compiler_rt_lib and compiler_rt_obj are extracted from the generic
JobQueue into simple boolean flags, and then handled explicitly inside
performAllTheWork().
Introduced generic handling of allocation failure and made
setMiscFailure not return a possible error.
Building the compiler-rt static library now takes advantage of
Compilation's ThreadPool. This introduced a problem, however, because
now each of the object files of compiler-rt all perform AstGen for the
full standard library and compiler-rt files. Even though all of them end
up being cache hits except for the first ones, this is wasteful - O(N*M)
where N is number of compilation units inside compiler-rt and M is the
number of .zig files in the standard library and compiler-rt combined.
More importantly, however, it causes a deadlock, because each thread
interacts with a file system lock for doing AstGen on files, and threads
end up waiting for each other. This will need to be handled with a
process-level file caching system, or some other creative solution.
This is a breaking change. Before, usage looked like this:
```zig
const held = mutex.acquire();
defer held.release();
```
Now it looks like this:
```zig
mutex.lock();
defer mutex.unlock();
```
The `Held` type was an idea to make mutexes slightly safer by making it
more difficult to forget to release an aquired lock. However, this
ultimately caused more problems than it solved, when any data structures
needed to store a held mutex. Simplify everything by reducing the API
down to the primitives: lock() and unlock().
Closes#8051Closes#8246Closes#10105
* move concurrency primitives that always operate on kernel threads to
the std.Thread namespace
* remove std.SpinLock. Nobody should use this in a non-freestanding
environment; the other primitives are always preferable. In
freestanding, it will be necessary to put custom spin logic in there,
so there are no use cases for a std lib version.
* move some std lib files to the top level fields convention
* add std.Thread.spinLoopHint
* add std.Thread.Condition
* add std.Thread.Semaphore
* new implementation of std.Thread.Mutex for Windows and non-pthreads Linux
* add std.Thread.RwLock
Implementations provided by @kprotty
* split std.ResetEvent into:
- ResetEvent - requires init() at runtime and it can fail. Also
requires deinit().
- StaticResetEvent - can be statically initialized and requires no
deinitialization. Initialization cannot fail.
* the POSIX sem_t implementation can in fact fail on initialization
because it is allowed to be implemented as a file descriptor.
* Completely define, clarify, and explain in detail the semantics of
these APIs. Remove the `isSet` function.
* `ResetEvent.timedWait` returns an enum instead of a possible error.
* `ResetEvent.init` takes a pointer to the ResetEvent instead of
returning a copy.
* On Darwin, `ResetEvent` is implemented using Grand Central Dispatch,
which is exposed by libSystem.
stage2 changes:
* ThreadPool: use a single, pre-initialized `ResetEvent` per worker.
* WaitGroup: now requires init() and deinit() and init() can fail.
- Add a `reset` function.
- Compilation initializes one for the work queue in creation and
re-uses it for every update.
- Rename `stop` to `finish`.
- Simplify the implementation based on the usage pattern.