- Rename GPU address spaces to match with SPIR-V spec.
- Emit `Block` Decoration for Uniform/PushConstant variables.
- Don't emit `OpTypeForwardPointer` for non-opencl targets.
(there's still a false-positive about recursive structs)
Signed-off-by: Ali Cheraghi <alichraghi@proton.me>
This commit reworks how anonymous struct literals and tuples work.
Previously, an untyped anonymous struct literal
(e.g. `const x = .{ .a = 123 }`) was given an "anonymous struct type",
which is a special kind of struct which coerces using structural
equivalence. This mechanism was a holdover from before we used
RLS / result types as the primary mechanism of type inference. This
commit changes the language so that the type assigned here is a "normal"
struct type. It uses a form of equivalence based on the AST node and the
type's structure, much like a reified (`@Type`) type.
Additionally, tuples have been simplified. The distinction between
"simple" and "complex" tuple types is eliminated. All tuples, even those
explicitly declared using `struct { ... }` syntax, use structural
equivalence, and do not undergo staged type resolution. Tuples are very
restricted: they cannot have non-`auto` layouts, cannot have aligned
fields, and cannot have default values with the exception of `comptime`
fields. Tuples currently do not have optimized layout, but this can be
changed in the future.
This change simplifies the language, and fixes some problematic
coercions through pointers which led to unintuitive behavior.
Resolves: #16865
Also, start using labeled switch statements when dispatching
maybe-runtime instructions like condbr to comptime-only variants like
condbr_inline.
This can't be merged until we get a zig1.wasm update due to #21385.
Resolves: #21405
Under some architecture/operating system combinations it is forbidden
to return a pointer from a merge, as these pointers must point to a
location at compile time. This adds a check for those cases when
returning a pointer from a block merge.
using `.C` in Sema is incorrect since it will be resolved under the target that Zig was compiled with, not the target build configuration. This is easily solved by just calling `cCallingConvention` on the target to resolve it.
these tasks have some shared data dependencies so they cannot be done
simultaneously. Future work should untangle these data dependencies so
that more can be done in parallel.
for now this commit ensures correctness by making linker input parsing
and codegen tasks part of the same queue.
* Compilation.objects changes to Compilation.link_inputs which stores
objects, archives, windows resources, shared objects, and strings
intended to be put directly into the dynamic section. Order is now
preserved between all of these kinds of linker inputs. If it is
determined the order does not matter for a particular kind of linker
input, that item should be moved to a different array.
* rename system_libs to windows_libs
* untangle library lookup from CLI types
* when doing library lookup, instead of using access syscalls, go ahead
and open the files and keep the handles around for passing to the
cache system and the linker.
* during library lookup and cache file hashing, use positioned reads to
avoid affecting the file seek position.
* library directories are opened in the CLI and converted to Directory
objects, warnings emitted for those that cannot be opened.
minFunctionAlignment() is something we can know ahead of time for any given
target because it's a matter of ABI. However, defaultFunctionAlignment() is a
matter of optimization and every backend can do it differently depending on any
number of factors. For example, LLVM will base the choice on the CPU model in
its aarch64 backend. So just don't use this value in the frontend.
This commit finishes implementing #21209 by removing the
`@setAlignStack` builtin in favour of `CallingConvention` payloads. The
x86_64 backend is updated to use the stack alignment given in the
calling convention (the LLVM backend was already updated in a previous
commit).
Resolves: #21209
The old `CallingConvention` type is replaced with the new
`NewCallingConvention`. References to `NewCallingConvention` in the
compiler are updated accordingly. In addition, a few parts of the
standard library are updated to use the new type correctly.
This commit begins implementing accepted proposal #21209 by making
`std.builtin.CallingConvention` a tagged union.
The stage1 dance here is a little convoluted. This commit introduces the
new type as `NewCallingConvention`, keeping the old `CallingConvention`
around. The compiler uses `std.builtin.NewCallingConvention`
exclusively, but when fetching the type from `std` when running the
compiler (e.g. with `getBuiltinType`), the name `CallingConvention` is
used. This allows a prior build of Zig to be used to build this commit.
The next commit will update `zig1.wasm`, and then the compiler and
standard library can be updated to completely replace
`CallingConvention` with `NewCallingConvention`.
The second half of #21209 is to remove `@setAlignStack`, which will be
implemented in another commit after updating `zig1.wasm`.
These are really answering questions about the Zig compiler's capacity to
provide a libc/libc++ implementation. As such, std.zig.target seems like a more
fitting place for these.
The re-analysis here is a little coarse; it'd be nice in the future to
have a way for an AstGen failure to preserve *all* analysis which
depends on the last success, and just hide the compile errors which
depend on it somehow. But I'm not sure how we'd achieve that, so this
works fine for now.
Resolves: #21223
This not only simplifies the error bundling logic, but also improves
efficiency by allowing the result to be cached between, for instance,
multiple calls to `totalErrorCount`.
* Adds new cpu architectures propeller1 and propeller2.
These cpu architectures allow targeting the Parallax Propeller 1 and Propeller 2, which are both very special microcontrollers with 512 registers and 8 cpu cores.
Resolves#21559
* Adds std.elf.EM.PROPELLER and std.elf.EM.PROPELLER2
* Fixes missing switch prongs in src/codegen/llvm.zig
* Fixes order in std.Target.Arch
---------
Co-authored-by: Felix "xq" Queißner <git@random-projects.net>
Introduces `std.builtin.Panic` which is a complete interface for
panicking. Provide `std.debug.FormattedPanic` and
`std.debug.SimplePanic` and let the user choose, or make their own.