std.Io.Threaded: implement netWrite for Windows

This commit is contained in:
Andrew Kelley 2025-10-26 12:05:10 -07:00
parent 6cff32c7ee
commit fd7475c8b2

View File

@ -3909,8 +3909,7 @@ fn netSendOne(
.ENETRESET => return error.ConnectionResetByPeer, .ENETRESET => return error.ConnectionResetByPeer,
.ENETUNREACH => return error.NetworkUnreachable, .ENETUNREACH => return error.NetworkUnreachable,
.ENOTCONN => return error.SocketUnconnected, .ENOTCONN => return error.SocketUnconnected,
.ESHUTDOWN => unreachable, // The socket has been shut down; it is not possible to WSASendTo on a socket after shutdown has been invoked with how set to SD_SEND or SD_BOTH. .ESHUTDOWN => |err| return wsaErrorBug(err),
.NOTINITIALISED => unreachable, // A successful WSAStartup call must occur before using this function.
else => |err| return windows.unexpectedWSAError(err), else => |err| return windows.unexpectedWSAError(err),
} }
} else { } else {
@ -4275,12 +4274,100 @@ fn netWriteWindows(
splat: usize, splat: usize,
) net.Stream.Writer.Error!usize { ) net.Stream.Writer.Error!usize {
const t: *Threaded = @ptrCast(@alignCast(userdata)); const t: *Threaded = @ptrCast(@alignCast(userdata));
_ = t; comptime assert(native_os == .windows);
_ = handle;
_ = header; var iovecs: [max_iovecs_len]ws2_32.WSABUF = undefined;
_ = data; var len: u32 = 0;
_ = splat; addWsaBuf(&iovecs, &len, header);
@panic("TODO implement netWriteWindows"); for (data[0 .. data.len - 1]) |bytes| addWsaBuf(&iovecs, &len, bytes);
const pattern = data[data.len - 1];
if (iovecs.len - len != 0) switch (splat) {
0 => {},
1 => addWsaBuf(&iovecs, &len, pattern),
else => switch (pattern.len) {
0 => {},
1 => {
var backup_buffer: [64]u8 = undefined;
const splat_buffer = &backup_buffer;
const memset_len = @min(splat_buffer.len, splat);
const buf = splat_buffer[0..memset_len];
@memset(buf, pattern[0]);
addWsaBuf(&iovecs, &len, buf);
var remaining_splat = splat - buf.len;
while (remaining_splat > splat_buffer.len and len < iovecs.len) {
addWsaBuf(&iovecs, &len, splat_buffer);
remaining_splat -= splat_buffer.len;
}
addWsaBuf(&iovecs, &len, splat_buffer[0..remaining_splat]);
},
else => for (0..@min(splat, iovecs.len - len)) |_| {
addWsaBuf(&iovecs, &len, pattern);
},
},
};
while (true) {
try t.checkCancel();
var n: u32 = undefined;
var overlapped: windows.OVERLAPPED = std.mem.zeroes(windows.OVERLAPPED);
const rc = ws2_32.WSASend(handle, &iovecs, len, &n, 0, &overlapped, null);
if (rc != ws2_32.SOCKET_ERROR) return n;
const wsa_error: ws2_32.WinsockError = switch (ws2_32.WSAGetLastError()) {
.IO_PENDING => e: {
var result_flags: u32 = undefined;
const overlapped_rc = ws2_32.WSAGetOverlappedResult(
handle,
&overlapped,
&n,
windows.TRUE,
&result_flags,
);
if (overlapped_rc == windows.FALSE) {
break :e ws2_32.WSAGetLastError();
} else {
return n;
}
},
else => |err| err,
};
switch (wsa_error) {
.EINTR => continue,
.ECANCELLED, .E_CANCELLED, .OPERATION_ABORTED => return error.Canceled,
.NOTINITIALISED => {
try initializeWsa(t);
continue;
},
.ECONNABORTED => return error.ConnectionResetByPeer,
.ECONNRESET => return error.ConnectionResetByPeer,
.EINVAL => return error.SocketUnconnected,
.ENETDOWN => return error.NetworkDown,
.ENETRESET => return error.ConnectionResetByPeer,
.ENOBUFS => return error.SystemResources,
.ENOTCONN => return error.SocketUnconnected,
.ENOTSOCK => |err| return wsaErrorBug(err),
.EOPNOTSUPP => |err| return wsaErrorBug(err),
.ESHUTDOWN => |err| return wsaErrorBug(err),
else => |err| return windows.unexpectedWSAError(err),
}
}
}
fn addWsaBuf(v: []ws2_32.WSABUF, i: *u32, bytes: []const u8) void {
const cap = std.math.maxInt(u32);
var remaining = bytes;
while (remaining.len > cap) {
if (v.len - i.* == 0) return;
v[i.*] = .{ .buf = @constCast(remaining.ptr), .len = cap };
i.* += 1;
remaining = remaining[cap..];
} else {
@branchHint(.likely);
if (v.len - i.* == 0) return;
v[i.*] = .{ .buf = @constCast(remaining.ptr), .len = @intCast(remaining.len) };
i.* += 1;
}
} }
fn netWriteUnavailable( fn netWriteUnavailable(