606 Commits

Author SHA1 Message Date
kcbanner
125c4a265a Fix respondWebSocket, enable --webui on Windows
This commit re-enables the --webui functionality on windows, with the caveat that rebuild functionality is still disabled (due to deadlocks caused by reading to / writing from the same non-overlapped socket on multiple threads). I updated the UI to be aware of this, and hide the `Rebuild` button.

http.Server: Remove incorrect advance() call. This was causing browsers to disconnect the websocket, as we were sending undefined bytes.
build.WebServer: Re-enable on windows, but disable functionality that requires receiving messages from the client
build-web: Show total times in tables
2025-08-09 16:06:33 -04:00
Andrew Kelley
3fb86841cc
Merge pull request #24661 from alichraghi/spv4
spirv: refactor and remove deduplication ISel
2025-08-07 20:55:50 -07:00
Andrew Kelley
fef41c66db update build system to new http.Server API 2025-08-07 10:04:29 -07:00
Ali Cheraghi
246e1de554
Watch: do not fail when file is removed
before this we would get a crash
2025-08-03 13:16:49 +03:30
mlugg
e98aeeb73f std.Build: keep compiler alive under -fincremental --webui
Previously, this only applied when using `-fincremental --watch`, but
`--webui` makes the build runner stay alive just like `--watch` does, so
the same logic applies here. Without this, attempting to perform
incremental updates with `--webui` performs full rebuilds. (I did test
that before merging the PR, but at that time I was passing `--watch`
too -- which has since been disallowed -- so I missed that it doesn't
work as expected without that option!)
2025-08-02 08:56:19 +01:00
mlugg
abf1795337 std.Build.Watch: add macOS implementation based on FSEventStream
Resolves: #21905
2025-08-02 05:13:13 +01:00
mlugg
dcc3e6e1dd build system: replace fuzzing UI with build UI, add time report
This commit replaces the "fuzzer" UI, previously accessed with the
`--fuzz` and `--port` flags, with a more interesting web UI which allows
more interactions with the Zig build system. Most notably, it allows
accessing the data emitted by a new "time report" system, which allows
users to see which parts of Zig programs take the longest to compile.

The option to expose the web UI is `--webui`. By default, it will listen
on `[::1]` on a random port, but any IPv6 or IPv4 address can be
specified with e.g. `--webui=[::1]:8000` or `--webui=127.0.0.1:8000`.
The options `--fuzz` and `--time-report` both imply `--webui` if not
given. Currently, `--webui` is incompatible with `--watch`; specifying
both will cause `zig build` to exit with a fatal error.

When the web UI is enabled, the build runner spawns the web server as
soon as the configure phase completes. The frontend code consists of one
HTML file, one JavaScript file, two CSS files, and a few Zig source
files which are built into a WASM blob on-demand -- this is all very
similar to the old fuzzer UI. Also inherited from the fuzzer UI is that
the build system communicates with web clients over a WebSocket
connection.

When the build finishes, if `--webui` was passed (i.e. if the web server
is running), the build runner does not terminate; it continues running
to serve web requests, allowing interactive control of the build system.

In the web interface is an overall "status" indicating whether a build
is currently running, and also a list of all steps in this build. There
are visual indicators (colors and spinners) for in-progress, succeeded,
and failed steps. There is a "Rebuild" button which will cause the build
system to reset the state of every step (note that this does not affect
caching) and evaluate the step graph again.

If `--time-report` is passed to `zig build`, a new section of the
interface becomes visible, which associates every build step with a
"time report". For most steps, this is just a simple "time taken" value.
However, for `Compile` steps, the compiler communicates with the build
system to provide it with much more interesting information: time taken
for various pipeline phases, with a per-declaration and per-file
breakdown, sorted by slowest declarations/files first. This feature is
still in its early stages: the data can be a little tricky to
understand, and there is no way to, for instance, sort by different
properties, or filter to certain files. However, it has already given us
some interesting statistics, and can be useful for spotting, for
instance, particularly complex and slow compile-time logic.
Additionally, if a compilation uses LLVM, its time report includes the
"LLVM pass timing" information, which was previously accessible with the
(now removed) `-ftime-report` compiler flag.

To make time reports more useful, ZIR and compilation caches are ignored
by the Zig compiler when they are enabled -- in other words, `Compile`
steps *always* run, even if their result should be cached. This means
that the flag can be used to analyze a project's compile time without
having to repeatedly clear cache directory, for instance. However, when
using `-fincremental`, updates other than the first will only show you
the statistics for what changed on that particular update. Notably, this
gives us a fairly nice way to see exactly which declarations were
re-analyzed by an incremental update.

If `--fuzz` is passed to `zig build`, another section of the web
interface becomes visible, this time exposing the fuzzer. This is quite
similar to the fuzzer UI this commit replaces, with only a few cosmetic
tweaks. The interface is closer than before to supporting multiple fuzz
steps at a time (in line with the overall strategy for this build UI,
the goal will be for all of the fuzz steps to be accessible in the same
interface), but still doesn't actually support it. The fuzzer UI looks
quite different under the hood: as a result, various bugs are fixed,
although other bugs remain. For instance, viewing the source code of any
file other than the root of the main module is completely broken (as on
master) due to some bogus file-to-module assignment logic in the fuzzer
UI.

Implementation notes:

* The `lib/build-web/` directory holds the client side of the web UI.

* The general server logic is in `std.Build.WebServer`.

* Fuzzing-specific logic is in `std.Build.Fuzz`.

* `std.Build.abi` is the new home of `std.Build.Fuzz.abi`, since it now
  relates to the build system web UI in general.

* The build runner now has an **actual** general-purpose allocator,
  because thanks to `--watch` and `--webui`, the process can be
  arbitrarily long-lived. The gpa is `std.heap.DebugAllocator`, but the
  arena remains backed by `std.heap.page_allocator` for efficiency. I
  fixed several crashes caused by conflation of `gpa` and `arena` in the
  build runner and `std.Build`, but there may still be some I have
  missed.

* The I/O logic in `std.Build.WebServer` is pretty gnarly; there are a
  *lot* of threads involved. I anticipate this situation improving
  significantly once the `std.Io` interface (with concurrency support)
  is introduced.
2025-08-01 23:48:21 +01:00
Loris Cro
de23ccfad1 build system: print captured stderr on Run step failure
when a Run step that captures stderr fails, no output from it is visible
by the user and, since the step failed, any downstream step that would
process the captured stream will not run, making it impossible for the
user to see the stderr output from the failed process invocation, which
makes for a frustrating puzzle when this happens in CI.
2025-07-30 22:40:36 +01:00
Carl Åstholm
413179ccfc std.Build: Deprecate Step.Compile APIs that mutate the root module
Not only are `Step.Compile` methods like `linkLibC()` redundant because
`Module` exposes the same APIs, it also might not be immediately obvious
to users that these methods modify the underlying root module, which can
be a footgun and lead to unintended results if the module is exported to
package consumers or shared by multiple compile steps.

Using `compile.root_module.link_libc = true` makes it more clear to
users which of the compile step and the module owns which options.
2025-07-26 12:06:42 +02:00
Andrew Kelley
b8955a2e0a std.Io.poll: update to new I/O API 2025-07-23 21:25:34 -07:00
Andrew Kelley
1dcea220a4 std.tar: update to new I/O API 2025-07-22 09:41:44 -07:00
Andrew Kelley
f2a3ac7c05 std.fs.File: delete writeFileAll and friends
please use File.Writer for these use cases

also breaking API changes to std.fs.AtomicFile
2025-07-21 12:32:37 -07:00
Andrew Kelley
8373788c4c
Merge pull request #24488 from ziglang/more
std.zig: finish updating to new I/O API
2025-07-20 11:24:41 +02:00
Andrew Kelley
e43617e686
Merge pull request #24505 from ziglang/json
update std.json and std.zon to new I/O API
2025-07-20 09:48:25 +02:00
Alex Rønne Petersen
c58cce7999 std.Build.Step.Run: fix up 681d324c49e7cdc773cc891ea49ed69dd03c23c7
https://github.com/ziglang/zig/pull/24151/files#r2217494741
2025-07-20 07:25:05 +02:00
Andrew Kelley
c40fb96ca3 std.Io.Writer: fix writeSliceSwap
tried to be too clever, wrote bad code
2025-07-19 22:12:37 -07:00
Andrew Kelley
c3da98cf5a std.zon: update to new I/O API 2025-07-19 18:27:09 -07:00
Tristan Ross
5ef07302d7 std.Build.Step.ConfigHeader: add the lazy file styled input as a dependency 2025-07-17 05:20:24 +02:00
Alex Kladov
7d63e777a4 fix memory leak
closes #24421
2025-07-16 18:34:34 +02:00
Andrew Kelley
5496901e71 std.Io.Reader.appendRemaining: add missing assert 2025-07-14 00:14:21 -07:00
Alex Rønne Petersen
681d324c49 std.Build.Step.Run: Set WINEDEBUG=-all for -fwine by default.
This silences the excessive default stderr logging from Wine. The user can still
override this by setting WINEDEBUG in the environment; this just provides a more
sensible default.

Closes #24139.
2025-07-12 00:03:02 +02:00
Linus Groh
eb37552536 Remove numerous things deprecated during the 0.14 release cycle
Basically everything that has a direct replacement or no uses left.

Notable omissions:

- std.ArrayHashMap: Too much fallout, needs a separate cleanup.
- std.debug.runtime_safety: Too much fallout.
- std.heap.GeneralPurposeAllocator: Lots of references to it remain, not
  a simple find and replace as "debug allocator" is not equivalent to
  "general purpose allocator".
- std.io.Reader: Is being reworked at the moment.
- std.unicode.utf8Decode(): No replacement, needs a new API first.
- Manifest backwards compat options: Removal would break test data used
  by TestFetchBuilder.
- panic handler needs to be a namespace: Many tests still rely on it
  being a function, needs a separate cleanup.
2025-07-11 08:17:43 +02:00
Andrew Kelley
dce08d9a57 std.Build.Cache: remove debugging remnants
oops!
2025-07-09 20:01:15 -07:00
Andrew Kelley
e97a0ffb60 std.Build.Step.CheckObject: mostly revert to master branch
the updated code to use new std.io API is crashing
2025-07-07 22:43:53 -07:00
Andrew Kelley
f2ad3bcc1c fix 32-bit compilation 2025-07-07 22:43:53 -07:00
Andrew Kelley
9903587a63 std.Build.Step.Options: fix build failure 2025-07-07 22:43:53 -07:00
Andrew Kelley
7e2a26c0c4 std.io.Writer.printValue: rework logic
Alignment and fill options only apply to numbers.

Rework the implementation to mainly branch on the format string rather
than the type information. This is more straightforward to maintain and
more straightforward for comptime evaluation.

Enums support being printed as decimal, hexadecimal, octal, and binary.

`formatInteger` is another possible format method that is
unconditionally called when the value type is struct and one of the
integer-printing format specifiers are used.
2025-07-07 22:43:53 -07:00
Andrew Kelley
5378fdb153 std.fmt: fully remove format string from format methods
Introduces `std.fmt.alt` which is a helper for calling alternate format
methods besides one named "format".
2025-07-07 22:43:53 -07:00
Andrew Kelley
cce32bd1d5 fix build runner 2025-07-07 22:43:52 -07:00
Andrew Kelley
fac5fe57be std.io.Writer.Allocating: rename interface to writer 2025-07-07 22:43:52 -07:00
Andrew Kelley
fc310ee7bc std.io.Reader: fix appendRemaining 2025-07-07 22:43:52 -07:00
Andrew Kelley
4bca5faca6 std.Build.Cache: write manifest without heap allocating
Now that the buffered writing interface is not generic.
2025-07-07 22:43:52 -07:00
Andrew Kelley
d6ac04c478 std.Build.Step.CheckObject: fix the TODO 2025-07-07 22:43:52 -07:00
Andrew Kelley
0e37ff0d59 std.fmt: breaking API changes
added adapter to AnyWriter and GenericWriter to help bridge the gap
between old and new API

make std.testing.expectFmt work at compile-time

std.fmt no longer has a dependency on std.unicode. Formatted printing
was never properly unicode-aware. Now it no longer pretends to be.

Breakage/deprecations:
* std.fs.File.reader -> std.fs.File.deprecatedReader
* std.fs.File.writer -> std.fs.File.deprecatedWriter
* std.io.GenericReader -> std.io.Reader
* std.io.GenericWriter -> std.io.Writer
* std.io.AnyReader -> std.io.Reader
* std.io.AnyWriter -> std.io.Writer
* std.fmt.format -> std.fmt.deprecatedFormat
* std.fmt.fmtSliceEscapeLower -> std.ascii.hexEscape
* std.fmt.fmtSliceEscapeUpper -> std.ascii.hexEscape
* std.fmt.fmtSliceHexLower -> {x}
* std.fmt.fmtSliceHexUpper -> {X}
* std.fmt.fmtIntSizeDec -> {B}
* std.fmt.fmtIntSizeBin -> {Bi}
* std.fmt.fmtDuration -> {D}
* std.fmt.fmtDurationSigned -> {D}
* {} -> {f} when there is a format method
* format method signature
  - anytype -> *std.io.Writer
  - inferred error set -> error{WriteFailed}
  - options -> (deleted)
* std.fmt.Formatted
  - now takes context type explicitly
  - no fmt string
2025-07-07 22:43:51 -07:00
Andrew Kelley
0b3f0124dc std.io: move getStdIn, getStdOut, getStdErr functions to fs.File
preparing to rearrange std.io namespace into an interface

how to upgrade:

std.io.getStdIn() -> std.fs.File.stdin()
std.io.getStdOut() -> std.fs.File.stdout()
std.io.getStdErr() -> std.fs.File.stderr()
2025-07-07 22:43:51 -07:00
Andrew Kelley
aa52bb8327 zig fmt 2025-07-07 13:39:16 -07:00
Alex Rønne Petersen
6b6e336e07
std.Build.Step.CheckObject: Truncate st_other before interpreting it
Tools are free to use the upper bits of this field for whatever; thus, tools
that want to interpret the visibility type should truncate to 2 bits.
2025-06-30 12:21:38 +02:00
Kevin Boulain
640a130651 std.Build.Watch: key fanotify file descriptors by mount id
Since marks are limited to a single filesystem.
Context: https://github.com/ziglang/zig/issues/20670
Original pull request: https://github.com/ziglang/zig/pull/20672

Co-authored-by: Maciej 'vesim' Kuliński <vesim809@pm.me>
2025-06-23 06:08:25 +02:00
Matthew Lugg
75d0ec9c04
Merge pull request #24227 from mlugg/misc-build-stuff
`std.Build`: more miscellaneous bits
2025-06-20 10:28:38 +01:00
mlugg
4a9e8b73aa
std.Build.Step.Run: pass correct relative cache dir to tests
Fixes an additional bug reported in the closed #24216.
2025-06-20 00:33:44 +01:00
Jacob Young
917640810e Target: pass and use locals by pointer instead of by value
This struct is larger than 256 bytes and code that copies it
consistently shows up in profiles of the compiler.
2025-06-19 11:45:06 -04:00
Jacob Young
16d78bc0c0 Build: add install commands to --verbose output 2025-06-19 11:45:06 -04:00
Jacob Young
df4068cabd Build: change how the target is printed in step names
e.g. `x86_64-windows.win10...win11_dt-gnu` -> `x86_64-windows-gnu`

When the OS version is the default this is redundant with checking the
default in the standard library.
2025-06-19 11:45:06 -04:00
mlugg
36499c251c std.Build.Step.Run: prefix relative path arguments with './'
This is necessary in two cases:

* On POSIX, the exe path (`argv[0]`) must contain a path separator
* Some programs might treat a file named e.g. `-foo` as a flag, which
  can be avoided by passing `./-foo`

Rather than detecting these two cases, just always include the prefix;
there's no harm in it.

Also, if the cwd is specified, include it in the manifest. If the user
has set the cwd of a Run step, it is clearly because this affects the
behavior of the executable somehow, so that cwd path should be a part of
the step's manifest.

Resolves: #24216
2025-06-18 22:45:05 +01:00
mlugg
f3c0555975
std.Build: introduce ConfigHeader.getOutputDir, small refactor
`std.Build.Step.ConfigHeader` emits a *directory* containing a config
header under a given sub path, but there's no good way to actually
access that directory as a `LazyPath` in the configure phase. This is
silly; it's perfectly valid to refer to that directory, perhaps to
explicitly pass as a "-I" flag to a different toolchain invoked via a
`Step.Run`. So now, instead of the `GeneratedFile` being the actual
*file*, it should be that *directory*, i.e. `cache/o/<digest>`. We can
then easily get the *file* if needed just by using `LazyPath.path` to go
"deeper", which there is a helper function for.

The legacy `getOutput` function is now a deprecated alias for
`getOutputFile`, and `getOutputDir` is introduced.

`std.Build.Module.IncludeDir.appendZigProcessFlags` needed a fix after
this change, so I took the opportunity to refactor it a little. I was
looking at this function while working on ziglang/translate-c yesterday
and realised it could be expressed much more simply -- particularly
after the `ConfigHeader` change here.

I had to update the test `standalone/cmakedefine/` -- it turns out this
test was well and truly reaching into build system internals, and doing
horrible not-really-allowed stuff like overriding the `makeFn` of a
`TopLevelStep`. To top it all off, the test forgot to set
`b.default_step` to its "test" step, so the test never even ran. I've
refactored it to follow accepted practices and to actually, like, work.
2025-06-17 11:55:36 +01:00
mlugg
a92427bf27
Build.Cache.Path: fix resolvePosix empty sub_path
This function is sometimes used to assume a canonical representation of
a path. However, when the `Path` referred to `root_dir` itself, this
function previously resolved `sub_path` to ".", which is incorrect; per
doc comments, it should set `sub_path` to "".

This fix ultimately didn't solve what I was trying to solve, though I'm
still PRing it, because it's still *correct*. The background to this
commit is quite interesting and worth briefly discussing.

I originally worked on this to try and fix a bug in the build system,
where if the root package (i.e. the one you `zig build`) depends on
package X which itself depends back on the root package (through a
`.path` dependency), invalid dependency modules are generated. I hit
this case working on ziglang/translate-c, which wants to depend on
"examples" (similar to the Zig compiler's "standalone" test cases) which
themselves depend back on the translate-c package. However, after this
patch just turned that error into another, I realised that this case
simply cannot work, because `std.Build` needs to eagerly execute build
scripts at `dependency` calls to learn which artifacts, modules, etc,
exist.

...at least, that's how the build system is currently designed. One can
imagine a world where `dependency` sort of "queues" the call, `artifact`
and `module` etc just pretend that the thing exists, and all configure
functions are called non-recursively by the runner. The downside is that
it becomes impossible to query state set by a dependency's configure
script. For instance, if a dependency exposes an artifact, it would
become impossible to get that artifact's resolved target in the
configure phase. However, as well as allowing recursive package imports
(which are certainly kinda nifty), it would also make lazy dependencies
far more useful! Right now, lazy dependencies only really work if you
use options (`std.Build.option`) to block their usage, since any call to
`lazyDependency` causes the dependency to be fetched. However, if we
made this change, lazy dependencies could be made far more versatile by
only fetching them *if the final step plan requires them*. I'm not 100%
sure if this is a good idea or not, but I might open an issue for it
soon.
2025-06-17 11:06:39 +01:00
mlugg
14e033ed95
std.Build.Step.Run: convert relative paths to be relative to child cwd
Because any `LazyPath` might be resolved to a relative path, it's
incorrect to pass that directly to a child process whose cwd might
differ. Instead, if the child has an overriden cwd, we need to convert
such paths to be relative to the child cwd using `std.fs.path.relative`.
2025-06-13 16:30:39 +01:00
mlugg
b5f73f8a7b
compiler: rework emit paths and cache modes
Previously, various doc comments heavily disagreed with the
implementation on both what lives where on the filesystem at what time,
and how that was represented in code. Notably, the combination of emit
paths outside the cache and `disable_lld_caching` created a kind of
ad-hoc "cache disable" mechanism -- which didn't actually *work* very
well, 'most everything still ended up in this cache. There was also a
long-standing issue where building using the LLVM backend would put a
random object file in your cwd.

This commit reworks how emit paths are specified in
`Compilation.CreateOptions`, how they are represented internally, and
how the cache usage is specified.

There are now 3 options for `Compilation.CacheMode`:
* `.none`: do not use the cache. The paths we have to emit to are
  relative to the compiler cwd (they're either user-specified, or
  defaults inferred from the root name). If we create any temporary
  files (e.g. the ZCU object when using the LLVM backend) they are
  emitted to a directory in `local_cache/tmp/`, which is deleted once
  the update finishes.
* `.whole`: cache the compilation based on all inputs, including file
  contents. All emit paths are computed by the compiler (and will be
  stored as relative to the local cache directory); it is a CLI error to
  specify an explicit emit path. Artifacts (including temporary files)
  are written to a directory under `local_cache/tmp/`, which is later
  renamed to an appropriate `local_cache/o/`. The caller (who is using
  `--listen`; e.g. the build system) learns the name of this directory,
  and can get the artifacts from it.
* `.incremental`: similar to `.whole`, but Zig source file contents, and
  anything else which incremental compilation can handle changes for, is
  not included in the cache manifest. We don't need to do the dance
  where the output directory is initially in `tmp/`, because our digest
  is computed entirely from CLI inputs.

To be clear, the difference between `CacheMode.whole` and
`CacheMode.incremental` is unchanged. `CacheMode.none` is new
(previously it was sort of poorly imitated with `CacheMode.whole`). The
defined behavior for temporary/intermediate files is new.

`.none` is used for direct CLI invocations like `zig build-exe foo.zig`.
The other cache modes are reserved for `--listen`, and the cache mode in
use is currently just based on the presence of the `-fincremental` flag.

There are two cases in which `CacheMode.whole` is used despite there
being no `--listen` flag: `zig test` and `zig run`. Unless an explicit
`-femit-bin=xxx` argument is passed on the CLI, these subcommands will
use `CacheMode.whole`, so that they can put the output somewhere without
polluting the cwd (plus, caching is potentially more useful for direct
usage of these subcommands).

Users of `--listen` (such as the build system) can now use
`std.zig.EmitArtifact.cacheName` to find out what an output will be
named. This avoids having to synchronize logic between the compiler and
all users of `--listen`.
2025-06-12 13:55:40 +01:00
Alex Rønne Petersen
6810ffa424
Merge pull request #24031 from ypsvlq/master
Haiku fixes
2025-06-10 17:54:19 +02:00
Andrew Kelley
4d79806459 std.Build.Step.Run: add addDecoratedDirectoryArg function
For directory arguments that need both prefix and suffix strings
appended.

Needed to unbreak ffmpeg package after fe855691f6f742a14678cb617422977c2a55be39
2025-06-09 05:25:30 -04:00