std: Add singly linked list

This commit is contained in:
daurnimator 2019-05-04 13:50:37 +10:00
parent ed41d10a06
commit ddf7942aaa
No known key found for this signature in database
GPG Key ID: 45B429A8F9D9D22A
2 changed files with 180 additions and 0 deletions

View File

@ -5,6 +5,185 @@ const testing = std.testing;
const mem = std.mem;
const Allocator = mem.Allocator;
/// A singly-linked list is headed by a single forward pointer. The elements
/// are singly linked for minimum space and pointer manipulation overhead at
/// the expense of O(n) removal for arbitrary elements. New elements can be
/// added to the list after an existing element or at the head of the list.
/// A singly-linked list may only be traversed in the forward direction.
/// Singly-linked lists are ideal for applications with large datasets and
/// few or no removals or for implementing a LIFO queue.
pub fn SinglyLinkedList(comptime T: type) type {
return struct {
const Self = @This();
/// Node inside the linked list wrapping the actual data.
pub const Node = struct {
next: ?*Node,
data: T,
pub fn init(data: T) Node {
return Node{
.next = null,
.data = data,
};
}
/// Insert a new node after the current one.
///
/// Arguments:
/// new_node: Pointer to the new node to insert.
pub fn insertAfter(node: *Node, new_node: *Node) void {
new_node.next = node.next;
node.next = new_node;
}
/// Remove a node from the list.
///
/// Arguments:
/// node: Pointer to the node to be removed.
/// Returns:
/// node removed
pub fn removeNext(node: *Node) ?*Node {
const next_node = node.next orelse return null;
node.next = next_node.next;
return next_node;
}
};
first: ?*Node,
/// Initialize a linked list.
///
/// Returns:
/// An empty linked list.
pub fn init() Self {
return Self{
.first = null,
};
}
/// Insert a new node after an existing one.
///
/// Arguments:
/// node: Pointer to a node in the list.
/// new_node: Pointer to the new node to insert.
pub fn insertAfter(list: *Self, node: *Node, new_node: *Node) void {
node.insertAfter(new_node);
}
/// Insert a new node at the head.
///
/// Arguments:
/// new_node: Pointer to the new node to insert.
pub fn prepend(list: *Self, new_node: *Node) void {
new_node.next = list.first;
list.first = new_node;
}
/// Remove a node from the list.
///
/// Arguments:
/// node: Pointer to the node to be removed.
pub fn remove(list: *Self, node: *Node) void {
if (list.first == node) {
list.first = node.next;
} else {
var current_elm = list.first.?;
while (current_elm.next != node) {
current_elm = current_elm.next.?;
}
current_elm.next = node.next;
}
}
/// Remove and return the first node in the list.
///
/// Returns:
/// A pointer to the first node in the list.
pub fn popFirst(list: *Self) ?*Node {
const first = list.first orelse return null;
list.first = first.next;
return first;
}
/// Allocate a new node.
///
/// Arguments:
/// allocator: Dynamic memory allocator.
///
/// Returns:
/// A pointer to the new node.
pub fn allocateNode(list: *Self, allocator: *Allocator) !*Node {
return allocator.create(Node);
}
/// Deallocate a node.
///
/// Arguments:
/// node: Pointer to the node to deallocate.
/// allocator: Dynamic memory allocator.
pub fn destroyNode(list: *Self, node: *Node, allocator: *Allocator) void {
allocator.destroy(node);
}
/// Allocate and initialize a node and its data.
///
/// Arguments:
/// data: The data to put inside the node.
/// allocator: Dynamic memory allocator.
///
/// Returns:
/// A pointer to the new node.
pub fn createNode(list: *Self, data: T, allocator: *Allocator) !*Node {
var node = try list.allocateNode(allocator);
node.* = Node.init(data);
return node;
}
};
}
test "basic SinglyLinkedList test" {
const allocator = debug.global_allocator;
var list = SinglyLinkedList(u32).init();
var one = try list.createNode(1, allocator);
var two = try list.createNode(2, allocator);
var three = try list.createNode(3, allocator);
var four = try list.createNode(4, allocator);
var five = try list.createNode(5, allocator);
defer {
list.destroyNode(one, allocator);
list.destroyNode(two, allocator);
list.destroyNode(three, allocator);
list.destroyNode(four, allocator);
list.destroyNode(five, allocator);
}
list.prepend(two); // {2}
list.insertAfter(two, five); // {2, 5}
list.prepend(one); // {1, 2, 5}
list.insertAfter(two, three); // {1, 2, 3, 5}
list.insertAfter(three, four); // {1, 2, 3, 4, 5}
// Traverse forwards.
{
var it = list.first;
var index: u32 = 1;
while (it) |node| : (it = node.next) {
testing.expect(node.data == index);
index += 1;
}
}
_ = list.popFirst(); // {2, 3, 4, 5}
_ = list.remove(five); // {2, 3, 4}
_ = two.removeNext(); // {2, 4}
testing.expect(list.first.?.data == 2);
testing.expect(list.first.?.next.?.data == 4);
testing.expect(list.first.?.next.?.next == null);
}
/// A tail queue is headed by a pair of pointers, one to the head of the
/// list and the other to the tail of the list. The elements are doubly
/// linked so that an arbitrary element can be removed without a need to

View File

@ -13,6 +13,7 @@ pub const PackedIntArray = @import("packed_int_array.zig").PackedIntArray;
pub const PackedIntSliceEndian = @import("packed_int_array.zig").PackedIntSliceEndian;
pub const PackedIntSlice = @import("packed_int_array.zig").PackedIntSlice;
pub const PriorityQueue = @import("priority_queue.zig").PriorityQueue;
pub const SinglyLinkedList = @import("linked_list.zig").SinglyLinkedList;
pub const StaticallyInitializedMutex = @import("statically_initialized_mutex.zig").StaticallyInitializedMutex;
pub const SegmentedList = @import("segmented_list.zig").SegmentedList;
pub const SpinLock = @import("spinlock.zig").SpinLock;