This is handy if you have a u32 and want a u32 and don't want to take a
detour through many layers of abstraction elsewhere in the std.hash
namespace.
Copied from https://nullprogram.com/blog/2018/07/31/
We need to set rbp last because the arguments are stored on the
stack. If we clobber rbp first, then we will get a segfault when
trying to access the function arguments.
I believe I had already done this with the other syscall* functions,
but not with syscall1, so this allows single argument syscalls like
close to work.
To avoid leaking slots, `fetchRemove` must increment `available` (when the "fetch" succeeds).
Without the `available += 1`, the added test `"std.hash_map repeat fetchRemove"` fails with
run test std-x86-linux-none-Debug: error: thread 432734 panic: integer overflow
.../zig/lib/std/hash_map.zig:1365:28: 0x6471d5 in getOrPutAssumeCapacityAdapted__anon_47495 (test)
self.available -= 1;
^
.../zig/lib/std/hash_map.zig:1308:62: 0x616950 in getOrPutAssumeCapacityContext (test)
const result = self.getOrPutAssumeCapacityAdapted(key, ctx);
^
Alternatively, `fetchRemove` could call `removeByIndex`, though that would entail calling `header()` twice instead of once.
Before this commit, if Walker.next errored with e.g. `error.AccessDenied` and the caller did something like `while (true) { walker.next() catch continue; }`, then the directory that errored with AccessDenied would be continually iterated in each `next` call and error every time with AccessDenied.
After this commit, the directory that errored will be popped off the stack before the error is returned, meaning that in the subsequent `next` call, it won't be retried and the Walker will continue with whatever directories remain on its stack.
For a real example, before this commit, walking `/proc/` on my system would infinitely loop due to repeated AccessDenied errors on the same directory. After this commit, I am able to walk `/proc/` on my system fully (skipping over any directories that are unable to be iterated).
Since we are opening each directory for iteration, we know that we don't need to reset the cursor's directory before iterating. Using `iterateAssumeFirstIteration` skips the cursor resetting which eliminates an `lseek` syscall for every directory opened on non-Windows platforms.
This doesn't seem to actually matter much for performance (1.01 ± 0.02 times faster when walking /home/ on my system) but avoiding unnecessary syscalls is always nice anyway.
crypto.bcrypt: allow very large passwords to be pre-hashed
bcrypt has a slightly annoying limitation: passwords are limited
to 72 characters. In the original implementation, additional characters
are silently ignored.
When they care, applications adopt different strategies to work around
this, in incompatible ways.
Ideally, large passwords should be pre-hashed using a hash function that
hinders GPU attackers, and the hashed function should not be deterministic
in order to defeat shucking attacks.
This change improves the developer experience by adding a very explicit
`silently_truncate_password` option, that can be set to `false` in
order to do that automatically, and consistently across Zig applications.
By default, passwords are still truncated, so this is not a breaking
change.
Add some inline documentation for our beloved autodoc by the way.
Windows defines `recv` and `recvfrom` to return a value of type `int`,
rather than a pointer-sized signed integer, and so should use `c_int`
rather than `isize` for their return types.
Fixes bug causing ReleaseSmall to fail on Windows.
Due to the change in default behavior of ReleaseSmall, debug info are
stripped by default. However because `Compile.create` still defaults to
null, `producesPdbFile` will report true for
`lib/std/Build/Step/InstallArtifact.zig` causing it to fail on copying a
file that does not exist. This commit change the default of strip
depending on `optimize`.
Individual max buffer sizes are well known, now that arithmetic doesn't
require allocations any more.
Also bump `main_cert_pub_key_buf`, so that e.g. `nodejs.org` public
keys can fit.
The idea here is that there are two ways we can reference a function at runtime:
* Through a direct call, i.e. where the function is comptime-known
* Through a function pointer
This means we can easily perform a form of rudimentary escape analysis
on functions. If we ever see a `decl_ref` or `ref` of a function, we
have a function pointer, which could "leak" into runtime code, so we
emit the function; but for a plain `decl_val`, there's no need to.
This change means that `comptime { _ = f; }` no longer forces a function
to be emitted, which was used for some things (mainly tests). These use
sites have been replaced with `_ = &f;`, which still triggers analysis
of the function body, since you're taking a pointer to the function.
Resolves: #6256Resolves: #15353
This data changed quite significantly between DWARF 4 and 5. Some
systems are shipping DWARF 5 libraries (Void Linux on musl libc seems to
use it for crt1 etc), which meant when printing stack traces, a random
compile unit might be incorrectly identified as containing an address,
resulting in incorrect location information.
I was consistently experiencing this issue with compiler stack traces,
and this change fixed it.
There are many different types of Windows paths, and there are a few different possible namespaces on top of that. Before this commit, NT namespaced paths were somewhat supported, and for Win32 paths (those without a namespace prefix), only relative and drive absolute paths were supported. After this commit, all of the following are supported:
- Device namespaced paths (`\\.\`)
- Verbatim paths (`\\?\`)
- NT-namespaced paths (`\??\`)
- Relative paths (`foo`)
- Drive-absolute paths (`C:\foo`)
- Drive-relative paths (`C:foo`)
- Rooted paths (`\foo`)
- UNC absolute paths (`\\server\share\foo`)
- Root local device paths (`\\.` or `\\?` exactly)
Plus:
- Any of the path types and namespace types can be mixed and matched together as appropriate.
- All of the `std.os.windows.*ToPrefixedFileW` functions will accept any path type, prefixed or not, and do the appropriate thing to convert them to an NT-prefixed path if necessary.
This is achieved by making the `std.os.windows.*ToPrefixedFileW` functions behave like `ntdll.RtlDosPathNameToNtPathName_U`, but with a few differences:
- Does not allocate on the heap (this is why we can't use `ntdll.RtlDosPathNameToNtPathName_U` directly, it does internal heap allocation).
- Relative paths are kept as relative unless they contain too many .. components, in which case they are treated as 'drive relative' and resolved against the CWD (this is how it behaved before this commit as well).
- Special case device names like COM1, NUL, etc are not handled specially (TODO)
- `.` and space are not stripped from the end of relative paths (potential TODO)
Most of the non-trivial conversion of non-relative paths is done via `ntdll.RtlGetFullPathName_U`, which AFAIK is used internally by `ntdll.RtlDosPathNameToNtPathName_U`.
Some relevant reading on Windows paths:
- https://googleprojectzero.blogspot.com/2016/02/the-definitive-guide-on-win32-to-nt.html
- https://chrisdenton.github.io/omnipath/Overview.htmlCloses#8205
Might close (untested) #12729
Note:
- This removes checking for illegal characters in `std.os.windows.sliceToPrefixedFileW`, since the previous solution (iterate the whole string and error if any illegal characters were found) was naive and won't work for all path types. This is further complicated by things like file streams (where `:` is used as a delimiter, e.g. `file.ext:stream_name:$DATA`) and things in the device namespace (where a path like `\\.\GLOBALROOT\??\UNC\localhost\C$\foo` is valid despite the `?`s in the path and is effectively equivalent to `C:\foo`). Truly validating paths is complicated and would need to be tailored to each path type. The illegal character checking being removed may open up users to more instances of hitting `OBJECT_NAME_INVALID => unreachable` when using `fs` APIs.
+ This is related to https://github.com/ziglang/zig/issues/15607
- `bytes` -> `buffer`
- Correct naming consistency between
1. fn argument and doc comment of `(read|write)PackedTwosComplement`
2. fn arguments of `(read|write)PackedTwosComplement` and `(read|write)TwosComplement`
* move `ptrBitWidth` from Arch to Target since it needs to know about the abi
* double isn't always 8 bits
* AVR uses 1-byte alignment for everything in GCC