My previous change for reading / writing to unions at comptime did not handle
union field read/writes correctly in all cases. Previously, if a field was
written to a union, it would overwrite the entire value. This is problematic
when a field of a larger size is subsequently read, because the value would not
be long enough, causing a panic.
Additionally, the writing behaviour itself was incorrect. Writing to a field of
a packed or extern union should only overwrite the bits corresponding to that
field, allowing for memory reintepretation via field writes / reads.
I addressed these problems as follows:
Add the concept of a "backing type" for extern / packed unions
(`Type.unionBackingType`). For extern unions, this is a `u8` array, for packed
unions it's an integer matching the `bitSize` of the union. Whenever union
memory is read at comptime, it's read as this type.
When union memory is written at comptime, the tag may still be known. If so, the
memory is written using the tagged type. If the tag is unknown (because this
union had previously been read from memory), it's simply written back out as the
backing type.
I added `write_packed` to the `reinterpret` field of
`ComptimePtrMutationKit`. This causes writes of the operand to be packed - which
is necessary when writing to a field of a packed union. Without this, writing a
value to a `u1` field would overwrite the entire byte it occupied.
The final case to address was reading a different (potentially larger) field
from a union when it was written with a known tag. To handle this, a new kind of
bitcast was introduced (`bitCastUnionFieldVal`) which supports reading a larger
field by using a backing buffer that has the unwritten bits set to
undefined. The reason to support this (vs always just writing the union as it's
backing type), is that no reads to larger fields ever occur at comptime, it
would be strictly worse to have spent time writing the full backing type.
When the tag is not known, it's set to `.none`. In this case, the value is either an
array of bytes (for extern unions) or an integer (for packed unions).
Most of this migration was performed automatically with `zig fmt`. There
were a few exceptions which I had to manually fix:
* `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten
* `@truncate`'s fixup is incorrect for vectors
* Test cases are not formatted, and their error locations change
It doesn't matter if a pointer to a zero-bit (i.e. OPV) type is
undefined or runtime-known; we still know the result of the dereference
at comptime. Code may use this, for instance, when allocating zero-bit
types: `@as(*void, undefined)` is entirely reasonable to use at runtime,
since we know the pointer will never be accessed, thus it should be
valid at comptime too.
Previously, if you had a pointer to multiple array elements and tried to
write to it at comptime, it was incorrectly treated as a pointer to one
specific array value, leading to an assertion down the line. If we try
to mutate a value at an elem_ptr larger than the element type, we need
to perform a modification to multiple array elements.
This solution isn't ideal, since it will result in storePtrVal
serializing the whole array, modifying the relevant parts, and storing
it back. Ideally, it would only take the required elements. However,
this change would have been more complex, and this is a fairly rare
operation (nobody ever ran into the bug before after all), so it doesn't
matter all that much.
This commit updates stage2 to enforce the property that the syntax
`fn()void` is a function *body* not a *pointer*. To get a pointer, the
syntax `*const fn()void` is required.
ZIR puts function alignment into the func instruction rather than the
decl because this way it makes it into function types. LLVM backend
respects function alignments.
Struct and Union have methods `fieldSrcLoc` to help look up source
locations of their fields. These trigger full loading, tokenization, and
parsing of source files, so should only be called once it is confirmed
that an error message needs to be printed.
There are some nice new error hints for explaining why a type is
required to be comptime, particularly for structs that contain function
body types.
`Type.requiresComptime` is now moved into Sema because it can fail and
might need to trigger field type resolution. Comptime pointer loading
takes into account types that do not have a well-defined memory layout
and does not try to compute a byte offset for them.
`fn()void` syntax no longer secretly makes a pointer. You get a function
body type, which requires comptime. However a pointer to a function body
can be runtime known (obviously).
Compile errors that report "expected pointer, found ..." are factored
out into convenience functions `checkPtrOperand` and `checkPtrType` and
have a note about function pointers.
Implemented `Value.hash` for functions, enum literals, and undefined values.
stage1 is not updated to this (yet?), so some workarounds and disabled
tests are needed to keep everything working. Should we update stage1 to
these new type semantics? Yes probably because I don't want to add too
much conditional compilation logic in the std lib for the different
backends.