Merge pull request #10813 from marler8997/windowsChildHang

child_process: collectOutputWindows handle broken_pipe from ReadFile
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Andrew Kelley 2022-02-07 17:33:26 -05:00 committed by GitHub
commit dd49ed1c64
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@ -256,6 +256,35 @@ pub const ChildProcess = struct {
}
}
const WindowsAsyncReadResult = enum {
pending,
closed,
full,
};
fn windowsAsyncRead(
handle: windows.HANDLE,
overlapped: *windows.OVERLAPPED,
buf: *std.ArrayList(u8),
bump_amt: usize,
max_output_bytes: usize,
) !WindowsAsyncReadResult {
while (true) {
const new_capacity = std.math.min(buf.items.len + bump_amt, max_output_bytes);
try buf.ensureTotalCapacity(new_capacity);
const next_buf = buf.unusedCapacitySlice();
if (next_buf.len == 0) return .full;
var read_bytes: u32 = undefined;
const read_result = windows.kernel32.ReadFile(handle, next_buf.ptr, math.cast(u32, next_buf.len) catch maxInt(u32), &read_bytes, overlapped);
if (read_result == 0) return switch (windows.kernel32.GetLastError()) {
.IO_PENDING => .pending,
.BROKEN_PIPE => .closed,
else => |err| windows.unexpectedError(err),
};
buf.items.len += read_bytes;
}
}
fn collectOutputWindows(child: *const ChildProcess, outs: [2]*std.ArrayList(u8), max_output_bytes: usize) !void {
const bump_amt = 512;
const handles = [_]windows.HANDLE{
@ -278,15 +307,17 @@ pub const ChildProcess = struct {
// Windows Async IO requires an initial call to ReadFile before waiting on the handle
for ([_]u1{ 0, 1 }) |i| {
const new_capacity = std.math.min(outs[i].items.len + bump_amt, max_output_bytes);
try outs[i].ensureTotalCapacity(new_capacity);
const buf = outs[i].unusedCapacitySlice();
_ = windows.kernel32.ReadFile(handles[i], buf.ptr, math.cast(u32, buf.len) catch maxInt(u32), null, &overlapped[i]);
wait_objects[wait_object_count] = handles[i];
wait_object_count += 1;
switch (try windowsAsyncRead(handles[i], &overlapped[i], outs[i], bump_amt, max_output_bytes)) {
.pending => {
wait_objects[wait_object_count] = handles[i];
wait_object_count += 1;
},
.closed => {}, // don't add to the wait_objects list
.full => return if (i == 0) error.StdoutStreamTooLong else error.StderrStreamTooLong,
}
}
while (true) {
while (wait_object_count > 0) {
const status = windows.kernel32.WaitForMultipleObjects(wait_object_count, &wait_objects, 0, windows.INFINITE);
if (status == windows.WAIT_FAILED) {
switch (windows.kernel32.GetLastError()) {
@ -310,23 +341,21 @@ pub const ChildProcess = struct {
var read_bytes: u32 = undefined;
if (windows.kernel32.GetOverlappedResult(handles[i], &overlapped[i], &read_bytes, 0) == 0) {
switch (windows.kernel32.GetLastError()) {
.BROKEN_PIPE => {
if (wait_object_count == 0)
break;
continue;
},
.BROKEN_PIPE => continue,
else => |err| return windows.unexpectedError(err),
}
}
outs[i].items.len += read_bytes;
const new_capacity = std.math.min(outs[i].items.len + bump_amt, max_output_bytes);
try outs[i].ensureTotalCapacity(new_capacity);
const buf = outs[i].unusedCapacitySlice();
if (buf.len == 0) return if (i == 0) error.StdoutStreamTooLong else error.StderrStreamTooLong;
_ = windows.kernel32.ReadFile(handles[i], buf.ptr, math.cast(u32, buf.len) catch maxInt(u32), null, &overlapped[i]);
wait_objects[wait_object_count] = handles[i];
wait_object_count += 1;
switch (try windowsAsyncRead(handles[i], &overlapped[i], outs[i], bump_amt, max_output_bytes)) {
.pending => {
wait_objects[wait_object_count] = handles[i];
wait_object_count += 1;
},
.closed => {}, // don't add to the wait_objects list
.full => return if (i == 0) error.StdoutStreamTooLong else error.StderrStreamTooLong,
}
}
}