpp/hpp:
Microsoft uses the new 'Universal C Runtime' name now. Doesn't matter from a functionality standpoint. I left the compiler switches as is to not introduce any breaking changes.
link.cpp:
We're linking 4 libs and generating another in order to support the UCRT.
Dynamic: msvcrt/d, vcruntime/d, ucrt/d, legacy_stdio_definitions.lib
Static: libcmt/d, libvcruntime/d libucrt/d, legacy_stdio_definitions.lib
main.cpp:
Update function call names.
os.cpp/hpp:
COM/Registry interface for querying Windows UCRT/SDK.
Sources:
[Windows CRT](https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features)
[VS 2015 Breaking Changes](https://msdn.microsoft.com/en-us/library/bb531344.aspx)
normally we want to use llvm types for constants. but
union constants (which are found inside enums) when
they are initialized with the non-most-aligned-member
must be unnamed structs.
these bubble up to all aggregate types. if a constant of
an aggregate type contains, recursively, a union constant
with a non-most-aligned-member initialized, the aggregate
typed constant must be unnamed too.
this fixes some of the asserts that were coming in from
llvm master branch.
* add alignment capability for fn protos
* add @alignCast
* fix some ast rendering code
* fix some ir rendering code
* add error for pointer cast increasing alignment
* update allocators in std to correctly align
See #37
* remove `@setGlobalAlign`
* add align keyword for setting alignment on functions and
variables.
* loads and stores use alignment from pointer
* memcpy, memset use alignment from pointer
* add syntax for pointer alignment
* slices can have volatile
* add u2, i2 primitives
* ignore preferred align and use abi align everywhere
* back to only having alignOf builtin.
preferredAlignOf is too tricky to be useful.
See #432. Partial revert of
e726925e802eddab53cbfd9aacbc5eefe95c356f.
See #37
Zig now depends on LLVM 5.0.0.
For the latest version that supports LLVM 4.0.1, use
2a49c876be76dc98996a3251310728ad32b22363.
Unfortunately we had to embed LLD into Zig due to some
MACH-O related LLD bugs. One of them is already upstream
and another is awaiting feedback on the llvm-dev mailing
list.
You can use cmake option -DZIG_FORCE_EXTERNAL_LLD=ON to
still use external LLD if you want to live with the MACH-O
bugs or if your system LLD is patched.
Closes#273
previously we used the bigfloat abstraction to do all
compile-time float math. but runtime code and comptime code
are supposed to get the same result. so now if you add a
f32 to a f32 at compile time it does it with f32 math
instead of the bigfloat. float literals still get the
bigfloat math.
closes#424
* add u3, u4, u5, u6, u7 and i3, i4, i5, i6, i7
* shift operations shift amount parameter type is
integer with log2 bit width of other param
- This enforces not violating undefined behavior on
shift amount >= bit width with the type system
* clean up math.log, math.ln, math.log2, math.log10
closes#403
Before, if you did something like:
```
const hi1 = "hi";
const hi2 = hi1;
```
This would create the "hi" data twice in the built object.
But since the value is const we don't have to duplicate the
data, now we take advantage of this fact.
closes#336