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https://github.com/ziglang/zig.git
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Mutex deadlock detection in debug
Add a debug implementation to Mutex that detects deadlocks caused by calling lock twice in a single thread.
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116b770809
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@ -161,12 +161,20 @@ const WindowsImpl = struct {
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}
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}
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if (comptime builtin.mode == .Debug) {
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// The internal state of the DebugMutex needs to be handled here as well.
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mutex.impl.locking_thread.store(0, .Unordered);
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}
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const rc = os.windows.kernel32.SleepConditionVariableSRW(
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&self.condition,
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&mutex.impl.srwlock,
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if (comptime builtin.mode == .Debug) &mutex.impl.impl.srwlock else &mutex.impl.srwlock,
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timeout_ms,
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0, // the srwlock was assumed to acquired in exclusive mode not shared
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);
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if (comptime builtin.mode == .Debug) {
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// The internal state of the DebugMutex needs to be handled here as well.
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mutex.impl.locking_thread.store(std.Thread.getCurrentId(), .Unordered);
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}
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// Return error.Timeout if we know the timeout elapsed correctly.
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if (rc == os.windows.FALSE) {
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@ -27,7 +27,8 @@ const os = std.os;
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const assert = std.debug.assert;
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const testing = std.testing;
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const Atomic = std.atomic.Atomic;
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const Futex = std.Thread.Futex;
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const Thread = std.Thread;
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const Futex = Thread.Futex;
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impl: Impl = .{},
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@ -51,7 +52,12 @@ pub fn unlock(self: *Mutex) void {
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self.impl.unlock();
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}
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const Impl = if (builtin.single_threaded)
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const Impl = if (builtin.mode == .Debug and !builtin.single_threaded)
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DebugImpl
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else
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ReleaseImpl;
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const ReleaseImpl = if (builtin.single_threaded)
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SingleThreadedImpl
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else if (builtin.os.tag == .windows)
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WindowsImpl
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@ -60,22 +66,50 @@ else if (builtin.os.tag.isDarwin())
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else
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FutexImpl;
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const DebugImpl = struct {
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locking_thread: Atomic(Thread.Id) = Atomic(Thread.Id).init(0), // 0 means it's not locked.
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impl: ReleaseImpl = .{},
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inline fn tryLock(self: *@This()) bool {
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const locking = self.impl.tryLock();
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if (locking) {
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self.locking_thread.store(Thread.getCurrentId(), .Unordered);
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}
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return locking;
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}
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inline fn lock(self: *@This()) void {
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const current_id = Thread.getCurrentId();
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if (self.locking_thread.load(.Unordered) == current_id and current_id != 0) {
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@panic("Deadlock detected");
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}
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self.impl.lock();
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self.locking_thread.store(current_id, .Unordered);
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}
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inline fn unlock(self: *@This()) void {
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assert(self.locking_thread.load(.Unordered) == Thread.getCurrentId());
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self.locking_thread.store(0, .Unordered);
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self.impl.unlock();
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}
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};
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const SingleThreadedImpl = struct {
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is_locked: bool = false,
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fn tryLock(self: *Impl) bool {
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fn tryLock(self: *@This()) bool {
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if (self.is_locked) return false;
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self.is_locked = true;
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return true;
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}
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fn lock(self: *Impl) void {
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fn lock(self: *@This()) void {
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if (!self.tryLock()) {
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unreachable; // deadlock detected
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}
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}
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fn unlock(self: *Impl) void {
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fn unlock(self: *@This()) void {
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assert(self.is_locked);
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self.is_locked = false;
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}
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@ -86,15 +120,15 @@ const SingleThreadedImpl = struct {
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const WindowsImpl = struct {
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srwlock: os.windows.SRWLOCK = .{},
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fn tryLock(self: *Impl) bool {
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fn tryLock(self: *@This()) bool {
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return os.windows.kernel32.TryAcquireSRWLockExclusive(&self.srwlock) != os.windows.FALSE;
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}
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fn lock(self: *Impl) void {
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fn lock(self: *@This()) void {
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os.windows.kernel32.AcquireSRWLockExclusive(&self.srwlock);
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}
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fn unlock(self: *Impl) void {
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fn unlock(self: *@This()) void {
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os.windows.kernel32.ReleaseSRWLockExclusive(&self.srwlock);
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}
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};
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@ -103,15 +137,15 @@ const WindowsImpl = struct {
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const DarwinImpl = struct {
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oul: os.darwin.os_unfair_lock = .{},
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fn tryLock(self: *Impl) bool {
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fn tryLock(self: *@This()) bool {
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return os.darwin.os_unfair_lock_trylock(&self.oul);
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}
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fn lock(self: *Impl) void {
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fn lock(self: *@This()) void {
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os.darwin.os_unfair_lock_lock(&self.oul);
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}
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fn unlock(self: *Impl) void {
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fn unlock(self: *@This()) void {
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os.darwin.os_unfair_lock_unlock(&self.oul);
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}
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};
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@ -123,19 +157,19 @@ const FutexImpl = struct {
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const locked = 0b01;
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const contended = 0b11; // must contain the `locked` bit for x86 optimization below
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fn tryLock(self: *Impl) bool {
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fn tryLock(self: *@This()) bool {
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// Lock with compareAndSwap instead of tryCompareAndSwap to avoid reporting spurious CAS failure.
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return self.lockFast("compareAndSwap");
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}
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fn lock(self: *Impl) void {
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fn lock(self: *@This()) void {
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// Lock with tryCompareAndSwap instead of compareAndSwap due to being more inline-able on LL/SC archs like ARM.
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if (!self.lockFast("tryCompareAndSwap")) {
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self.lockSlow();
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}
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}
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inline fn lockFast(self: *Impl, comptime casFn: []const u8) bool {
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inline fn lockFast(self: *@This(), comptime casFn: []const u8) bool {
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// On x86, use `lock bts` instead of `lock cmpxchg` as:
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// - they both seem to mark the cache-line as modified regardless: https://stackoverflow.com/a/63350048
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// - `lock bts` is smaller instruction-wise which makes it better for inlining
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@ -149,7 +183,7 @@ const FutexImpl = struct {
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return @field(self.state, casFn)(unlocked, locked, .Acquire, .Monotonic) == null;
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}
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fn lockSlow(self: *Impl) void {
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fn lockSlow(self: *@This()) void {
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@setCold(true);
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// Avoid doing an atomic swap below if we already know the state is contended.
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@ -172,7 +206,7 @@ const FutexImpl = struct {
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}
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}
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fn unlock(self: *Impl) void {
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fn unlock(self: *@This()) void {
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// Unlock the mutex and wake up a waiting thread if any.
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//
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// A waiting thread will acquire with `contended` instead of `locked`
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@ -228,7 +262,7 @@ test "Mutex - many uncontended" {
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const Runner = struct {
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mutex: Mutex = .{},
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thread: std.Thread = undefined,
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thread: Thread = undefined,
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counter: NonAtomicCounter = .{},
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fn run(self: *@This()) void {
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@ -243,7 +277,7 @@ test "Mutex - many uncontended" {
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};
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var runners = [_]Runner{.{}} ** num_threads;
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for (runners) |*r| r.thread = try std.Thread.spawn(.{}, Runner.run, .{r});
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for (runners) |*r| r.thread = try Thread.spawn(.{}, Runner.run, .{r});
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for (runners) |r| r.thread.join();
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for (runners) |r| try testing.expectEqual(r.counter.get(), num_increments);
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}
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@ -265,7 +299,7 @@ test "Mutex - many contended" {
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var i: usize = num_increments;
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while (i > 0) : (i -= 1) {
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// Occasionally hint to let another thread run.
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defer if (i % 100 == 0) std.Thread.yield() catch {};
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defer if (i % 100 == 0) Thread.yield() catch {};
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self.mutex.lock();
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defer self.mutex.unlock();
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@ -277,8 +311,8 @@ test "Mutex - many contended" {
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var runner = Runner{};
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var threads: [num_threads]std.Thread = undefined;
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for (threads) |*t| t.* = try std.Thread.spawn(.{}, Runner.run, .{&runner});
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var threads: [num_threads]Thread = undefined;
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for (threads) |*t| t.* = try Thread.spawn(.{}, Runner.run, .{&runner});
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for (threads) |t| t.join();
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try testing.expectEqual(runner.counter.get(), num_increments * num_threads);
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