Build system: Allow specifying Win32 resource include paths using LazyPath

Adds an `include_paths` field to RcSourceFile that takes a slice of LazyPaths. The paths are resolved and subsequently appended to the -rcflags as `/I <resolved path>`.

This fixes an accidental regression from https://github.com/ziglang/zig/pull/19174. Before that PR, all Win32 resource compilation would inherit the CC flags (via `addCCArgs`), which included things like include directories. After that PR, though, that is no longer the case.

However, this commit intentionally does not restore the previous behavior (inheriting the C include paths). Instead, each .rc file will need to have its include paths specified directly and the include paths only apply to one particular resource script. This allows more fine-grained control and has less potentially surprising behavior (at the cost of some convenience).

Closes #19605
This commit is contained in:
Ryan Liptak 2024-05-02 18:57:34 -07:00 committed by Andrew Kelley
parent 8ea4283d83
commit ea9d817a90
4 changed files with 29 additions and 5 deletions

View File

@ -110,11 +110,18 @@ pub const RcSourceFile = struct {
/// /x (ignore the INCLUDE environment variable)
/// /D_DEBUG or /DNDEBUG depending on the optimization mode
flags: []const []const u8 = &.{},
/// Include paths that may or may not exist yet and therefore need to be
/// specified as a LazyPath. Each path will be appended to the flags
/// as `/I <resolved path>`.
include_paths: []const LazyPath = &.{},
pub fn dupe(self: RcSourceFile, b: *std.Build) RcSourceFile {
const include_paths = b.allocator.alloc(LazyPath, self.include_paths.len) catch @panic("OOM");
for (include_paths, self.include_paths) |*dest, lazy_path| dest.* = lazy_path.dupe(b);
return .{
.file = self.file.dupe(b),
.flags = b.dupeStrings(self.flags),
.include_paths = include_paths,
};
}
};
@ -503,6 +510,9 @@ pub fn addWin32ResourceFile(m: *Module, source: RcSourceFile) void {
rc_source_file.* = source.dupe(b);
m.link_objects.append(allocator, .{ .win32_resource_file = rc_source_file }) catch @panic("OOM");
addLazyPathDependenciesOnly(m, source.file);
for (source.include_paths) |include_path| {
addLazyPathDependenciesOnly(m, include_path);
}
}
pub fn addAssemblyFile(m: *Module, source: LazyPath) void {

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@ -1281,7 +1281,7 @@ fn make(step: *Step, prog_node: *std.Progress.Node) !void {
.win32_resource_file => |rc_source_file| l: {
if (!my_responsibility) break :l;
if (rc_source_file.flags.len == 0) {
if (rc_source_file.flags.len == 0 and rc_source_file.include_paths.len == 0) {
if (prev_has_rcflags) {
try zig_args.append("-rcflags");
try zig_args.append("--");
@ -1292,6 +1292,10 @@ fn make(step: *Step, prog_node: *std.Progress.Node) !void {
for (rc_source_file.flags) |arg| {
try zig_args.append(arg);
}
for (rc_source_file.include_paths) |include_path| {
try zig_args.append("/I");
try zig_args.append(include_path.getPath2(module.owner, step));
}
try zig_args.append("--");
prev_has_rcflags = true;
}

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@ -10,11 +10,13 @@ pub fn build(b: *std.Build) void {
.abi = .gnu,
});
add(b, b.host, .any, test_step);
add(b, target, .any, test_step);
const generated_h_step = b.addWriteFile("generated.h", "#define GENERATED_DEFINE \"foo\"");
add(b, b.host, .gnu, test_step);
add(b, target, .gnu, test_step);
add(b, b.host, .any, test_step, generated_h_step);
add(b, target, .any, test_step, generated_h_step);
add(b, b.host, .gnu, test_step, generated_h_step);
add(b, target, .gnu, test_step, generated_h_step);
}
fn add(
@ -22,6 +24,7 @@ fn add(
target: std.Build.ResolvedTarget,
rc_includes: enum { any, gnu },
test_step: *std.Build.Step,
generated_h_step: *std.Build.Step.WriteFile,
) void {
const exe = b.addExecutable(.{
.name = "zig_resource_test",
@ -32,6 +35,9 @@ fn add(
exe.addWin32ResourceFile(.{
.file = b.path("res/zig.rc"),
.flags = &.{"/c65001"}, // UTF-8 code page
.include_paths = &.{
.{ .generated = &generated_h_step.generated_directory },
},
});
exe.rc_includes = switch (rc_includes) {
.any => .any,

View File

@ -1,3 +1,7 @@
// This include file is generated via build.zig, and it #defines GENERATED_DEFINE
#include "generated.h"
FOO RCDATA { GENERATED_DEFINE }
#define ICO_ID 1
// Nothing from windows.h is used in this .rc file,