I'm not sure if this is the right place for this to happen, and
it should become obsolete when comptime mutation is rewritten
and the remaining legacy value tags are remove, so keeping this
as a separate revertable commit.
Store `InternPool.Index` as the key instead which means that an AIR
instruction no longer needs to be burned to store the type, and also
that we can use AutoArrayHashMap instead of an ArrayList, which avoids
storing duplicates into the set, potentially saving CPU time.
This allows some code (like struct initializers) to use interned types
while other code (such as comptime mutation) continues to use legacy
types.
With these changes, an `zig build-obj empty.zig` gets to a crash on
missing interned error union types.
One change worth noting in this commit is that `module.global_error_set`
is no longer kept strictly up-to-date. The previous code reserved
integer error values when dealing with error set types, but this is no
longer needed because the integer values are not needed for semantic
analysis unless `@errorToInt` or `@intToError` are used and therefore
may be assigned lazily.
Also I moved `anyframe` from being represented by `SimpleType` to being
represented by the `none` tag of `anyframe_type` because most code wants
to handle these two types together.
I'm seeing a new assertion trip: the call to `enumTagFieldIndex` in the
implementation of `@Type` is attempting to query the field index of an
union's enum tag, but the type of the enum tag value provided is not the
same as the union's tag type. Most likely this is a problem with type
coercion, since values are now typed.
Another problem is that I added some hacks in std.builtin because I
didn't see any convenient way to access them from Sema. That should
definitely be cleaned up before merging this branch.
Unlike unions and structs, enums are actually *encoded* into the
InternPool directly, rather than using the SegmentedList trick. This
results in them being quite compact, and greatly improved the ergonomics
of using enum types throughout the compiler.
It did however require introducing a new concept to the InternPool which
is an "incomplete" item - something that is added to gain a permanent
Index, but which is then mutated in place. This was necessary because
enum tag values and tag types may reference the namespaces created by
the enum itself, which required constructing the namespace, decl, and
calling analyzeDecl on the decl, which required the decl value, which
required the enum type, which required an InternPool index to be
assigned and for it to be meaningful.
The API for updating enums in place turned out to be quite slick and
efficient - the methods directly populate pre-allocated arrays and
return the information necessary to output the same compilation errors
as before.
This commit changes a lot of `*const Module` to `*Module` to make it
work, since accessing the integer tag type of an enum might need to
mutate the InternPool by adding a new integer type into it.
An alternate strategy would be to pre-heat the InternPool with the
integer tag type when creating an enum type, which would make it so that
intTagType could accept a const Module instead of a mutable one,
asserting that the InternPool already had the integer tag type.
Temporarily used for some unfortunate allocations made by backends that
need to construct pointer types that can't be represented by the
InternPool. Once all types are migrated to be stored in the InternPool,
this can be removed.