stage2: comptime saturating shl

This commit is contained in:
Robin Voetter 2021-10-16 00:13:33 +02:00
parent efa4f76c8b
commit f6bf24b2f3
3 changed files with 38 additions and 6 deletions

View File

@ -6502,13 +6502,13 @@ fn zirShl(
if (rhs_val.compareWithZero(.eq)) {
return sema.addConstant(lhs_ty, lhs_val);
}
const val = try lhs_val.shl(rhs_val, sema.arena);
switch (air_tag) {
const val = switch (air_tag) {
.shl_exact => return sema.fail(block, lhs_src, "TODO implement Sema for comptime shl_exact", .{}),
.shl_sat => return sema.fail(block, lhs_src, "TODO implement Sema for comptime shl_sat", .{}),
.shl => {},
.shl_sat => try lhs_val.shlSat(rhs_val, lhs_ty, sema.arena, sema.mod.getTarget()),
.shl => try lhs_val.shl(rhs_val, sema.arena),
else => unreachable,
}
};
return sema.addConstant(lhs_ty, val);
} else rs: {
if (maybe_rhs_val) |rhs_val| {

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@ -2404,6 +2404,39 @@ pub const Value = extern union {
}
}
pub fn shlSat(
lhs: Value,
rhs: Value,
ty: Type,
arena: *Allocator,
target: Target,
) !Value {
// TODO is this a performance issue? maybe we should try the operation without
// resorting to BigInt first.
const info = ty.intInfo(target);
var lhs_space: Value.BigIntSpace = undefined;
const lhs_bigint = lhs.toBigInt(&lhs_space);
const shift = rhs.toUnsignedInt();
const limbs = try arena.alloc(
std.math.big.Limb,
std.math.big.int.calcTwosCompLimbCount(info.bits),
);
var result_bigint = BigIntMutable{
.limbs = limbs,
.positive = undefined,
.len = undefined,
};
result_bigint.shiftLeftSat(lhs_bigint, shift, info.signedness, info.bits);
const result_limbs = result_bigint.limbs[0..result_bigint.len];
if (result_bigint.positive) {
return Value.Tag.int_big_positive.create(arena, result_limbs);
} else {
return Value.Tag.int_big_negative.create(arena, result_limbs);
}
}
pub fn shr(lhs: Value, rhs: Value, allocator: *Allocator) !Value {
// TODO is this a performance issue? maybe we should try the operation without
// resorting to BigInt first.

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@ -146,7 +146,6 @@ test {
{
// Checklist for getting saturating_arithmetic.zig passing for stage2:
// * add __muloti4 to compiler-rt
// * implement comptime saturating shift-left
_ = @import("behavior/saturating_arithmetic.zig");
}
_ = @import("behavior/shuffle.zig");