std.process: fix compilation on 32-bit targets

This commit is contained in:
Andrew Kelley 2024-05-26 12:08:15 -07:00
parent e820173467
commit eb718ceffa

View File

@ -1836,11 +1836,15 @@ pub fn createEnvironFromMap(
break :a .nothing;
};
const envp_count: usize = @intCast(@as(isize, map.count()) + @as(isize, switch (zig_progress_action) {
.add => 1,
.delete => -1,
.nothing, .edit => 0,
}));
const envp_count: usize = c: {
var count: usize = map.count();
switch (zig_progress_action) {
.add => count += 1,
.delete => count -= 1,
.nothing, .edit => {},
}
break :c count;
};
const envp_buf = try arena.allocSentinel(?[*:0]u8, envp_count, null);
var i: usize = 0;
@ -1901,11 +1905,15 @@ pub fn createEnvironFromExisting(
break :a .nothing;
};
const envp_count: usize = @intCast(@as(isize, @intCast(existing_count)) + @as(isize, switch (zig_progress_action) {
.add => 1,
.delete => -1,
.nothing, .edit => 0,
}));
const envp_count: usize = c: {
var count: usize = existing_count;
switch (zig_progress_action) {
.add => count += 1,
.delete => count -= 1,
.nothing, .edit => {},
}
break :c count;
};
const envp_buf = try arena.allocSentinel(?[*:0]u8, envp_count, null);
var i: usize = 0;