Introduce the concept of "target query" and "resolved target". A target
query is what the user specifies, with some things left to default. A
resolved target has the default things discovered and populated.
In the future, std.zig.CrossTarget will be rename to std.Target.Query.
Introduces `std.Build.resolveTargetQuery` to get from one to the other.
The concept of `main_mod_path` is gone, no longer supported. You have to
put the root source file at the module root now.
* remove deprecated API
* update build.zig for the breaking API changes in this branch
* move std.Build.Step.Compile.BuildId to std.zig.BuildId
* add more options to std.Build.ExecutableOptions, std.Build.ObjectOptions,
std.Build.SharedLibraryOptions, std.Build.StaticLibraryOptions, and
std.Build.TestOptions.
* remove `std.Build.constructCMacro`. There is no use for this API.
* deprecate `std.Build.Step.Compile.defineCMacro`. Instead,
`std.Build.Module.addCMacro` is provided.
- remove `std.Build.Step.Compile.defineCMacroRaw`.
* deprecate `std.Build.Step.Compile.linkFrameworkNeeded`
- use `std.Build.Module.linkFramework`
* deprecate `std.Build.Step.Compile.linkFrameworkWeak`
- use `std.Build.Module.linkFramework`
* move more logic into `std.Build.Module`
* allow `target` and `optimize` to be `null` when creating a Module.
Along with other fields, those unspecified options will be inherited
from parent `Module` when inserted into an import table.
* the `target` field of `addExecutable` is now required. pass `b.host`
to get the host target.
This reverts commit 0c99ba1eab63865592bb084feb271cd4e4b0357e, reversing
changes made to 5f92b070bf284f1493b1b5d433dd3adde2f46727.
This caused a CI failure when it landed in master branch due to a
128-bit `@byteSwap` in std.mem.
* add Module instances for each package's build.zig and attach it to the
dependencies.zig module with the hash digest hex string as the name.
* fix incorrectly skipping the wrong packages for creating
dependencies.zig
* a couple more renaming of "package" to "module"
* start renaming "package" to "module" (see #14307)
- build system gains `main_mod_path` and `main_pkg_path` is still
there but it is deprecated.
* eliminate the object-oriented memory management style of what was
previously `*Package`. Now it is `*Package.Module` and all pointers
point to externally managed memory.
* fixes to get the new Fetch.zig code working. The previous commit was
work-in-progress. There are still two commented out code paths, the
one that leads to `Compilation.create` and the one for `zig build`
that fetches the entire dependency tree and creates the required
modules for the build runner.
This makes Cache.findPrefix/findPrefixResolved use `std.fs.path.relative` instead of `std.mem.startsWith` when checking if a file is within a prefix. This fixes multiple edge cases around prefix detection:
- If a prefix path ended with a path separator, then the first character of the 'sub_path' would get cut off because the previous implementation assumed it was a path separator. Example: prefix: `/foo/`, file_path: `/foo/abc.txt` would see that they both start with `/foo/` and then slice starting from one byte past the common prefix, ending up with `bc.txt` instead of the expected `abc.txt`
- If a prefix contained double path separators after any component, then the `startsWith` check would erroneously fail. Example: prefix: `/foo//bar`, file_path: `/foo/bar/abc.txt` would not see that abc.txt is a sub path of the prefix `/foo//bar`
- On Windows, case insensitivity was not respected at all, instead the UTF-8 bytes were compared directly
This fixes all of the things in the above list (and possibly more).
Most of this migration was performed automatically with `zig fmt`. There
were a few exceptions which I had to manually fix:
* `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten
* `@truncate`'s fixup is incorrect for vectors
* Test cases are not formatted, and their error locations change
* build.zig: the result of b.option() can be assigned directly in many
cases thanks to the return type being an optional
* std.Build: make the build system aware of the
std.Build.Step.Compile.BuildId type when used as an option.
- remove extraneous newlines in error logs
* simplify caching logic
* simplify hexstring parsing tests and use a doc test
* simplify hashing logic. don't use an optional when the `none` tag
already provides this meaning.
* CLI: fix incorrect linker arg parsing
With the old logic, it was possible for a bunch of processes to queue up
to update a cache entry, and then each to do so one at a time. Now, it
rechecks whether there still a cache miss or another process has
completed the work in the interim.
When checking a cache entry with no input files for a hit, if
`createFile` returned `error.WouldBlock` we would forget about the fact
that the file has been created, and all future checks will assume that a
cache hit has happened, even though one never has or does, leading to
rare `FileNotFound` errors trying the access the protected files.
This fix works by writing an extra byte to the manifest file to
distinguish hits and misses when there no input files to write.
* docs(std.math): elaborate on difference between absCast and absInt
* docs(std.rand.Random.weightedIndex): elaborate on likelihood
I think this makes it easier to understand.
* langref: add small reminder
* docs(std.fs.path.extension): brevity
* docs(std.bit_set.StaticBitSet): mention the specific types
* std.debug.TTY: explain what purpose this struct serves
This should also make it clearer that this struct is not supposed to provide unrelated terminal manipulation functionality such as setting the cursor position or something because terminals are complicated and we should keep this struct simple and focused on debugging.
* langref(package listing): brevity
* langref: explain what exactly `threadlocal` causes to happen
* std.array_list: link between swapRemove and orderedRemove
Maybe this can serve as a TLDR and make it easier to decide.
* PrefetchOptions.locality: clarify docs that this is a range
This confused me previously and I thought I can only use either 0 or 3.
* fix typos and more
* std.builtin.CallingConvention: document some CCs
* langref: explain possibly cryptic names
I think it helps knowing what exactly these acronyms (@clz and @ctz) and
abbreviations (@popCount) mean.
* variadic function error: add missing preposition
* std.fmt.format docs: nicely hyphenate
* help menu: say what to optimize for
I think this is slightly more specific than just calling it
"optimizations". These are speed optimizations. I used the word
"performance" here.
This fixes `.INVAL => unreachable` being triggered by the cache system
on macOS when multiple processes race to create the same compilation.
The problem is that when two processes race to create a file, it
sometimes returns ENOENT even though that error code is nonsensical for
this situation.
Commit 2b0929929d67e222ca6a9523a3a594ed456c4a51 purportedly solved this,
but it did not open the file with write permissions, leading to the
EINVAL panic later on. This commit remedies the situation by introducing
a loop and simply retrying when the ENOENT occurs.
There are no dir components, so you would think that this was
unreachable, however we have observed on macOS two processes racing
to do openat() with O_CREAT manifest in ENOENT.
Now that this API is used by the build system, these debug logs are
problematic because build scripts run in debug mode, making these logs
noisy output.